team_weapons
Sight Range
35
Detection
10
Max Range
0
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Unit will not engage unless given a manual attack order when active.
Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.
Reduces incoming damage by 25%, +15% rate of fire.
Vet 1
Orders the squad to become mobile and tear down their entrenchment.
mobile entrenchment
Vet 1
45
280
8
29
5
450
350
8
XP: 1000
XP: 3000
XP: 6000
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.