Image for /icons/races/british/team_weapons/at_gun_6pdr_africa_uk.png}
Image for /icons/races/british/symbols/at_gun_6pdr_uk.png}

6-pounder Anti-tank Gun Team

Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.

british faction icon

Stats

at_gun_6pdr_africa_uk

team_weapons

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

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Speed

3.6

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Armor

1

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Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Defensive

Entrenchment

Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.

Reduces incoming damage by 25%, +15% rate of fire.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

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Defensive

Disable Entrenchment

Orders the squad to become mobile and tear down their entrenchment.

Requires
Image for /icons/hud/decorators/vet_star.png}

mobile entrenchment

Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

45

manpower

280

popcap

8

Reinforce
cost

29

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90
90

450

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +30% rate of fire
  • +10 weapon arc radius

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.