british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-tank / Heavy weapon

6-pounder Anti-tank Gun Team

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Heavy weapon team effective against all vehicles. Must be set-up to attack.

Stats

at_gun_6pdr_africa_uk
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
60
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Target Size
1.33
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Image for /icons/common/abilities/ability_german_combat_blitz_off.png}
Passive

Vehicle Hunter

The weapon crew has improved accuracy against light vehicles.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
40
manpower
260
popcap
7
Reinforce
cost
25
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
350
100
100
100
100
750
Upkeep per minute
manpower
7
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1000
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3000
Increases accuracy, weapon traverse speed, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 6000
Increases weapon penetration, rate of fire, and health.

Loadout

1
6pdr_at_gun_uk
6pdr at gun uk
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.0489
Rounds per minute (RPM)
11
10
10
Range of Fire
15
35
60
Penetration
300
180
130
Scatter Area
8
38
64
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
2
lee_enfield_crew_uk
lee enfield crew uk
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.