Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Elite infantry very effective against infantry and vehicles. Most effective against infantry at short-range.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.
45
Unit will not engage unless given a manual attack order when active.
42
400
10
32
5
690
15
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 7200
Increases accuracy, rate of fire, and health.
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.64
0.34
0.15
Rounds per minute (RPM)
360
150
58
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
42
59
129
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.