british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Generalist / Elite

Foot Guards Section

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Elite infantry very effective against infantry and vehicles. Most effective against infantry at short-range.

Stats

guards_africa_uk
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.25
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Decapture Multiplier
1

Abilities

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Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
Costs
munition
35
Image for /icons/legacy/abilities/ability_british_cover_combat_bonus.png}
Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Image for /icons/legacy/commander/cmdr_soviet_direct_fire_artillery.png}
Offensive / Select target vehicle

Staggered Shot

Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.
Costs
munition
45
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
42
manpower
400
popcap
10
Reinforce
cost
31
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
115
115
115
115
115
115
690
Upkeep per minute
manpower
15
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases accuracy, rate of fire, and health.

Loadout

6
Image for /icons/common/weapons/m1_thompson_sub_machine_gun.png}
thompson guards africa uk
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.64
0.34
0.15
Rounds per minute (RPM)
360
150
58
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
42
59
129
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.