british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Generalist / Elite
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Foot Guards Section

Elite infantry very effective against infantry and vehicles. Most effective against infantry at short-range.

Stats

guards_africa_uk

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Abilities

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Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Higher damage than other grenades.

Costs
munition

35

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Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.

-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.

Image for /icons/legacy/commander/cmdr_soviet_direct_fire_artillery.png}
Offensive / Select target vehicle

Staggered Shot

Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.

Costs
munition

45

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

42

manpower

400

popcap

10

Reinforce
cost

32

time

5

Hitpoints
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115
115
115
115
115
115

690

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

Unlocks veteran ability. Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 3600

Increases accuracy, rate of fire, and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 7200

Increases accuracy, rate of fire, and health.

Loadout

6
Image for /icons/common/weapons/m1_thompson_sub_machine_gun.png}
thompson guards africa uk

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.64

0.34

0.15

Rounds per minute (RPM)

360

150

58

Range of Fire

10

15

35

Penetration

1

1

1

Scatter Area

42

59

129

Min.

Max.

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.