infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1.25
Target Size
1
Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range when stationary for 3 seconds.
Increases vision range by +7. Scoped rifles have +25% accuracy versus units in cover.
80
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
25
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
35
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.
Marked targets are 20% easier to hit and -25% slower. Lasts 5 seconds.
35
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.
Marked targets are 20% easier to hit and -25% slower. Lasts 5 seconds.
35
The Australian Light Infantry gain special bonuses as they gain veterancy. \nVeteran 1: Sharpshooter ability slows targets by -25% for the duration. \nVeteran 2: Sharpshooter ability gains +50 damage on hit. \nVeteran 3: All weapons in the squad have a chance to instant kill an enemy soldier at low health.
Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
25
280
8
31
5
500
12
XP: 900
XP: 2700
XP: 5400
Provides heavy cover.
Free
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Directional heavy cover wall with integrated barbed wire preventing cover access on one side. Moderate durability. Cannot be vaulted.
Free
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Emplacement very effective against infantry. Limited arc of fire.
Can Suppress infantry within its arc of fire.
200
Explosive device that fires a flare, providing vision over the area when detonated. A single artillery shell is fired at the mine's position after it is detonated.
20
Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.
320
45
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
200
25
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
5rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.85
0.715
0.45
Rounds per Minute
28.92
26.69
19.72
Penetration
1.5
1
1
Scatter Area
9.3
42.8
68.9
Damage
14
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range when stationary for 3 seconds.
Increases vision range by +7. Scoped rifles have +25% accuracy versus units in cover.
80
rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.81
0.79
0.65
Rounds per Minute
25.6
25.6
25.6
Penetration
2
1.75
1.5
Scatter Area
9.3
42.8
68.9
Damage
16
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.75
0.75
0.75
Damage
1
0.5
0.5