british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
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Anti-infantry / Standard

Australian Light Infantry Section

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Standard infantry effective against infantry at medium-range. Fast capture speed. Can build defenses and defensive Sangar Walls.

Stats

australian_light_infantry_africa_uk
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.5
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Decapture Multiplier
1.25

Upgrades

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Scoped Lee Enfield Rifles

Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range.
Increases vision range by +5. Scoped rifles have +25% accuracy versus units in cover.
Costs
munition
80

Abilities

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Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
Costs
munition
25
Image for /icons/races/british/abilities/sharpershooter_0.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
Costs
munition
35
Image for /icons/races/british/abilities/sharpershooter_1.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.
Marked targets are 25% easier to hit and -5% slower. Lasts 0 seconds.
Costs
munition
35
Image for /icons/races/british/abilities/sharpershooter_2.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target will kill a single soldier. Targets hit are marked, making them easier to hit and are slowed for the duration.
Marked targets are 25% easier to hit and -5% slower. Lasts 0 seconds.
Costs
munition
35
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Offensive / Passive

Sharpshooter Training

The Australian Light Infantry gain special bonuses as they gain veterancy. Veteran 1: Sharpshooter ability slows targets by -25% for the duration. Veteran 2: Sharpshooter ability will always kill an enemy soldier. Veteran 3: All weapons in the squad have a chance to instant kill an enemy soldier at low health.

Stats

Costs
time_seconds
25
manpower
280
popcap
8
Reinforce
cost
28
time
5
Hitpoints
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100
100
100
100
100
500
Upkeep per minute
manpower
10
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1000
Sharpshooter ability now slows targets. Unit is harder to hit and has improved capture and decapture speed.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3000
Sharpshooter ability always kills the target. Unit gains increased accuracy and is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 6000
Unit moves and fires faster. Gains increased health and weapons have a chance to instant kill wounded infantry.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.
Costs
Free
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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
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Defensive structure

Sangar Wall

Directional heavy cover wall with integrated barbed wire preventing cover access on one side. Moderate durability. Cannot be vaulted.
Costs
Free
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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income.
Costs
manpower
200
Image for /icons/races/british/buildings/base_defense_africa_uk.png}
Anti-infantry / Emplacement

HMG Nest

Emplacement very effective against infantry. Limited arc of fire.
Can Suppress infantry within its arc of fire.
Costs
manpower
250
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General-purpose Trap / Recon

Artillery Trip Wire Flares

Explosive device that must be placed on Territory or Victory Points. Fires a flare providing vision and a single artillery shell at the point when it is contested by enemy units. Can be detected by minesweepers.
Costs
munition
20
Image for /icons/races/british/buildings/17_pdr_at_emplace_aus.png}
Anti-tank / Emplacement

17-pounder Anti-tank Emplacement

Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.
Costs
manpower
380
fuel
45
Image for /icons/races/british/team_weapons/bofors_emplacement_africa_uk.png}
Anti-infantry / Emplacement

Bofors Anti-air Emplacement

Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
Costs
manpower
260
fuel
35
Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income.
Costs
manpower
200

Loadout

5
lee_enfield_australian_uk
lee enfield australian uk
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.72
0.61
0.35
Rounds per minute (RPM)
27
24
16
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
9
43
69
Min.
Max.
Damage
12
12
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.