Image for /icons/races/british/infantry/australian_light_infantry_africa_uk.png}
Image for /icons/races/british/symbols/australian_light_infantry_africa_uk.png}

Australian Light Infantry Section

Effective against infantry at medium-range. • Fast capture speed (1.5). • Can build certain defenses and defensive Sangar Walls. • Sharpshooter ability can damage and debuff infantry. • Able to repair buildings.

british faction icon

Stats

australian_light_infantry_africa_uk

infantry

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.5

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

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Weapon upgrade

Scoped Lee Enfield Rifles

Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range when stationary for 3 seconds.

Increases vision range by +7. Scoped rifles have +25% accuracy versus units in cover.

Costs
munition

80

Abilities

Image for /icons/races/british/abilities/sharpershooter_0.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.

Marked targets are 20% easier to hit. Lasts 5 seconds.

Costs
munition

25

Image for /icons/races/british/abilities/sharpershooter_0.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.

Marked targets are 20% easier to hit. Lasts 5 seconds.

Costs
munition

35

Image for /icons/races/british/abilities/sharpershooter_1.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.

Marked targets are 20% easier to hit and -25% slower. Lasts 5 seconds.

Costs
munition

35

Image for /icons/races/british/abilities/sharpershooter_2.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.

Marked targets are 20% easier to hit and -25% slower. Lasts 5 seconds.

Costs
munition

35

Image for /icons/races/british/abilities/sharpershooter_training.png}
Offensive / Passive

Sharpshooter Training

The Australian Light Infantry gain special bonuses as they gain veterancy. \nVeteran 1: Sharpshooter ability slows targets by -25% for the duration. \nVeteran 2: Sharpshooter ability gains +50 damage on hit. \nVeteran 3: All weapons in the squad have a chance to instant kill an enemy soldier at low health.

Image for /icons/races/common/abilities/building_repair.png}
Support

Structure Repairs

Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Stats

Costs
time_seconds

25

manpower

280

popcap

8

Reinforce
cost

31

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100
100

500

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +15% harder to hit
  • +15% accuracy
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +20 health
  • +15% accuracy
  • +25% speed

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

Image for /icons/common/buildings/icons/tank_trap_uk.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

Image for /icons/races/british/abilities/sangar.png}
Defensive structure

Sangar Wall

Directional heavy cover wall with integrated barbed wire preventing cover access on one side. Moderate durability. Cannot be vaulted.

Costs

Free

Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/races/british/buildings/base_defense_africa_uk.png}
Anti-infantry / Emplacement

HMG Nest

Emplacement very effective against infantry. Limited arc of fire.

Can Suppress infantry within its arc of fire.

Costs
manpower

200

Image for /icons/races/british/weapons/trip_wire_flares.png}
General-purpose Trap / Recon

Artillery Trip Wire Flares

Explosive device that fires a flare, providing vision over the area when detonated. A single artillery shell is fired at the mine's position after it is detonated.

Costs
munition

20

Image for /icons/races/british/buildings/17_pdr_at_emplace_aus.png}

17-pounder Anti-tank Emplacement

Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.

Costs
manpower

320

fuel

45

Image for /icons/races/british/team_weapons/bofors_emplacement_africa_uk.png}
Anti-infantry / Emplacement

Bofors Anti-air Emplacement

Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.

Costs
manpower

200

fuel

25

Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Loadout

lee_enfield_australian_uk5
lee enfield australian uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.85

0.715

0.45

Rounds per Minute

28.92

26.69

19.72

Penetration

1.5

1

1

Scatter Area

9.3

42.8

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

14

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/scoped_lee_enfield_multi.png}
Weapon upgrade

Scoped Lee Enfield Rifles

Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range when stationary for 3 seconds.

Increases vision range by +7. Scoped rifles have +25% accuracy versus units in cover.

Costs
munition

80

Image for /icons/common/weapons/weapon_gewehr43.png}3
scoped lee enfield australian uk

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.81

0.79

0.65

Rounds per Minute

25.6

25.6

25.6

Penetration

2

1.75

1.5

Scatter Area

9.3

42.8

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.75

0.75

0.75

Damage

1

0.5

0.5