Image for /icons/races/british/infantry/australian_light_infantry_africa_uk.png}
Image for /icons/races/british/symbols/australian_light_infantry_africa_uk.png}

Australian Light Infantry Section

Effective against infantry at medium-range. • Fast capture speed (1.5). • Can build certain defenses and defensive Sangar Walls. • Sharpshooter ability can damage and debuff infantry. • Able to repair buildings.

british faction icon

Stats

australian_light_infantry_africa_uk

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.5

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/american/upgrades/scoped_lee_enfield_multi.png}
Weapon upgrade

Scoped Lee Enfield Rifles

Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range when stationary for 3 seconds.

Increases vision range by +7. Scoped rifles have +25% accuracy versus units in cover.

Costs
time

30

munition

80

Abilities

Image for /icons/races/british/abilities/sharpershooter_0.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.

Marked targets are 20% easier to hit. Lasts 5 seconds.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

45

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 3

Image for /icons/races/british/abilities/sharpershooter_0.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.

Marked targets are 20% easier to hit. Lasts 5 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 35

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/races/british/abilities/sharpershooter_1.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.

Marked targets are 20% easier to hit and -25% slower. Lasts 5 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 35

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/british/abilities/sharpershooter_2.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.

Marked targets are 20% easier to hit and -25% slower. Lasts 5 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 35

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 2

Image for /icons/races/british/abilities/sharpershooter_training.png}
Offensive / Passive

Sharpshooter Training

The Australian Light Infantry gain special bonuses as they gain veterancy. \nVeteran 1: Sharpshooter ability slows targets by -25% for the duration. \nVeteran 2: Sharpshooter ability gains +50 damage on hit. \nVeteran 3: All weapons in the squad have a chance to instant kill an enemy soldier at low health.

Image for /icons/races/common/abilities/building_repair.png}
Support

Structure Repairs

Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Stats

Costs
time_seconds

25

manpower

280

popcap

8

Reinforce
cost

31.4

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100
100

500

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +15% harder to hit
  • +15% accuracy
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +20 health
  • +15% accuracy
  • +25% speed

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs
time

6

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs
time

3

Image for /icons/races/british/buildings/base_defense_africa_uk.png}
Anti-infantry / Emplacement

HMG Nest

Emplacement very effective against infantry. Limited arc of fire.

Can Suppress infantry within its arc of fire.

Costs
time

35

manpower

200

Image for /icons/races/british/weapons/trip_wire_flares.png}
General-purpose Trap / Recon

Artillery Trip Wire Flares

Explosive device that fires a flare, providing vision over the area when detonated. A single artillery shell is fired at the mine's position after it is detonated.

Costs
time

5

munition

20

Image for /icons/races/british/buildings/17_pdr_at_emplace_aus.png}

17-pounder Anti-tank Emplacement

Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.

Costs
time

40

manpower

320

fuel

45

Image for /icons/races/british/team_weapons/bofors_emplacement_africa_uk.png}
Anti-infantry / Emplacement

Bofors Anti-air Emplacement

Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.

Costs
time

40

manpower

200

fuel

25

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/british/abilities/sharpershooter_0.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.

Marked targets are 20% easier to hit. Lasts 5 seconds.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 35

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

lee_enfield_sharpshooter_uk1
lee enfield sharpshooter uk

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

7m

Mid

20m

Far

40m

Core Stats

Accuracy

150%

150%

150%

Penetration

2

2

2

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1

Garrison

Garrison

×1

×1