Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Anti-infantry / Standard
Australian Light Infantry Section
Standard infantry effective against infantry at medium-range. Fast capture speed. Can build defenses and defensive Sangar Walls.
Stats
australian_light_infantry_africa_uk
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1.25
Upgrades
Scoped Lee Enfield Rifles
Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range.
Increases vision range by +5. Scoped rifles have +25% accuracy versus units in cover.
Costs
80
Abilities
Offensive / Select target squad
Sharpshooter
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
Costs
25
Offensive / Select target squad
Sharpshooter
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
Costs
35
Offensive / Select target squad
Sharpshooter
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.
Marked targets are 25% easier to hit and -5% slower. Lasts 0 seconds.
Costs
35
Offensive / Select target squad
Sharpshooter
Fire a single high-powered shot at the target will kill a single soldier. Targets hit are marked, making them easier to hit and are slowed for the duration.
Marked targets are 25% easier to hit and -5% slower. Lasts 0 seconds.
Costs
35
Offensive / Passive
Sharpshooter Training
The Australian Light Infantry gain special bonuses as they gain veterancy.
Veteran 1: Sharpshooter ability slows targets by -25% for the duration.
Veteran 2: Sharpshooter ability will always kill an enemy soldier.
Veteran 3: All weapons in the squad have a chance to instant kill an enemy soldier at low health.
Stats
Costs
25
280
8
Reinforce
28
5
Hitpoints
100
100
100
100
100
500
Upkeep per minute
10
Veterancy
XP: 1000
Sharpshooter ability now slows targets. Unit is harder to hit and has improved capture and decapture speed.
XP: 3000
Sharpshooter ability always kills the target. Unit gains increased accuracy and is harder to hit.
XP: 6000
Unit moves and fires faster. Gains increased health and weapons have a chance to instant kill wounded infantry.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Defensive structure
Tank Trap
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
Defensive structure
Sangar Wall
Directional heavy cover wall with integrated barbed wire preventing cover access on one side. Moderate durability. Cannot be vaulted.
Costs
Free
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income.
Costs
200
Anti-infantry / Emplacement
HMG Nest
Emplacement very effective against infantry. Limited arc of fire.
Can Suppress infantry within its arc of fire.
Costs
250
General-purpose Trap / Recon
Artillery Trip Wire Flares
Explosive device that must be placed on Territory or Victory Points. Fires a flare providing vision and a single artillery shell at the point when it is contested by enemy units. Can be detected by minesweepers.
Costs
20
Anti-tank / Emplacement
17-pounder Anti-tank Emplacement
Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.
Costs
380
45
Anti-infantry / Emplacement
Bofors Anti-air Emplacement
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
Costs
260
35
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income.
Costs
200
Loadout
5
lee enfield australian uk
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.72
0.61
0.35
Rounds per minute (RPM)
27
24
16
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
9
43
69
Min.
Max.
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.