Image for /icons/races/british/vehicles/churchill_africa_uk.png}
Image for /icons/races/british/symbols/churchill_uk.png}

Churchill IV Heavy Tank

Effective against vehicles and infantry. Can damage tanks. • Strong front and side armor; high health. • Slow speed. • Can deploy smokescreens to block vision around the vehicle.

british faction icon

Stats

churchill_africa_uk

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

3.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

1.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

2

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

24

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

340

Frontal Armor

side

225

Frontal Armor

rear

150

Upgrades

Image for /icons/common/abilities/ability_main_gun.png}
Anti-Vehicle/Anti-Infantry Upgrade

NA 75mm Main Gun Conversion

Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.

Click to Upgrade

Costs
time

30

munition

100

Requires
Image for /icons/hud/decorators/vet_star.png}

british armored left 3a churchill 75mm upgrade uk

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.

Smoke blocks vision for a short period of time.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/british/abilities/churchill_combat_self_repair_uk.png}
Defensive / Timed

Emergency Combat Repairs

The vehicle crew will focus their efforts on repairing damage dealt to the vehicle at the expense of disabling all weapons.

Restores 360 health after 12 seconds. Disables weapons and -50% speed while active.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

12s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Stats

Costs
time_seconds

45

manpower

400

fuel

110

popcap

16

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

24

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Veteran ability
  • +35% weapon traverse speed
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • +25% weapon accuracy
  • +15% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 12000

  • +30% rotation rate
  • +15% rate of fire
  • +15% damage reduction

Loadout

40mm_churchill_uk1
40mm churchill uk

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

10m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

10.67

10.67

10.67

Penetration

180

125

110

Special Mechanics

Scatter Area

1.5×12

2.8×12

5.4×12

Scatter Offset

+1.5m

+1.5m

+1.5m

Timing

Refire Time

5.625s

5.625s

5.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.5s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

40

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

30cal_coaxial_matilda_uk1
30cal coaxial matilda uk

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

70%

52.5%

33%

Rounds per Minute

277.21

248.36

228.43

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

0.2×11.2

0.6×30

0.8×30

Incremental Target Radius

3

4

5

Timing

Burst Duration

3.5s

3.5s

3.5s

Time Between Bursts

2.723s

3.625s

4.398s

Reload Cycle

6.375s

6.625s

6.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

30cal_hull_churchill_uk1
30cal hull churchill uk

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22m

Far

35m

Core Stats

Accuracy

45%

30%

20%

Rounds per Minute

354.36

327.83

288.77

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2s

2.75s

4.125s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.