british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Image for /icons/races/british/vehicles/churchill_africa_uk.png}
Anti-infantry / Anti-vehicle

Churchill IV Heavy Tank

Image for /icons/races/british/symbols/churchill_uk.png}
Heavy tank effective against infantry, vehicles, and can damage tanks. High health, strong frontal and side armor, but slow speed.

Stats

churchill_africa_uk
vehicles
Image for /icons/unit_status/bw2/5_obervationmode.png}
Sight Range
35
Image for /icons/unit_status/bw2/2_offensivebonus.png}
Speed
3.5
Image for /icons/unit_status/bw2/12_speedbonus.png}
Acceleration
1.5
Image for /icons/races/common/abilities/handbrake_on.png}
Deceleration
2
Image for /icons/unit_status/bw2/artillery_radio_beacon.png}
Max Range
40
Image for /icons/unit_status/bw2/9_markedtarget.png}
Target Size
24
Image for /icons/unit_status/bw2/11_capturebonus.png}
Capture Multiplier
0
Image for /icons/unit_status/bw2/10_retreatpoint.png}
Decapture Multiplier
0
Vehicle Armor
heavy tank
Vehicle Type
Frontal Armor
frontal
300
Frontal Armor
side
225
Frontal Armor
rear
150

Upgrades

Image for /icons/common/abilities/ability_main_gun.png}
Anti-Vehicle/Anti-Infantry Upgrade

NA 75mm Main Gun Conversion

Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.
Click to Upgrade
Costs
munition
100

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
Image for /icons/legacy/abilities/ability_british_engine_critical_self_repair.png}
Passive

Critical Repair

The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.

Stats

Costs
time_seconds
45
manpower
440
fuel
110
popcap
16
Hitpoints
Image for /icons/common/squad/squad.png}
1200
1200
Upkeep per minute
manpower
32
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 2000
Unlocks veteran ability. Increases turret traverse speed, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 6000
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 12000
Increases rotation rate, rate of fire, and acceleration.

Loadout

1
40mm_churchill_uk
40mm churchill uk
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
10
9
9
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min.
Max.
Damage
120
120
AoE Radius
-
3
1
30cal_coaxial_matilda_uk
30cal coaxial matilda uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
1
30cal_hull_churchill_uk
30cal hull churchill uk
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
356
302
248
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.