Image for /icons/races/afrika_corps/vehicles/l6_40_ak.png}
Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}

L6/40 Light Tank

Effective against vehicles at short-range. Deals limited damage to infantry. • Small-arms immunity; low health.

german faction icon

Stats

l6_40_ger

vehicles

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Sight Range

35

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Detection

10

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Max Range

35

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Speed

7.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

4.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

50

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

17

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

80

Frontal Armor

side

60

Frontal Armor

rear

40

Upgrades

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Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

+10 vision range.

Costs
munition

30

Abilities

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Offensive / Timed

Emergency Overdrive

Temporarily boosts the vehicle's speed, acceleration, and unit is harder to hit. Vehicle cannot fire while active.

+50% speed, +25% acceleration, and unit is 25% harder to hit.

Stats

Costs
time_seconds

50

manpower

280

fuel

50

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
280

280

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +25% weapon accuracy
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +25% damage
  • +20% speed

Loadout

20mm_l6_40_ger1
20mm l6 40 ger

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.25

1

1

Near

Medium

Far

Distance

10

20

35

Accuracy

0.43

0.34

0.3

Rounds per Minute

48.56

48.56

48.56

Penetration

16

14

13

Scatter Area

11.8

22.6

38.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

100

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.25

0.9

1

1

Damage

9.6

8

1.6

1.6

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.5

Damage

1

0.25

0.3

8mm_coaxial_l6_40_ger1
8mm coaxial l6 40 ger

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

10

22.5

35

Accuracy

0.7

0.55

0.35

Rounds per Minute

165.42

174.88

221.63

Penetration

1

1

1

Scatter Area

45.8

180.6

246.1

Incremental Target Radius

6

8

10

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.04

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.