infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
30
90
Equips the squad with 2 Scoped G43 Rifles and unlocks the Flare ability. Increases capture speed and decapture speed. Increases vision when stationary for 3 seconds.
+7 vision range, +20% capture speed and decapture speed. Scoped rifles have +25% accuracy versus units in cover.
20
65
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
15 - 35
1
180s
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 40.
15 - 45
1
180s
Unit will not engage unless given a manual attack order when active.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
1
3s
Terror Battlegroup
Interrogate
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Terror Battlegroup
No Quarter
Well-aimed fire from the unit forces enemies that are hit to slow their advance and have reduced speed.
Enemy infantry hit by rifle fire have -33% reduced speed for 2 seconds. Damage refreshes effects. Reduces squad speed by -33%. Lasts 15 seconds.
15s
120s
Vet 1
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
18
1
30s
Panzerfaust Rollout
Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
40
15 - 30
1
30s
siegebreakers ger
Clearing Gear
30
340
8
32
6
550
12
XP: 1000
XP: 3000
XP: 6000
4rifle - small arms
Damage
13
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
81%
74%
60%
Rounds per Minute
26.13
24.78
22.42
Penetration
1.5
1
1
Timing
Refire Time
2.107s
2.232s
2.516s
Reload Cycle
4s
4.125s
4.125s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1rifle - small arms
Damage
13
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
81%
74%
60%
Rounds per Minute
26.13
24.78
22.42
Penetration
1.5
1
1
Timing
Refire Time
2.107s
2.232s
2.516s
Reload Cycle
4s
4.125s
4.125s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
30
90
bazooka - ballistic weapon
Damage
160
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
8.44%
5.63%
4%
Rounds per Minute
11.27
9.9
9.06
Penetration
300
180
130
Special Mechanics
Scatter Area
3.5×10
7.9×10
12.2×10
Timing
Refire Time
5.324s
6.063s
6.625s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Infantry
—
×0.5
—
—
Equips the squad with 2 Scoped G43 Rifles and unlocks the Flare ability. Increases capture speed and decapture speed. Increases vision when stationary for 3 seconds.
+7 vision range, +20% capture speed and decapture speed. Scoped rifles have +25% accuracy versus units in cover.
20
65
rifle - small arms
Damage
18
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
80%
78%
75%
Rounds per Minute
24.37
25.67
24.1
Penetration
1.5
1
1
Timing
Refire Time
2.264s
2.139s
2.308s
Reload Cycle
4.25s
4.125s
4.125s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.75
×1
Heavy Cover
×0.75
×0.5
Garrison
×0.75
×0.5
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
18
1
30s
Panzerfaust Rollout
1bazooka - ballistic weapon
Damage
120
Range
28m
Near
0m
Mid
14m
Far
28m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.1×20
3.9×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1bazooka - ballistic weapon
Damage
120
Range
33m
Near
0m
Mid
16.5m
Far
33m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.4×20
4.6×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
40
15 - 30
1
30s
siegebreakers ger
Clearing Gear
1rifle grenade - explosive weapon
Damage
120
Range
30m
Near
0m
Mid
15m
Far
30m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.47s
1.99s
Aim Time
0.125s
Obstacle Avoidance
89°
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×2.5
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2