infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
90
Equips the squad with 2 Scoped G43 Rifles and unlocks the Flare ability. Increases capture speed and decapture speed. Increases vision when stationary for 3 seconds.
+7 vision range, +20% capture speed and decapture speed. Scoped rifles have +25% accuracy versus units in cover.
65
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 40.
Unit will not engage unless given a manual attack order when active.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Well-aimed fire from the unit forces enemies that are hit to slow their advance and have reduced speed.
Enemy infantry hit by rifle fire have -33% reduced speed for 2 seconds. Damage refreshes effects. Reduces squad speed by -33%. Lasts 15 seconds.
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
40
30
340
8
31
6
550
12
XP: 1000
XP: 3000
XP: 6000
4rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.81
0.74
0.6
Rounds per Minute
26.13
24.78
22.42
Penetration
1.5
1
1
Scatter Area
3.8
10.1
13.6
Damage
13
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.81
0.74
0.6
Rounds per Minute
26.13
24.78
22.42
Penetration
1.5
1
1
Scatter Area
3.8
10.1
13.6
Damage
13
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Adds anti-tank capability.
90
bazooka - ballistic weapon
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.0844
0.0563
0.04
Rounds per Minute
11.27
9.9
9.06
Penetration
300
180
130
Scatter Area
34.9
78.5
122.2
Damage
160
Range
35
Traverse Speed
120
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Infantry
—
×0.5
—
—
Equips the squad with 2 Scoped G43 Rifles and unlocks the Flare ability. Increases capture speed and decapture speed. Increases vision when stationary for 3 seconds.
+7 vision range, +20% capture speed and decapture speed. Scoped rifles have +25% accuracy versus units in cover.
65
rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.8
0.78
0.75
Rounds per Minute
24.37
25.67
24.1
Penetration
1.5
1
1
Scatter Area
3.8
10.1
13.6
Damage
18
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.75
0.75
0.75
Damage
1
0.5
0.5
Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
1rifle grenade - explosive weapon
Near
Medium
Far
Distance
5
12.5
30
Accuracy
0
0
0
Rounds per Minute
14.12
14.12
14.12
Penetration
1
1
1
Scatter Area
0
0
0
Damage
0
Range
5 - 30
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 40.
1rifle - explosive weapon
Near
Medium
Far
Distance
20
65
150
Accuracy
1
1
1
Rounds per Minute
26.67
26.67
26.67
Penetration
0
0
0
Scatter Area
0
0
0
Damage
0
Range
20 - 150
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
14
28
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
41.9
78.5
Damage
120
Range
28
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
16.5
33
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
48.4
91.6
Damage
120
Range
33
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
40
1rifle grenade - explosive weapon
Near
Medium
Far
Distance
0
15
30
Accuracy
0
0
0
Rounds per Minute
14.12
14.12
14.12
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
30
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
2
2
2
3
Damage
120
120
20.03
20.03
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×2.5
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2