team_weapons
Sight Range
35
Detection
10
Max Range
50
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Orders the crew to fire at vision blocks, reducing the target's speed and sight.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
The crew fires the 20mm flak gun at its maximum rate.
Deals high suppression damage. +50% burst rate of fire, -50% accuracy.
15
40
280
6
28
5
525
350
6
XP: 1000
XP: 3000
XP: 6000
1cannon burst - ballistic weapon
Near
Medium
Far
Distance
0
25
50
Accuracy
0.61
0.51
0.36
Rounds per Minute
131.75
131.75
131.75
Penetration
30
26
22
Scatter Area
0
4.4
17.5
Damage
16
Range
50
Traverse Speed
60
Arc
70°
Setup
2.25s
Teardown
1.75s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.75
1
2
Damage
12
8
4
4
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
1
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.5
Aircraft
—
×1.25
—
×5.35
3smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.42
0.25
0.1
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Scatter Area
22.4
103
246.1
Damage
2
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.