Image for /icons/races/german/team_weapons/aa_gun_20mm_german.png}
Image for /icons/races/german/symbols/aa_gun_20mm_ger.png}

Flak 30 Anti-aircraft Gun Team

Very effective against infantry and light vehicles. Can shootdown aircraft. • Must be set-up to attack. • Long-range. • Can be towed.

german faction icon

Stats

aa_gun_20mm_ger

team_weapons

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
munition

35

Abilities

Image for /icons/races/common/abilities/tow_item.png}
Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/legacy/abilities/ability_west_german_disabling_shot.png}
Offensive / Select target vehicle

Button Vehicle

Orders the crew to fire at vision blocks, reducing the target's speed and sight.

-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.

Image for /icons/legacy/abilities/ability_aef_volley_fire.png}
Offensive / Timed

Suppressing Fire

The crew fires the 20mm flak gun at its maximum rate.

Deals high suppression damage. +50% burst rate of fire, -50% accuracy.

Costs
munition

15

Stats

Costs
time_seconds

40

manpower

280

popcap

6

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105

525

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15 health
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +25% additional rounds per burst
  • +33% deflection damage

Loadout

20mm_aa_gun_ger1
20mm aa gun ger

cannon burst - ballistic weapon

Near

Medium

Far

Distance

0

25

50

Accuracy

0.61

0.51

0.36

Rounds per Minute

131.75

131.75

131.75

Penetration

30

26

22

Scatter Area

0

4.4

17.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

16

Image for /icons/unit_status/bw2/range_boost.png}

Range

50

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.25s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

1.75s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.75

1

2

Damage

12

8

4

4

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

Aircraft

×1.25

×5.35

mp40_crew_ger3
mp40 crew ger

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

7

15

35

Accuracy

0.42

0.25

0.1

Rounds per Minute

225.14

71.06

27.94

Penetration

1

0.9

0.85

Scatter Area

22.4

103

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.