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Heavy weapon team effective against infantry and light vehicles. Must be set-up to attack. Can shoot down aircraft.
team_weapons
Sight Range
35
Speed
3.6
Max Range
50
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Orders the crew to fire at vision blocks, reducing the target's speed and sight.
-50% vision, -50% speed, rotation rate, and acceleration on target. Deflections reduce speed penalty to -25%.
The crew fires the 20mm flak gun at its maximum rate.
Deals high suppression damage. +50% burst rate of fire, -50% accuracy.
25
40
280
6
25
5
450
350
6
XP: 1000
Unlocks veteran ability. Unit is harder to hit.
XP: 3000
Increases burst length, accuracy, and rate of fire.
XP: 6000
Increases accuracy, weapon traverse speed, and health.
cannon burst - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.61
0.51
0.36
Rounds per minute (RPM)
110
110
110
Range of Fire
-1
-1
50
Penetration
30
26
22
Scatter Area
0
0
17
Min.
Max.
Damage
16
16
AoE Radius
-
2
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
225
62
26
Range of Fire
7
15
35
Penetration
1
0.9
0.85
Scatter Area
22
103
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.