Image for /icons/races/german/infantry/artillery_officer_wicd.png}
Support Infantry
Image for /icons/races/german/symbols/artilleryofficer_wicd_dec.png}

Artillery Officer

Support unit with limited direct combat power • Can overwatch an area with light artillery that is effective against light targets. • Increases the construction speed and ability recharge times of infantry in a friendly or neutral sector it is within. • Can Supervise buildings to speed up production and rate of fire.

german faction icon

Stats

coastal_officer_ger

infantry

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Abilities

Image for /icons/races/german/abilities/supervise_sector_1.png}
Passive

Supervise Sector

The Officer provides bonuses to infantry and emplacements in friendly or neutral territory. Bonuses increase with veterancy.\nBase: +30% construction speed, +30% ability recharge speed \nVeteran 2: +10% accuracy \nVeteran 3: -10% incoming damage, -25% incoming suppression

Bonuses do not apply to the Artillery Officer squad.

Image for /icons/races/common/abilities/support_veterancy.png}
Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/races/german/abilities/artillery_observer_overwatch.png}
Offensive / Select target position

Artillery Observer Overwatch

Overwatch a target area with light artillery batteries that will target infantry and vehicles. Moderate blast radius. Ability ends if the Officer moves or is given new orders.

Image for /icons/races/german/abilities/inspire_combatants.png}
Offensive / Timed

Inspire Combatants

The Coastal Officer inspires nearby units, increasing their effectiveness.

+20% accuracy, +25% rate of fire.

Image for /icons/races/german/abilities/focused_supervise.png}
Support / Select building or emplacement

Focused Supervision

The officer squad will supervise a production building, emplacement or bunker, speeding up production, upgrade times, and rate of fire.

Speeds up building's production and upgrade times by +150% and increases rate of fire by 40%.

Image for /icons/races/german/abilities/supervise_sector_2.png}
Passive

Supervise Sector

The Officer provides bonuses to infantry and emplacements in friendly or neutral territory. Bonuses increase with veterancy.\nBase: +30% construction speed, +30% ability recharge speed \nVeteran 2: +10% accuracy \nVeteran 3: -10% incoming damage, -25% incoming suppression

Bonuses do not apply to the Artillery Officer squad.

Image for /icons/races/german/abilities/supervise_sector_3.png}
Passive

Supervise Sector

The Officer provides bonuses to infantry and emplacements in friendly or neutral territory. Bonuses increase with veterancy.\nBase: +30% construction speed, +30% ability recharge speed \nVeteran 2: +10% accuracy \nVeteran 3: -10% incoming damage, -25% incoming suppression

Bonuses do not apply to the Artillery Officer squad.

Stats

Costs
time_seconds

20

manpower

240

popcap

6

Reinforce
cost

26

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +20% ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +20% harder to hit
  • +10 ability range
  • improves Supervise Sector ability
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +20 health
  • +7.5 artillery observer overwatch radius
  • improves Supervise Sector ability

Loadout

beretta_m38_officer_ak1
beretta m38 officer ak

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

0.3

0.5

Near

Medium

Far

Distance

10

15

35

Accuracy

0.55

0.35

0.15

Rounds per Minute

227

104.19

23.8

Penetration

1

1

1

Scatter Area

22.9

40.1

75

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

carcano_carbine_bersaglieri_ak3
carcano carbine bersaglieri ak

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.788

0.738

0.638

Rounds per Minute

22.33

21.49

18.35

Penetration

1.5

1

1

Scatter Area

13.5

116.2

147.7

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.