german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

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Support
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Artillery Officer

Support infantry that can overwatch an area with off-map artillery that is effective against light targets. Can Focused Supervise structures and emplacements to improve performance.

Stats

coastal_officer_ger

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Passive

Supervise Sector

The Officer provides bonuses to infantry and emplacements in friendly or neutral territory. Bonuses increase with veterancy. Base: +30% construction speed, +30% ability recharge speed Veteran 2: +10% accuracy Veteran 3: -10% incoming damage, -25% incoming suppression

Bonuses do not apply to the Artillery Officer squad.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Offensive / Select target position

Artillery Observer Overwatch

Overwatch a target area with light artillery batteries that will target infantry and vehicles. Moderate blast radius. Ability ends if the Officer moves or is given new orders.

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Offensive / Timed

Inspire Combatants

The Coastal Officer inspires nearby units, increasing their effectiveness.

+20% accuracy, +25% rate of fire.

Image for /icons/races/german/abilities/focused_supervise.png}
Support / Select building or emplacement

Focused Supervision

The officer squad will supervise a production building, emplacement or bunker, speeding up production, upgrade times, and rate of fire.

Speeds up building's production and upgrade times by +50% and increases rate of fire by 40%.

Image for /icons/races/german/abilities/supervise_sector_2.png}
Passive

Supervise Sector

The Officer provides bonuses to infantry and emplacements in friendly or neutral territory. Bonuses increase with veterancy. Base: +30% construction speed, +30% ability recharge speed Veteran 2: +10% accuracy Veteran 3: -10% incoming damage, -25% incoming suppression

Bonuses do not apply to the Artillery Officer squad.

Image for /icons/races/german/abilities/supervise_sector_3.png}
Passive

Supervise Sector

The Officer provides bonuses to infantry and emplacements in friendly or neutral territory. Bonuses increase with veterancy. Base: +30% construction speed, +30% ability recharge speed Veteran 2: +10% accuracy Veteran 3: -10% incoming damage, -25% incoming suppression

Bonuses do not apply to the Artillery Officer squad.

Stats

Costs
time_seconds

20

manpower

240

popcap

6

Reinforce
cost

24

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

Squad is harder to hit and reduces the recharge time of all abilities.

vet 2 starvet 2 starvet 2 empty star

XP: 2400

Squad is harder to hit and increases the range of all barrages. Supervise Sector grants an accuracy bonus affected units.

vet 3 starvet 3 starvet 3 star

XP: 4800

Squad gains increased health. Overwatch Barrage affects a larger area. Supervise Sector reduces incoming damage and incoming suppression of affected units.

Loadout

1
beretta_m38_officer_ak
beretta m38 officer ak

smg - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

0.5

Near

Mid

Far

Accuracy

0.55

0.35

0.15

Rounds per minute (RPM)

214

93

20

Range of Fire

10

15

35

Penetration

1

1

1

Scatter Area

23

40

75

Min.

Max.

Damage

4

4

AoE Radius

-

0

3
carcano_carbine_bersaglieri_ak
carcano carbine bersaglieri ak

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.788

0.738

0.638

Rounds per minute (RPM)

22

20

15

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min.

Max.

Damage

12

12

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.