Image for /icons/races/afrika_corps/vehicles/semovente_75_18_ak.png}
Image for /icons/races/afrika_corps/symbols/semovente.png}

Semovente da 75/18 Assault Gun

Effective against vehicles. • Must face target directly to fire • Decent speed and mobility. • Barrage ability is effective against infantry and team weapons.

german faction icon

Stats

semovente_75_18_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

60

Frontal Armor

side

45

Frontal Armor

rear

30

Upgrades

Image for /icons/common/upgrades/camouflage_special_ops_ger.png}
Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
time

30

munition

30

Requires
Image for /icons/common/upgrades/field_commander_special_ops_ger.png}

Special Ops Field Marshal

Image for /icons/common/upgrades/side_skirts_mechanized_ger.png}
Increases Side Armor.

Side Skirts

Upgrades the unit with armored side skirts.

Defensive upgrade

Costs
time

30

munition

50

Requires
Image for /icons/common/upgrades/field_commander_mechanized_ger.png}

Mechanized Field Marshal

Abilities

Image for /icons/.png}
Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Requires
Image for /icons/common/upgrades/critical_repair_mechanized_ger.png}

Engine Repair Kits

Image for /icons/races/common/abilities/self_repair.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Requires
Image for /icons/hud/decorators/vet_star.png}

mechanized right 1a self repair

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/german/abilities/raid_package.png}

Raid Package

Image for /icons/races/common/abilities/heat_rounds.png}
Offensive / Select target vehicle

Target Weak Point

Fires a HEAT round at the target enemy vehicle that temporarily reduces the target's performance.

Always penetrates enemy armor and deals +40 damage. -80% speed and -40% rotation rate on affected target for 5 seconds.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

40

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

10 - 50

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

300

fuel

45

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1510

  • Veteran ability
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3020

  • +35% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 6040

  • +80 health
  • +5 range
  • +30 rotation rate

Loadout

75mm_semovente_at_ger1
75mm semovente at ger

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

0m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

5%

4%

Rounds per Minute

13.33

13.33

13.33

Penetration

150

150

150

Special Mechanics

Scatter Area

0

2×20

3.7×20

Scatter Offset

+2.5m

+2.5m

Timing

Refire Time

4.5s

4.5s

4.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

16

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.75

×2

×2

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.