Image for /icons/races/afrika_corps/vehicles/semovente_75_18_ak.png}
Image for /icons/races/afrika_corps/symbols/semovente.png}

Semovente da 75/18 Assault Gun

Effective against vehicles. • Must face target directly to fire • Decent speed and mobility. • Barrage ability is effective against infantry and team weapons.

german faction icon

Stats

semovente_75_18_ger

vehicles

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Sight Range

35

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Detection

10

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Max Range

40

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Speed

6.5

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Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

18

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

60

Frontal Armor

side

45

Frontal Armor

rear

30

Upgrades

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Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
munition

30

Image for /icons/common/upgrades/side_skirts_mechanized_ger.png}
Increases Side Armor.

Side Skirts

Upgrades the unit with armored side skirts.

Defensive upgrade

Costs
munition

50

Abilities

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Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/races/common/abilities/heat_rounds.png}
Offensive / Select target vehicle

Target Weak Point

Fires a HEAT round at the target enemy vehicle that temporarily reduces the target's performance.

Always penetrates enemy armor and deals +40 damage. -80% speed and -40% rotation rate on affected target for 5 seconds.

Costs
munition

30

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

300

fuel

45

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1510

  • Veteran ability
  • +10% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3020

  • +35% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 6040

  • +80 health
  • +5 range
  • +30 rotation rate

Loadout

75mm_semovente_at_ger1
75mm semovente at ger

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

0

20

40

Accuracy

0.075

0.05

0.04

Rounds per Minute

13.33

13.33

13.33

Penetration

150

150

150

Scatter Area

0

39.3

74.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

16

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

2

3

4

2

Damage

16.2

12

8.4

16.2

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

grenade_vehicle_crew_ger1
grenade vehicle crew ger

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

240

240

240

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2.5

4

4

Damage

60

45

15

15

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.