vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5.25
Acceleration
2
Deceleration
3
Rotation
42
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
170
side
105
rear
70
Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
30
50
Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.
Click to Upgrade
30
30
Special Ops Field Marshal
Upgrades the unit with armored side skirts.
Defensive upgrade
30
50
Mechanized Field Marshal
Upgrades the unit with entrenching equipment.
Defensive upgrade
30
25
Fortifications Field Marshal
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
30
Spotting Scopes
Orders the crew to repair their own vehicle.
Support / Timed
25
Engine Repair Kits
Vehicles will camouflage themselves when out of combat.
Passive
Camouflage Netting
Orders the crew to repair their own vehicle.
Support / Timed
25
15s
mechanized right 1a self repair
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Raid Package
Order the vehicle crew to hull down their vehicle.
Reduces incoming damage by -25%, +5 range and vision, +30% reload speed and disables movement when active. Vehicles with fixed main weapons gain +10 range and increases weapon arc radius by +15.
Order vehicle to leave hull down.
Restores movement.
hulldown upgrade vet ger
Crews maximize their combat performance for a short period of time, but weakens the vehicle afterwards.
+40% rate of fire for 15 seconds. -50% speed and rotation rate for 15 seconds upon ability completion.
15s
120s
Vet 1
Unit will not engage unless given a manual attack order when active.
Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.
25
30s
60s
Terror Battlegroup
Heavy Gunnery
!Allows the crushing of !heavy obstacles.
siegebreakers ger
Grinding Advance
When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
siegebreakers buff siege leader ger
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1
60s
Grinding Advance
siegebreakers ger
When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
10s
72s
siegebreakers buff siege leader ger
45
360
100
13
720
19.5
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Damage
120
Range
40m
Near
0m
Mid
30m
Far
40m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
12
12
12
Penetration
220
170
140
Special Mechanics
Scatter Area
0
5.2×8
6.9×8
Scatter Offset
—
+1.3m
+1.3m
Timing
Refire Time
5s
5s
5s
Aim Time
0.125s
Traverse Speed
35
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
30%
17.5%
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
1.25s
2.063s
2.875s
Reload Cycle
3.875s
4.125s
4.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
6°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1lmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
30%
17.5%
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
1.25s
2.063s
2.875s
Reload Cycle
3.875s
4.125s
4.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
70°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the unit with a pintle-mounted machine gun.
Increases anti-infantry firepower.
30
50
hmg - small arms
Damage
5
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
65%
55%
30%
Rounds per Minute
255.48
324.37
374.91
Penetration
2.2
1.8
1.4
Timing
Burst Duration
1.375s
2.063s
2.75s
Time Between Bursts
3.375s
3.625s
3.875s
Reload Cycle
5.875s
6.125s
6.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
35
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1
60s
Grinding Advance
siegebreakers ger
1grenade - explosive weapon
Damage
35
Range
25 - 150m
Near
20m
Mid
40m
Far
80m
Core Stats
Scatter Area
3.6×5
7.2×10
14.5×20
Scatter Offset
+0.8m
+1.5m
+3m
Penetration
60
60
60
Timing
Time of Flight
2.12s
2.93s
4.09s
Aim Time
0.375–0.625s
Obstacle Avoidance
89°
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression
22
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5