Image for /icons/races/german/vehicles/panzer_iv_german.png}
Image for /icons/common/units/symbols/panzer_iv_sdkfz_161_1_ger.png}

Panzer IV Medium Tank

Effective against infantry, vehicles, and structures. • Can Hulldown to increase defensive bonuses at the cost of disabling movement.

german faction icon

Stats

panzer_iv_ger

vehicles

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

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Speed

5.25

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

3

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

42

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

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Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

170

Frontal Armor

side

105

Frontal Armor

rear

70

Upgrades

Image for /icons/races/german/upgrades/mg42_pintle.png}
Weapon upgrade

MG 42 Machine Gun

Upgrades the unit with a pintle-mounted machine gun.

Increases anti-infantry firepower.

Costs
munition

50

Image for /icons/common/upgrades/camouflage_special_ops_ger.png}
Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
munition

30

Image for /icons/common/upgrades/side_skirts_mechanized_ger.png}
Increases Side Armor.

Side Skirts

Upgrades the unit with armored side skirts.

Defensive upgrade

Costs
munition

50

Image for /icons/common/abilities/ability_german_hull_down_set.png}
Unlocks the Hulldown ability.

Hulldown

Upgrades the unit with entrenching equipment.

Defensive upgrade

Costs
munition

25

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

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Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/.png}
Gains increased damage when attacking from Camouflage.

Vehicle Camouflage

Vehicles will camouflage themselves when out of combat.

Passive

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/races/german/abilities/hull_down.png}
Defensive

Hull Down

Order the vehicle crew to hull down their vehicle.

Reduces incoming damage by -25%, +5 range and vision, +30% reload speed and disables movement when active. Vehicles with fixed main weapons gain +10 range and increases weapon arc radius by +15.

Image for /icons/races/german/abilities/hull_down_toggle.png}
Defensive

Disable Hull Down

Order vehicle to leave hull down.

Restores movement.

Image for /icons/races/german/abilities/tactical_advance.png}
Offensive / Timed

Focused Fire

Crews maximize their combat performance for a short period of time, but weakens the vehicle afterwards.

+40% rate of fire for 15 seconds. -50% speed and rotation rate for 15 seconds upon ability completion.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/german/abilities/heavy_gunnery.png}
Offensive / Passive

Heavy Gunnery

Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.

Costs
munition

25

Image for /icons/races/german/abilities/grinding_advance.png}

Grinding Advance

!Allows the crushing of !heavy obstacles.

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Stats

Costs
time_seconds

45

manpower

360

fuel

100

popcap

13

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

20

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +20% main gun accuracy
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +25% weapon penetration
  • +30% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +80 health
  • +25% rate of fire
  • +66% focused fire recharge speed

Loadout

75mm_panzer_iv_ger1
75mm panzer iv ger

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

0

30

40

Accuracy

0.075

0.0475

0.035

Rounds per Minute

12

12

12

Penetration

220

170

140

Scatter Area

0

41.5

54.8

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.33

0.5

4

3

Damage

120

39.6

30

32.74

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

mg34_coaxial_panzer_iv_ger1
mg34 coaxial panzer iv ger

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.35

0.3

0.175

Rounds per Minute

522.25

449.45

394.47

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

mg34_hull_panzer_iv_ger1
mg34 hull panzer iv ger

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.35

0.3

0.175

Rounds per Minute

522.25

449.45

394.47

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Near

Medium

Far

Distance

20

40

150

Accuracy

0

0

0

Rounds per Minute

7.74

7.74

7.74

Penetration

60

60

60

Scatter Area

18.1

72.4

643.4

Suppression Per Second

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

35

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 150

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.5s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.5s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

0

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

2

3

7

Damage

35

35

35

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5