infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1.25
Target Size
1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Unit will recover health when out of combat while active.
Healing / Timed
15
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
35
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
Squad will heal when out of combat and captures territory faster.
+25% capture speed; does not affect decapture speed. Restores 2.6 health per second.
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 12 seconds.
38
320
9
40
7
460
14
XP: 1000
XP: 3000
XP: 6000
lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.532
0.494
0.29
Rounds per Minute
200.51
149.43
180.66
Penetration
1.2
1.1
1
Scatter Area
7.1
27
35.4
Damage
5
Range
35
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
5
10
25
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
5 - 25
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.35
1
3
4
Damage
120
84
27
27
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
35
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
14
28
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
41.9
78.5
Damage
120
Range
28
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25