Image for /icons/races/german/infantry/fallschirmjagers_ger.png}
Image for /icons/races/german/symbols/fallshirmjagers_ger.png}

Fallschirmjäger Squad

Very effective against infantry at all ranges. Most effective when attacking from camouflage. • Can camouflage in cover. • Can fire anti-tank panzerfausts. • Can throw grenades and Breach.

german faction icon

Stats

fallschirmjagers_ger

infantry

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

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Speed

3.6

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Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

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Decapture Multiplier

1.25

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Target Size

1

Abilities

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

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First Aid Kit

Unit will recover health when out of combat while active.

Healing / Timed

Costs
munition

15

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

35

Image for /icons/common/orders/breach.png}
Offensive / Select enemy-occupied building

Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Costs
munition

25

Image for /icons/races/german/abilities/airborne_spirit.png}
Passive

Airborne Spirit

Squad will heal when out of combat and captures territory faster.

+25% capture speed; does not affect decapture speed. Restores 2.6 health per second.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 12 seconds.

Stats

Costs
time_seconds

38

manpower

320

popcap

9

Reinforce
cost

40

time

7

Hitpoints
Image for /icons/common/squad/squad.png}
115
115
115
115

460

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +20% weapon accuracy
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20 health
  • +25% weapon accuracy
  • +7 ambush bonus duration

Loadout

Image for /icons/common/weapons/weapon_bar.png}4
fg 42 fallschirmjager ger

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.532

0.494

0.29

Rounds per Minute

200.51

149.43

180.66

Penetration

1.2

1.1

1

Scatter Area

7.1

27

35.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/throw_m24_grenade_ger.png}
Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

Cast range: 25
Fires once
grenade_fallschirmjager_ger1
grenade fallschirmjager ger

grenade - explosive weapon

Near

Medium

Far

Distance

5

10

25

Accuracy

11

11

11

Rounds per Minute

11.43

11.43

11.43

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.35

1

3

4

Damage

120

84

27

27

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

35

Cast range: 20
Fires once
panzerfaust_grenadier_ger1
panzerfaust grenadier ger

bazooka - ballistic weapon

Near

Medium

Far

Distance

0

14

28

Accuracy

11

11

11

Rounds per Minute

28.24

28.24

28.24

Penetration

1000

1000

1000

Scatter Area

0

41.9

78.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

28

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25