infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1.25
Target Size
1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
25
1
30s
Unit will recover health when out of combat while active.
Healing / Timed
15
10s
60s
Vet 1
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
35
20
1
30s
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
10
5s
10s
Squad will heal when out of combat and captures territory faster.
+25% capture speed; does not affect decapture speed. Restores 2.6 health per second.
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 12 seconds.
Vet 3
38
320
9
40
7.1
460
13.5
XP: 1000
XP: 3000
XP: 6000
lmg - small arms
Damage
5
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
53.2%
49.4%
29%
Rounds per Minute
200.51
149.43
180.66
Penetration
1.2
1.1
1
Special Mechanics
Damage Distribution Area
0.6×11.2
1.7×16
2.2×16
Timing
Burst Duration
1.125s
1.125s
1.125s
Time Between Bursts
1.75s
3.375s
3.525s
Reload Cycle
3s
3.125s
3.275s
Aim Time
0.5–1s
Magazine
3 bursts
Traverse Speed
120
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
25
1
30s
1grenade - explosive weapon
Damage
120
Range
5 - 25m
Near
5m
Mid
15m
Far
25m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.58s
1.91s
Wind-Up
0.75s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
35
20
1
30s
1bazooka - ballistic weapon
Damage
120
Range
28m
Near
0m
Mid
14m
Far
28m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.1×20
3.9×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25