A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Anti-infantry / Elite
Fallschirmjäger Squad
Elite infantry very effective against infantry. Most effective at medium and long-range.
Stats
fallschirmjagers_ger
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Abilities
Offensive / Select target position
Stick Grenade
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Costs
30
First Aid Kit
Unit will recover health when out of combat while active.
Healing / Timed
Costs
15
Offensive / Select target vehicle
Panzerfaust
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
35
Offensive / Select enemy-occupied building
Breach
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Costs
35
Passive
Concealment
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Airborne Spirit
Squad will heal when out of combat and captures territory faster.
Passive
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
38
420
10
Reinforce
40
7
Hitpoints
115
115
115
115
460
Upkeep per minute
15
Veterancy
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 7200
Increases accuracy, rate of fire, and health.
Loadout
4
fg 42 fallschirmjager ger
lmg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.532
0.494
0.29
Rounds per minute (RPM)
160
135
129
Range of Fire
7
25
35
Penetration
1.2
1.1
1
Scatter Area
7
27
35
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.