A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Anti-infantry / Elite
Guastatori Squad
Elite infantry very effective against infantry at short-range. Can throw smoke grenades, repair and build defenses.
Stats
guastatori_ger
infantry
Sight Range
42
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades
Costs
30
GrB 39 Grenade Launcher
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Costs
75
Deals Area of Effect damage and ignores cover.
Lanciafiamme Model 40
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Weapon upgrade
Costs
50
Abilities
Support
Repair
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Support / Select target barbed wire
Wire Cutters
Destroys a section of barbed wire, enabling access to infantry.
Can switch between weapon loadouts. Automatically Defuses mines if detected.
Minesweeper Disabled
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuse Mine
Defuses the selected mine.
Support / Select enemy mine
Can block Line of Sight.
Smoke Grenade
Throw a smoke grenade at the target location that can obscure line of sight.
Support / Select target position
Costs
20
Offensive / Select target position
OTO Grenade
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Costs
30
Offensive / Select enemy-occupied building
Flamethrower Breach
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Costs
35
Stats
Costs
18
380
8
Reinforce
31
3
Hitpoints
105
105
105
105
105
105
630
Upkeep per minute
12
Veterancy
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 7200
Increases accuracy, rate of fire, and health.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Field support / Emplacement
Fighting Nest
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
Costs
50
Defensive structure
Tank Trap
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
General purpose / Explosive
Schu-mine 42
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
30
Field support / Emplacement
Concrete Bunker
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
Costs
175
Anti-tank / Emplacement
Flak 36 Anti-tank Emplacement
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
Costs
320
45
Defensive structure
Reinforced Barbed Wire Fence
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Weapon Supply Bunker
Can deploy unmanned Team Weapons.
Costs
250
Anti-tank / Explosive
Teller Mine
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Costs
50
Anti-infantry / Emplacement
Flak 38 Anti-aircraft Emplacement
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
Costs
200
25
Heavy Artillery / Emplacement
Obice da 210/22 Artillery Emplacement
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
Costs
400
40
Loadout
6
beretta m38 guastatori ak
smg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.25
0.15
Rounds per minute (RPM)
214
93
20
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
23
40
75
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.