infantry
Sight Range
42
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1
10
30
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
30
75
Fortress Pioneers
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Weapon upgrade
30
50
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
Destroys a section of barbed wire, enabling access to infantry.
2
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Support / Select enemy mine
2
mine detection active
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
20
20
1
180s
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
20
1
30s
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
10
5s
10s
Lanciafiamme Model 40
18
379.8
8
31.7
3
630
12
XP: 1200
XP: 3600
XP: 7200
Provides heavy cover.
6
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
20
50
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
35
175
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
40
320
45
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
4
Can deploy unmanned Team Weapons.
35
250
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
10
50
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
40
200
25
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
45
400
40
smg - small arms
Damage
5
Range
35m
Near
10m
Mid
15m
Far
35m
Core Stats
Accuracy
61%
30%
15%
Rounds per Minute
227
104.19
23.8
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
1.4×16
2×20
3.8×20
Timing
Burst Duration
1.75s
0.875s
0.25s
Time Between Bursts
1.617s
3.031s
4.875s
Reload Cycle
3.617s
3.781s
4.375s
Aim Time
0.25–0.375s
Magazine
6 bursts
Arc
120°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
30
75
Fortress Pioneers
grenade launcher - ballistic weapon
Damage
45
Range
10 - 35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Scatter Area
1×6
2.1×6
3.2×6
Scatter Offset
+1.7m
+1.7m
+1.7m
Rounds per Minute
11.16
11.16
11.16
Penetration
25
25
25
Timing
Time of Flight
0.88s
1.1s
1.29s
Refire Time
5.375s
5.375s
5.375s
Aim Time
0.625–1s
Obstacle Avoidance
45°
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×1.33
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Emplacement
—
×10
×10
×1.5
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Weapon upgrade
30
50
flame - flame throwers
Damage
2
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Accuracy
100%
100%
100%
Rounds per Minute
153.6
153.6
153.6
Penetration
2.5
2.5
2.5
Special Mechanics
Scatter Area
0
1.2×12.4
2.3×12.4
Scatter Offset
—
+1.9m
+1.9m
Timing
Burst Duration
1s
1s
1s
Time Between Bursts
2.125s
2.125s
2.125s
Pre-Fire Time
0.5s
AoE Size
4×5
Traverse Speed
45
Arc
90°
Accuracy
Burst Duration
Moving
×0.5
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1.25
Garrison
×1
×1.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
×25
×3.5
Folliage
—
—
×1000
—
Bunker
—
—
×20
×2.5
Destructible Object
—
—
×1000
—
Mine
—
—
×20
×2
Emplacement
—
—
×20
×2.5
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
20
1
30s
1grenade - explosive weapon
Damage
120
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.75s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2