DPS - Unit Comparison
Relic API Status
Players in game
A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Anti-infantry / Elite
Elite infantry very effective against infantry at short-range. Can throw smoke grenades, repair and build defenses.
GrB 39 Grenade Launcher
Upgrades the squad with a grenade launcher. Grenades have a small blast radius and are effective against infantry at range.
Deals Area of Effect damage and ignores cover.
Lanciafiamme Model 40
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Repairs the target vehicle, building, bridge, or emplacement over time.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Support / Select target barbed wire
Destroys a section of barbed wire, enabling access to infantry.
Can switch between weapon loadouts. Automatically Defuses mines if detected.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Support / Select enemy mine
Can block Line of Sight.
Throw a smoke grenade at the target location that can obscure line of sight.
Support / Select target position
Offensive / Select target position
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Offensive / Select enemy-occupied building
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Upkeep per minute
Unlocks veteran ability. Unit is harder to hit.
Increases accuracy, rate of fire, and unit is harder to hit.
Increases accuracy, rate of fire, and health.
beretta m38 guastatori ak
smg - small arms
Moving Accuracy Multiplier
Moving Cooldown Multiplier
Rounds per minute (RPM)
Range of Fire
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.