A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Support / Detector
Pioneer Squad
Support infantry that can repair and build defenses. Has increased vision range and reveals nearby camouflaged units.
Stats
pioneer_ger
infantry
Sight Range
42
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades
Flammenwerfer 35
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.
Costs
50
Support upgrade
Hazard Removal Package
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
Costs
30
RPzB 54 Panzerschreck Package
Upgrades the squad with two Panzerschreck.
Weapon upgrade
Costs
120
Abilities
Support
Repair
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Support / Select target barbed wire
Wire Cutters
Destroys a section of barbed wire, enabling access to infantry.
Can switch between weapon loadouts. Automatically Defuses mines if detected.
Minesweeper Disabled
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuse Mine
Defuses the selected mine.
Support / Select enemy mine
Can switch between anti-infantry and anti-vehicle rounds.
High-explosive Rounds Active
Switches the GrB 39 between armor-piercing and high-explosive ammunition.
Offensive
Passive
Fast Capture
Squad has increased capture speed. Does not affect decapture speed.
+33% capture speed.
Toggle on. Squads' AT weapons will only fire on vehicles. Regular weapons will still engage all targets.
Focus Vehicles Disabled
The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.
Stats
Costs
12
125
4
Reinforce
20
4
Hitpoints
80
80
80
240
Upkeep per minute
1
Veterancy
XP: 500
Unlocks veteran ability. Unit is harder to hit and fires faster.
XP: 1500
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
XP: 3000
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Field support / Emplacement
Fighting Nest
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
Costs
50
Defensive structure
Tank Trap
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Costs
Free
General purpose / Explosive
Schu-mine 42
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Costs
30
Field support / Emplacement
Concrete Bunker
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
Costs
175
Anti-tank / Emplacement
Flak 36 Anti-tank Emplacement
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
Costs
320
45
Defensive structure
Reinforced Barbed Wire Fence
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Costs
Free
Anti-tank / Explosive
Teller Mine
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Costs
50
Heavy Artillery / Emplacement
Obice da 210/22 Artillery Emplacement
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
Costs
400
40
Economic structure
Resource Cache
Protects Territory Point from capture. Increases resource income.
Costs
200
Anti-vehicle / Emplacement
Anti-tank Bunker
Long-range emplacement effective against all vehicles. Limited firing arc.
Costs
200
15
Field support / Emplacement
Command Bunker
Emplacement that act as a forward retreat point and reduces the damage taken by all units, Bunkers, emplacements, and defenses.
Costs
250
25
Anti-infantry / Emplacement
Flak 38 Anti-aircraft Emplacement
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
Costs
200
25
Loadout
3
mp40 pioneer ger
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.2
Rounds per minute (RPM)
163
50
25
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
22
103
246
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.