A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Support infantry that can repair and build defenses. Has increased vision range and reveals nearby camouflaged units.
infantry
Sight Range
42
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
50
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
30
Upgrades the squad with two Panzerschreck.
Weapon upgrade
120
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Destroys a section of barbed wire, enabling access to infantry.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Support / Select enemy mine
Switches the GrB 39 between armor-piercing and high-explosive ammunition.
Offensive
Squad has increased capture speed. Does not affect decapture speed.
+33% capture speed.
The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.
12
125
4
20
4
285
1
XP: 500
Unlocks veteran ability. Unit is harder to hit and fires faster.
XP: 1500
Increases accuracy, rate of fire, and health. Improves repair and construction speed.
XP: 3000
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.
Provides heavy cover.
Free
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
50
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
30
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
175
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
320
45
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Free
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
400
40
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Long-range emplacement effective against all vehicles. Limited firing arc.
200
15
Emplacement that act as a forward retreat point and reduces the damage taken by all units, Bunkers, emplacements, and defenses.
250
25
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
200
25
Camouflaged structure that enables nearby Fallschirm units to be reinforced via paradrop. Can be built in enemy territory and garrisoned but units cannot fire out.
175
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.3
0.24
Rounds per minute (RPM)
187
50
25
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
22
103
246
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.