team_weapons
Sight Range
35
Detection
10
Max Range
45
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Weapon team deploys and packs up faster.
Passive
Orders the crew to load white phosphorous rounds, improving weapon performance and slows down vehicles on hit by 25% that lasts for 2 seconds. Effects refresh on hit.
+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.
30
Squad gains Camouflage while stationary, in cover, and not in combat.
Passive
Unit has improved survivability in Open and Light cover.
Passive
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
20
240
4
25
5
320
180
4
XP: 600
XP: 1800
XP: 3600
1hmg - small arms
Near
Medium
Far
Distance
10
25
45
Accuracy
0.702
0.506
0.283
Rounds per Minute
890.43
740.57
630.12
Penetration
1.3
1.2
1.1
Scatter Area
36.6
229
340.7
Suppression Per Second
17.07
14.19
12.08
Incremental Target Radius
6
8
10
Damage
4
Range
45
Traverse Speed
25
Arc
75°
Setup
3.5s
Teardown
3.16s
Suppression Radius
17.5
Inc. Accuracy
x1.17
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
3smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.42
0.25
0.1
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Scatter Area
22.4
103
246.1
Damage
2
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.