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Anti-infantry / Heavy weapon
MG 42 Team
Heavy weapon team very effective against infantry. Must be set-up to attack.
Stats
hmg_mg42_ger_sp_gela
team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Abilities
Rapid Displacement
Weapon team deploys and packs up faster.
Passive
Offensive / Timed
White Phosphorus Rounds
Orders the crew to load white phosphorous rounds.
+425% weapon penetration.
Costs
30
Gains First Strike bonuses when attacking from camouflage.
Defensive Training
Squad gains Camouflage while stationary, in cover, and not in combat.
Passive
Cover Training
Unit has improved survivability in Open and Light cover.
Passive
Reduces chance to reload at the start of combat.
Reload
Orders the heavy machine gun crew to reload.
Support
Stats
Costs
25
240
4
Reinforce
25
5
Hitpoints
80
80
80
80
320
180
180
Upkeep per minute
4
Veterancy
XP: 600
Unlocks veteran ability. Unit is harder to hit and increases suppression.
XP: 1800
Increases suppression, weapon burst length, and unit is harder to hit.
XP: 3600
Increases accuracy, suppression, health, and weapon traverse speed.
Loadout
1
mg42 hmg ger sp gela
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.4
0.185
Rounds per minute (RPM)
816
675
577
Range of Fire
10
25
45
Penetration
1.3
1.2
1.1
Scatter Area
37
229
341
Min.
Max.
Damage
4
4
AoE Radius
-
0
3
mp40 crew ger
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
225
62
26
Range of Fire
7
15
35
Penetration
1
0.9
0.85
Scatter Area
22
103
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.