infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1
Target Size
1
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
10
5s
10s
Throws a grenade that deals high damage to infantry in a moderate area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
20
1
60s
The squad concentrates their fire, steadily increasing their rate of fire with increased burst duration the longer the ability is active.
Increases rate of fire and burst length every 3 seconds to a maximum of 100%. Reduces speed by 35% to a maximum of 70%. Lasts 20 seconds.
15
20s
120s
Vet 1
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
1
3s
Terror Battlegroup
Interrogate
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Terror Battlegroup
No Quarter
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
18
1
30s
Panzerfaust Rollout
Throw a smoke grenade at the target location that can obscure line of sight.
Smoke blocks vision for up to 20 seconds.
20
1
180s
siegebreakers ger
Clearing Gear
30
340
8
32.4
6
575
12
XP: 1000
XP: 3000
XP: 6000
smg - small arms
Damage
5
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
79.2%
55%
26%
Rounds per Minute
137.67
115.4
30.26
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
1×11.2
2.7×20
3.8×20
Timing
Burst Duration
0.677s
0.563s
0.188s
Time Between Bursts
2.025s
2.083s
3.75s
Reload Cycle
3.677s
3.735s
3.902s
Aim Time
0.25–0.5s
Magazine
5 - 6 bursts
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throws a grenade that deals high damage to infantry in a moderate area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
20
1
60s
1grenade - explosive weapon
Damage
160
Range
5 - 20m
Near
5m
Mid
12.5m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
0.89s
1.38s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sandbag
—
—
—
×4
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
18
1
30s
Panzerfaust Rollout
1bazooka - ballistic weapon
Damage
120
Range
28m
Near
0m
Mid
14m
Far
28m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.1×20
3.9×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1bazooka - ballistic weapon
Damage
120
Range
33m
Near
0m
Mid
16.5m
Far
33m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.4×20
4.6×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25