infantry
Sight Range
45
Detection
10
Max Range
50
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Orders the squad to heal themselves when out of combat.
Restores +4 health per second.
Vet 1
Fortifications Field Marshal
Fires a single shot that does not reveal the unit.
Offensive / Select target infantry
15
45
90s
Vet 1
Special Ops Field Marshal
Orders unit to mark a hostile vehicle.
Offensive / Select target vehicle
25
45
60s
Vet 1
Mechanized Field Marshal
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
50
340
8
170
50
80
14
XP: 720
XP: 1440
XP: 2880
1sniper - small arms
Damage
110
Range
50m
Near
0m
Mid
25m
Far
50m
Core Stats
Accuracy
200%
200%
200%
Rounds per Minute
7.05
7.05
7.05
Penetration
1
1
1
Timing
Refire Time
8.75s
8.75s
8.75s
Reload Cycle
6.375s
6.375s
6.375s
Aim Time
1.625s
Magazine
10 shots
Traverse Speed
15
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Aim Time
Light Cover
×1
×1
×1.5
Heavy Cover
×1
×1
×2
Garrison
×1
×1
×2
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Vehicle
—
—
—
×0
Building
—
—
—
×0
Emplacement
—
—
—
×0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.