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Anti-infantry / Support
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Fallschirm-sniper

Support infantry armed with a scoped long-range rifle.

german faction icon

Stats

fallschirmsniper_ger

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

45

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

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Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Abilities

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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/races/common/abilities/medical_kit.png}
Support / Timed

Medkit

Orders the squad to heal themselves when out of combat.

Restores +4 health per second.

Requires
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Vet 1

Image for /icons/common/upgrades/field_commander_defensive_ger.png}

Fortifications Field Marshal

Image for /icons/common/abilities/ability_german_stealth.png}

Assassinate

Fires a single shot that does not reveal the unit.

Offensive / Select target infantry

Costs
munition

15

Range
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45

Cooldown
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90s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/upgrades/field_commander_special_ops_ger.png}

Special Ops Field Marshal

Image for /icons/common/abilities/ability_german_aimed_shot.png}
Marked units are easier to hit, take more Damage, and have reduced armor.

Mark Vehicle

Orders unit to mark a hostile vehicle.

Offensive / Select target vehicle

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

45

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/upgrades/field_commander_mechanized_ger.png}

Mechanized Field Marshal

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.

Stats

Costs
time_seconds

50

manpower

340

popcap

8

Reinforce
cost

170

time

50

Hitpoints
Image for /icons/common/squad/squad.png}
80

80

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 720

  • Unlocks veteran ability. Unit is harder to hit.
vet 2 starvet 2 starvet 2 empty star

XP: 1440

  • Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 starvet 3 starvet 3 star

XP: 2880

  • Increases accuracy, rate of fire, and health.

Loadout

g43_sniper_ger1
g43 sniper ger

sniper - small arms

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Damage

110

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Range

50m

Near

0m

Mid

25m

Far

50m

Core Stats

Accuracy

200%

200%

200%

Rounds per Minute

7.05

7.05

7.05

Penetration

1

1

1

Timing

Refire Time

8.75s

8.75s

8.75s

Reload Cycle

6.375s

6.375s

6.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.625s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Aim Time

Light Cover

Light Cover

×1

×1

×1.5

Heavy Cover

Heavy Cover

×1

×1

×2

Garrison

Garrison

×1

×1

×2

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Vehicle

×0

Building

×0

Emplacement

×0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.