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Anti-infantry / Standard
Grenadier Squad
Standard infantry effective against infantry at long-range. Can reinforce depleted squads with Merge.
Stats
grenadier_ger
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Upgrades
Weapon upgrade
Assault Package
Upgrades the squad with three submachine guns that are very effective against infantry at short-range.
Unlocks Sprint ability. Replaces Stick Grenade with Grenade Assault ability.
Costs
50
Abilities
Offensive / Select target vehicle
Panzerfaust
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and temporarily slows vehicles. Can cause Engine Damage on damaged vehicles.
Costs
35
Offensive / Select target position
Stick Grenade
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Costs
30
Support / Select target squad
Squad Merge
Transfers squad members into an understrength infantry or team weapon unit.
Merged squad members use the weapons of the target squad.
Offensive / Select target position
Grenade Assault
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
Costs
45
Offensive / Timed
Sprint
Increases squad's speed when active.
Support / Timed
Medkit
Orders the squad to heal themselves when out of combat.
Restores +6 health per second.
Stats
Costs
25
261
7
Reinforce
22
4
Hitpoints
80
80
80
80
80
80
480
Upkeep per minute
9
Veterancy
XP: 800
Unlocks veteran ability. Unit is more accurate and is harder to hit.
XP: 2400
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 4800
Increases accuracy, rate of fire, and health.
Loadout
6
kar98k grenadier ger
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.513
0.495
0.48
Rounds per minute (RPM)
19
15
13
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
9
51
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.