A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Anti-infantry / Standard
Grenadier Squad
Standard infantry effective against infantry at long-range. Can reinforce depleted squads with Merge.
Stats
grenadier_ger
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades
Assault Package
Upgrades the squad with 3 MP40 Submachine Guns that are very effective against infantry at short-range, but are ineffective at long-range.
Unlocks Sprint ability and replaces Stick Grenade with Grenade Assault ability.
Costs
50
Abilities
Offensive / Select target vehicle
Panzerfaust
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
30
Offensive / Select target position
Stick Grenade
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Costs
30
Support / Select target squad
Squad Merge
Transfers squad members into an understrength infantry or team weapon unit.
Merged squad members use the weapons of the target squad.
Offensive / Select target position
Grenade Assault
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
Costs
45
Offensive / Timed
Sprint
Increases squad's speed when active.
Support / Timed
Medkit
The squad will slowly heal themselves and nearby infantry units when out of combat.
Restores +6 health per second. Lasts 25 seconds.
Stats
Costs
25
261
7
Reinforce
22
4
Hitpoints
80
80
80
80
80
80
480
Upkeep per minute
9
Veterancy
XP: 800
Unlocks veteran ability. Unit is more accurate and is harder to hit.
XP: 2400
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 4800
Increases accuracy, rate of fire, and health. Panzerfaust range is increased further.
Can construct
Defensive structure
Sandbag Wall
Provides heavy cover.
Costs
Free
Defensive structure
Barbed Wire Fence
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Costs
Free
Field support / Emplacement
Fighting Nest
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
Costs
50
Loadout
6
kar98k grenadier ger
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.525
0.5
Rounds per minute (RPM)
19
15
13
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
9
51
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.