team_weapons
Sight Range
35
Detection
10
Max Range
110
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
25 - 160
20s
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
25 - 160
20s
Fires a special anti-tank round at the target vehicle, reducing its effectiveness.
-80% speed and -40% rotation rate on affected target.
35
45
60s
Vet 1
Unit will not engage unless given a manual attack order when active.
31
300
6
28
5
320
350
6
XP: 1300
XP: 3900
XP: 7800
1artillery small - explosive weapon
Damage
120
Range
25 - 110m
Near
20m
Mid
40m
Far
110m
Core Stats
Scatter Area
2.4×5
4.9×10
13.4×20
Rounds per Minute
7.5
7.5
7.5
Penetration
20
20
20
Timing
Time of Flight
1.23s
1.61s
2.53s
Refire Time
8s
8s
8s
Deflection Damage
18
Pre-Fire Time
1.5s
Obstacle Avoidance
89°
Traverse Speed
40
Arc
30°
Setup
2.5s
Teardown
2.5s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.75
Emplacement
—
—
×2
×0.5
2smg - small arms
Damage
2
Range
35m
Near
7m
Mid
15m
Far
35m
Core Stats
Accuracy
42%
25%
10%
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Special Mechanics
Damage Distribution Area
2×11.2
4.3×24
8.2×30
Timing
Burst Duration
1.5s
0.594s
0.375s
Time Between Bursts
1.347s
2.633s
3.938s
Reload Cycle
3.277s
3.752s
3.839s
Aim Time
0.25–0.375s
Magazine
5 - 6 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.