team_weapons
Sight Range
35
Detection
10
Max Range
110
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires a special anti-tank round at the target vehicle, reducing its effectiveness.
-80% speed and -40% rotation rate on affected target.
35
Unit will not engage unless given a manual attack order when active.
31
300
6
28
5
320
350
6
XP: 1300
XP: 3900
XP: 7800
1artillery small - explosive weapon
Near
Medium
Far
Distance
20
40
110
Accuracy
0
0
0
Rounds per Minute
7.5
7.5
7.5
Penetration
20
20
20
Scatter Area
12.2
48.9
268.8
Damage
120
Deflection Damage
18
Range
25 - 110
Traverse Speed
40
Arc
30°
Setup
2.5s
Teardown
2.5s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0.35
6
6
Damage
48
36
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×2
×0.75
Emplacement
—
—
×2
×0.5
2smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.42
0.25
0.1
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Scatter Area
22.4
103
246.1
Damage
2
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.