vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.5
Acceleration
2.5
Deceleration
4.5
Rotation
35
Capture Multiplier
0
Decapture Multiplier
0
Target Size
19
light tank
frontal
50
side
37.5
rear
25
Increases vehicle Speed, Rate of Fire, and makes unit harder to hit when active.
Offensive / Timed
30
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Load armor-piercing rounds that increases the unit's weapon penetration.
+33% weapon penetration.
35
Unit will not engage unless given a manual attack order when active.
45
320
45
8
480
12
XP: 1200
XP: 3600
XP: 7200
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
10
20
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
14.77
14.77
14.77
Penetration
75
65
60
Scatter Area
18.6
34.9
67.5
Damage
80
Range
40
Traverse Speed
75
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.5
2.5
3
Damage
80
20
12
12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
20
40
Accuracy
0.5
0.45
0.4
Rounds per Minute
424.11
377.61
340.36
Penetration
1
1
1
Scatter Area
22.4
167.6
272.3
Incremental Target Radius
3
4
5
Damage
4
Range
40
Traverse Speed
120
Arc
20°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.3
0.175
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
6°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.