Image for /icons/races/afrika_corps/vehicles/m13_40_ak.png}
Image for /icons/races/german/symbols/m13_40_ger.png}

Carro Armato M13/40 Light Tank

Effective against infantry and vehicles. Can damage tanks when flanking. • Can load armor-piercing rounds to increase weapon penetration.

german faction icon

Stats

m13_40_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

6.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

35

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

19

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

37.5

Frontal Armor

rear

25

Abilities

Image for /icons/common/abilities/ability_german_blitzkrieg_assault.png}

Blitzkrieg

Increases vehicle Speed, Rate of Fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

30

Image for /icons/races/common/abilities/self_repair.png}
Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/races/common/abilities/ap_rounds.png}
Offensive / Timed

Armor-piercing Rounds

Load armor-piercing rounds that increases the unit's weapon penetration.

+33% weapon penetration.

Costs
munition

35

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

320

fuel

45

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
480

480

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% rate of fire
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +25% weapon accuracy
  • +25% weapon penetration

Loadout

47mm_cannone_da_47_32_ak1
47mm cannone da 47 32 ak

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.075

0.0475

0.035

Rounds per Minute

14.77

14.77

14.77

Penetration

75

65

60

Scatter Area

18.6

34.9

67.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

75

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.5

2.5

3

Damage

80

20

12

12

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

breda_38_hull_m13_40_ak1
breda 38 hull m13 40 ak

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

20

40

Accuracy

0.5

0.45

0.4

Rounds per Minute

424.11

377.61

340.36

Penetration

1

1

1

Scatter Area

22.4

167.6

272.3

Incremental Target Radius

3

4

5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

mg34_coaxial_panzer_iii_ak1
mg34 coaxial panzer iii ak

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.35

0.3

0.175

Rounds per Minute

522.25

449.45

394.47

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.