team_weapons
Sight Range
35
Detection
10
Max Range
60
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Camouflages the unit. Unit is invisible to enemies unless they get too close.
+25% damage, +50% penetration, and +50% accuracy on the first shot from camouflage. -50% speed and -50% vision when active.
Unit will not engage unless given a manual attack order when active.
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
40
270
8
28
5
450
350
8
XP: 1000
XP: 3000
XP: 6000
1at gun - ballistic weapon
Near
Medium
Far
Distance
15
35
60
Accuracy
0.075
0.05
0.04625
Rounds per Minute
11.71
11.71
11.71
Penetration
160
100
70
Scatter Area
8.1
37.4
63.6
Damage
120
Range
60
Traverse Speed
24
Arc
80°
Setup
2s
Teardown
1.25s
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
0.2
0.25
0.5
Damage
120
18
6
6
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
3smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.42
0.25
0.1
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Scatter Area
22.4
103
246.1
Damage
2
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.