german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Image for /icons/races/german/team_weapons/at_gun_75mm_lg40_german.png}
Anti-tank / Heavy weapon

LG40 Anti-tank Gun Team

Image for /icons/races/german/symbols/lg_40_anti-tank_gun.png}
Heavy weapon team armed with a 75mm recoilless gun.

Stats

at_gun_lg40_ger
team_weapons
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Sight Range
35
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Speed
3.6
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Max Range
60
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Target Size
1.33
Image for /icons/unit_status/bw2/3_defensivebonus.png}
Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

Image for /icons/legacy/abilities/ability_soviet_at_ambush_tactics_off.png}
Defensive

Ambush Camouflage

Camouflages the unit. Unit is invisible to enemies unless they get too close.
+25% damage, +50% penetration, and +50% accuracy on the first shot from camouflage. -50% speed and -50% vision when active.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
35
manpower
250
popcap
7
Reinforce
cost
25
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100
400
Image for /icons/races/common/symbols/hmg.png}
350
350
Upkeep per minute
manpower
7
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1000
Unlocks veteran ability. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3000
Increases accuracy, weapon traverse speed, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 6000
Increases weapon penetration, rate of fire, and health.

Loadout

1
75mm_lg40_at_gun_ger
75mm lg40 at gun ger
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.045
0.04
Rounds per minute (RPM)
10
10
10
Range of Fire
15
35
60
Penetration
160
120
80
Scatter Area
8
37
64
Min.
Max.
Damage
120
120
AoE Radius
-
0.5
2
mp40_crew_ger
mp40 crew ger
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.25
0.1
Rounds per minute (RPM)
225
62
26
Range of Fire
7
15
35
Penetration
1
0.9
0.85
Scatter Area
22
103
246
Min.
Max.
Damage
2
2
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.