vehicles
Sight Range
35
Detection
10
Max Range
35
Speed
7.2
Acceleration
3
Deceleration
4
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
12.5
side
9.5
rear
6
Convert to the Stummel Half-track. Effective against infantry and structures and can barrage at range.
Removes ability to Transport and Reinforce.
45
60
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
30
60
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
30
Spotting Scopes
Convert to the 251/16 Flammpanzerwagen. Equipped with 2 flamethrowers, it is very effective against buildings, infantry, and emplacements. Gains +80 health over the normal halftrack.
Removes ability to Transport and Reinforce.
45
75
Firestorm Doctrine
siegebreakers ger
Orders the crew to repair their own vehicle.
Support / Timed
25
Engine Repair Kits
Orders the crew to repair their own vehicle.
Support / Timed
25
15s
mechanized right 1a self repair
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Raid Package
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
Raid Package
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Deploys infantry to recrew an abandoned team weapon or emplacement.
50
20
60s
When stationary, heals nearby infantry that are out of combat.
Restores +3.2 health per second.
Medical Conversion
Automatically reinforces nearby infantry squads and team weapons when active.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Can repair nearby vehicles when out of combat and not moving.
Restores +5.5 health per second.
Mobile Repair Stations
Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.
25
30s
60s
Terror Battlegroup
Heavy Gunnery
!Allows the crushing of !medium obstacles.
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Grinding Advance
When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
siegebreakers buff siege leader ger
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1
60s
Grinding Advance
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When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
10s
72s
siegebreakers buff siege leader ger
30
220
30
6
320
9
XP: 900
XP: 2700
XP: 5400
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
8
50
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
2
40
1hmg - small arms
Damage
5
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
51%
36%
31%
Rounds per Minute
431.02
414.12
414.12
Penetration
1
1
1
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
3.375s
3.625s
3.625s
Reload Cycle
3.375s
3.625s
3.625s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
50
Arc
42°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1
60s
Grinding Advance
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1grenade - explosive weapon
Damage
35
Range
25 - 150m
Near
20m
Mid
40m
Far
80m
Core Stats
Scatter Area
3.6×5
7.2×10
14.5×20
Scatter Offset
+0.8m
+1.5m
+3m
Penetration
60
60
60
Timing
Time of Flight
2.12s
2.93s
4.09s
Aim Time
0.375–0.625s
Obstacle Avoidance
89°
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression
22
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5