Image for /icons/races/german/vehicles/halftrack_german.png}
Image for /icons/common/units/symbols/halftrack_sdkfz_251_ger.png}

251 Medium Carrier

Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Limited anti-infantry firepower. • Low armor.

german faction icon

Stats

halftrack_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

7.2

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

60

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.5

Frontal Armor

rear

6

Upgrades

Image for /icons/races/german/vehicles/halftrack_stummel_german.png}
Conversion upgrade

Stummel Conversion

Convert to the Stummel Half-track. Effective against infantry and structures and can barrage at range.

Removes ability to Transport and Reinforce.

Costs
time

45

munition

60

Image for /icons/races/german/vehicles/halftrack_medical_german.png}
Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.

When stationary, heals nearby infantry that are out of combat.

Costs
time

30

munition

60

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
time

30

munition

30

Requires
Image for /icons/races/german/abilities/spotting_scopes.png}

Spotting Scopes

Image for /icons/races/german/upgrades/halftrack_flame.png}
Conversion upgrade

Flammpanzerwagen Conversion

Convert to the 251/16 Flammpanzerwagen. Equipped with 2 flamethrowers, it is very effective against buildings, infantry, and emplacements. Gains +80 health over the normal halftrack.

Removes ability to Transport and Reinforce.

Costs
time

45

munition

75

Requires
Image for /icons/races/german/abilities/firestorm_doctrine.png}

Firestorm Doctrine

Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

Abilities

Image for /icons/.png}
Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Requires
Image for /icons/common/upgrades/critical_repair_mechanized_ger.png}

Engine Repair Kits

Image for /icons/races/common/abilities/self_repair.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Requires
Image for /icons/hud/decorators/vet_star.png}

mechanized right 1a self repair

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/german/abilities/raid_package.png}

Raid Package

Image for /icons/races/german/abilities/raid_package.png}
Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

Requires
Image for /icons/races/german/abilities/raid_package.png}

Raid Package

Image for /icons/races/common/abilities/tow_item.png}
Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

Image for /icons/races/common/abilities/drop_item.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Image for /icons/races/common/abilities/recrew_weapon.png}
Support / Select Abandoned Weapon or Emplacement

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon or emplacement.

Costs
manpower

50

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/races/common/abilities/healing.png}
Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.

Restores +3.2 health per second.

Requires
Image for /icons/races/german/vehicles/halftrack_medical_german.png}

Medical Conversion

Image for /icons/common/orders/auto_reinforce_off.png}
Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.

Image for /icons/races/common/abilities/support_veterancy.png}
Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/races/german/abilities/mechanized_mobile_repair_kits.png}
Passive

Repair Crews

Can repair nearby vehicles when out of combat and not moving.

Restores +5.5 health per second.

Requires
Image for /icons/races/german/abilities/mechanized_mobile_repair_kits.png}

Mobile Repair Stations

Image for /icons/races/german/abilities/heavy_gunnery.png}
Offensive / Passive

Heavy Gunnery

Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.

Costs
munition

25

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

30s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/german/battlegroups/terror_ger_icon_mipped.png}

Terror Battlegroup

Image for /icons/races/german/abilities/heavy_gunnery.png}

Heavy Gunnery

Image for /icons/races/german/abilities/grinding_advance.png}

Grinding Advance

!Allows the crushing of !medium obstacles.

Requires
Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

Image for /icons/races/german/abilities/grinding_advance.png}

Grinding Advance

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

siegebreakers buff siege leader ger

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/german/abilities/grinding_advance.png}

Grinding Advance

Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

72s

Requires
Image for /icons/hud/decorators/vet_star.png}

siegebreakers buff siege leader ger

Stats

Costs
time_seconds

30

manpower

220

fuel

30

popcap

6

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10 reinforcement range
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +20% reinforcement speed to nearby units.
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +10 riegel mine cost reduction
  • +75% riegel mine build speed

Can Construct

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
time

8

munition

50

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
time

2

munition

40

Loadout

mg42_halftrack_ger1
mg42 halftrack ger

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

51%

36%

31%

Rounds per Minute

431.02

414.12

414.12

Penetration

1

1

1

Timing

Burst Duration

2.75s

2.75s

2.75s

Time Between Bursts

3.375s

3.625s

3.625s

Reload Cycle

3.375s

3.625s

3.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

42°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/german/abilities/grinding_advance.png}

Grinding Advance

Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

35

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 150m

Near

20m

Mid

40m

Far

80m

Core Stats

Scatter Area

3.6×5

7.2×10

14.5×20

Scatter Offset

+0.8m

+1.5m

+3m

Penetration

60

60

60

Timing

Time of Flight

2.12s

2.93s

4.09s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.625s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

89°

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.5s

Image for /icons/unit_status/bw2/suppression.png}

Suppression

22

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5