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Anti-infantry / Support
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251 Medium Carrier

Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Limited anti-infantry firepower. • Low armor.

german faction icon

Stats

halftrack_recrewable_ger

vehicles

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Sight Range

35

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Detection

10

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Max Range

35

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Speed

7.2

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Acceleration

3

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Deceleration

4

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Rotation

60

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.5

Frontal Armor

rear

6

Upgrades

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Conversion upgrade

Stummel Conversion

Convert to the Stummel Half-track. Effective against infantry and structures and can barrage at range.

Removes ability to Transport and Reinforce.

Costs
munition

60

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Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.

When stationary, heals nearby infantry that are out of combat.

Costs
munition

60

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Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Image for /icons/races/german/upgrades/halftrack_flame.png}
Conversion upgrade

Flammpanzerwagen Conversion

Convert to the 251/16 Flammpanzerwagen. Equipped with 2 flamethrowers, it is very effective against buildings, infantry, and emplacements. Gains +80 health over the normal halftrack.

Removes ability to Transport and Reinforce.

Costs
munition

75

Abilities

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Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

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Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

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Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

Image for /icons/races/common/abilities/recrew_weapon.png}
Support / Select Abandoned Weapon or Emplacement

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon or emplacement.

Costs
manpower

50

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Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.

Restores +3.2 health per second.

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Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Passive

Repair Crews

Can repair nearby vehicles when out of combat and not moving.

Restores +5.5 health per second.

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Offensive / Passive

Heavy Gunnery

Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.

Costs
munition

25

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Grinding Advance

!Allows the crushing of !medium obstacles.

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Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Stats

Costs
time_seconds

30

manpower

220

fuel

30

popcap

6

Hitpoints
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320

320

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 600

  • Veteran ability
  • +10 reinforcement range
vet 2 starvet 2 starvet 2 empty star

XP: 1800

  • +20% reinforcement speed to nearby units.
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +80 health
  • +10 riegel mine cost reduction
  • +75% riegel mine build speed

Can Construct

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

40

Loadout

mg42_halftrack_ger1
mg42 halftrack ger

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.51

0.36

0.31

Rounds per Minute

431.02

414.12

414.12

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

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Damage

5

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Range

35

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Traverse Speed

50

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Arc

42°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Near

Medium

Far

Distance

20

40

150

Accuracy

0

0

0

Rounds per Minute

7.74

7.74

7.74

Penetration

60

60

60

Scatter Area

18.1

72.4

643.4

Suppression Per Second

0

0

0

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Damage

35

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Range

25 - 150

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Traverse Speed

25

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Arc

30°

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Setup

2.5s

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Teardown

2.5s

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Suppression Radius

0

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

2

3

7

Damage

35

35

35

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5