german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

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Anti-infantry / Support
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251 Medium Carrier

Light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.

Stats

halftrack_recrewable_ger

vehicles

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Sight Range

35

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Speed

7.2

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Acceleration

3

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Deceleration

4

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Max Range

35

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.5

Frontal Armor

rear

6

Upgrades

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Conversion upgrade

Stummel Conversion

Convert to the Stummel Half-track. Effective against infantry and structures and can barrage at range.

Removes ability to Transport and Reinforce.

Costs
munition

60

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Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.

When stationary, heals nearby infantry that are out of combat.

Costs
munition

60

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Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

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Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

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Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

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Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

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Support / Select target weapon

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon.

Costs
manpower

50

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Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.

Restores +4 health per second.

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Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Passive

Repair Crews

Can repair nearby vehicles when out of combat and not moving.

Restores +5.5 health per second.

Stats

Costs
time_seconds

30

manpower

220

fuel

30

popcap

6

Hitpoints
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320

320

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 600

Unlocks veteran ability. Increases rotation rate and acceleration.

vet 2 starvet 2 starvet 2 empty star

XP: 1800

Increases speed, sight, and rotation rate.

vet 3 starvet 3 starvet 3 star

XP: 4200

Increases speed, acceleration, reinforce range, and health.

Can construct

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Anti-tank / Explosive

Riegel 43 Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Costs
munition

50

Loadout

1
mg42_halftrack_ger
mg42 halftrack ger

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.6

0.5

0.4

Rounds per minute (RPM)

477

336

238

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.