vehicles
Sight Range
35
Detection
10
Max Range
35
Speed
7.2
Acceleration
3
Deceleration
4
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
12.5
side
9.5
rear
6
Convert to the Stummel Half-track. Effective against infantry and structures and can barrage at range.
Removes ability to Transport and Reinforce.
60
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
60
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
Convert to the 251/16 Flammpanzerwagen. Equipped with 2 flamethrowers, it is very effective against buildings, infantry, and emplacements. Gains +80 health over the normal halftrack.
Removes ability to Transport and Reinforce.
75
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Deploys infantry to recrew an abandoned team weapon or emplacement.
50
When stationary, heals nearby infantry that are out of combat.
Restores +3.2 health per second.
Automatically reinforces nearby infantry squads and team weapons when active.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Can repair nearby vehicles when out of combat and not moving.
Restores +5.5 health per second.
Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.
25
!Allows the crushing of !medium obstacles.
When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
30
220
30
6
320
9
XP: 600
XP: 1800
XP: 4200
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
40
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.51
0.36
0.31
Rounds per Minute
431.02
414.12
414.12
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
5
Range
35
Traverse Speed
50
Arc
42°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
20
40
150
Accuracy
0
0
0
Rounds per Minute
7.74
7.74
7.74
Penetration
60
60
60
Scatter Area
18.1
72.4
643.4
Suppression Per Second
0
0
0
Damage
35
Range
25 - 150
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression Radius
0
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.75
2
3
7
Damage
35
35
35
35
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5