german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
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Anti-infantry / Support

251 Medium Carrier

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Light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.

Stats

halftrack_recrewable_ger
vehicles
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Sight Range
35
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Speed
7.2
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Acceleration
3
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Deceleration
4
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Max Range
35
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Target Size
16
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
light halftrack
Vehicle Type
Frontal Armor
frontal
12.5
Frontal Armor
side
9.5
Frontal Armor
rear
6

Upgrades

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Conversion upgrade

Stummel Conversion

Convert to the Stummel Half-track. Effective against infantry and structures and can barrage at range.
Removes ability to Transport and Reinforce.
Costs
munition
50
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Conversion upgrade

Medical Conversion

Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
Costs
munition
60
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Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
Costs
munition
30

Abilities

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Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.
Support / Timed
Costs
munition
25
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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.
Support / Timed
Costs
munition
25
Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
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Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
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Support / Select target weapon

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon.
Costs
manpower
50
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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
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Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
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Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.
Image for /icons/legacy/commander/cmdr_german_heavy_riegel_43_at_mine.png}
Offensive / Select target position

Riegel 43 Anti-Vehicle Mine

Deploy an anti-tank mine at the target location. Deals high damage to vehicles and can cause Heavy Engine Damage criticals.
Costs
munition
50
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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Image for /icons/races/german/abilities/mechanized_mobile_repair_kits.png}
Passive

Repair Crews

Can repair nearby vehicles when out of combat and not moving.
Restores +5.5 health per second.

Stats

Costs
time_seconds
30
manpower
220
fuel
20
popcap
6
Hitpoints
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320
320
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 600
Unlocks veteran ability. Increases rotation rate and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 1800
Increases speed, sight, and rotation rate.
vet 3 star
vet 3 star
vet 3 star
XP: 4200
Increases speed, acceleration, reinforce range, and health.

Loadout

1
mg42_halftrack_ger
mg42 halftrack ger
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.5
0.4
Rounds per minute (RPM)
477
336
238
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.