Image for /icons/races/german/vehicles/armored_car_german.png}
Image for /icons/common/units/symbols/armored_car_sdkfz_222_ger.png}

221 Scout Car

Effective against infantry and snipers. • High speed • Has increased vision range. • Can reveal nearby camouflaged units.

german faction icon

Stats

armored_car_ger

vehicles

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Sight Range

45

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Detection

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

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Speed

8.4

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

6

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

7

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

66

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

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Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

20

Frontal Armor

side

15

Frontal Armor

rear

10

Upgrades

Image for /icons/legacy/commander/cmdr_soviet_radio_intercept.png}
Support upgrade

Radio Antenna

Upgrades the unit to periodically reveal enemy units in the fog of war when stationary.

Displays enemy positions in the fog of war and on the mini-map.

Costs
munition

50

Image for /icons/races/german/upgrades/panzerbuchse.png}
Weapon upgrade

Panzerbüchse 41 Anti-tank Gun

Replaces the machine gun with a fixed anti-vehicle cannon. Effective against light vehicles.

Unlocks White Phosphorous Round ability.

Costs
munition

50

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

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Offensive / Select target vehicle

Blinding Shot

Fires a special smoke round at the target vehicle that will reduce its performance for a short period of time.

-100% vision and disables weapons. Lasts 5 seconds.

Costs
munition

35

Image for /icons/.png}
Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/races/common/abilities/self_repair.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

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Causes Area of Effect damage.

Forward Observer Artillery Barrage

Coordinates a barrage between off-map artillery batteries, converging on the target area.

Offensive / Select target position

Costs
munition

60

Image for /icons/common/abilities/scan_kettenkrad_ger.png}
Passive

Scout Awareness

The veteran crew become better at observing their surroundings increasing their sight range.

+7 vision range.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/german/abilities/mechanized_mobile_repair_kits.png}
Passive

Repair Crews

Can repair nearby vehicles when out of combat and not moving.

Restores +5.5 health per second.

Image for /icons/races/german/abilities/heavy_gunnery.png}
Offensive / Passive

Heavy Gunnery

Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.

Costs
munition

25

Image for /icons/races/german/abilities/grinding_advance.png}

Grinding Advance

!Allows the crushing of !medium obstacles.

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Stats

Costs
time_seconds

45

manpower

220

fuel

30

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
240

240

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +20% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +30% weapon accuracy
  • +25% rotation rate
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +25% rate of fire
  • +10 vision and detection range

Loadout

mg34_armored_car_ger1
mg34 armored car ger

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.63

0.66

0.7

Rounds per Minute

589.94

556.47

531.96

Penetration

1

1

1

Scatter Area

22.4

167.6

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.6

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

110

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×1.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/common/abilities/white_phosphorous_sherman_us.png}
Offensive / Select target vehicle

Blinding Shot

Fires a special smoke round at the target vehicle that will reduce its performance for a short period of time.

-100% vision and disables weapons. Lasts 5 seconds.

Costs
munition

35

Cast range: 45
20mm_panzerbuchse_critical_shot_armored_car_ger1
20mm panzerbuchse critical shot armored car ger

at gun - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

0

22.5

45

Accuracy

5

5

5

Rounds per Minute

12.97

12.97

12.97

Penetration

200

200

200

Scatter Area

0

12.2

24

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

45

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.5

Damage

1

0.5

0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.25

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Near

Medium

Far

Distance

20

40

150

Accuracy

0

0

0

Rounds per Minute

7.74

7.74

7.74

Penetration

60

60

60

Scatter Area

18.1

72.4

643.4

Suppression Per Second

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

35

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 150

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.5s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.5s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

0

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

2

3

7

Damage

35

35

35

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5