vehicles
Sight Range
45
Detection
35
Max Range
35
Speed
8.4
Acceleration
6
Deceleration
7
Rotation
66
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light armoured car
frontal
20
side
15
rear
10
Upgrades the unit to periodically reveal enemy units in the fog of war when stationary.
Displays enemy positions in the fog of war and on the mini-map.
30
50
Replaces the machine gun with a fixed anti-vehicle cannon. Effective against light vehicles.
Unlocks White Phosphorous Round ability.
30
50
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
30
Spotting Scopes
Fires a special smoke round at the target vehicle that will reduce its performance for a short period of time.
-100% vision and disables weapons. Lasts 5 seconds.
35
45
30s
Orders the crew to repair their own vehicle.
Support / Timed
25
Engine Repair Kits
Orders the crew to repair their own vehicle.
Support / Timed
25
15s
mechanized right 1a self repair
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Raid Package
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
Raid Package
Coordinates a barrage between off-map artillery batteries, converging on the target area.
Offensive / Select target position
60
20 - 60
90s
Mechanized Forward Observers
The veteran crew become better at observing their surroundings increasing their sight range.
+7 vision range.
Vet 1
Unit will not engage unless given a manual attack order when active.
Can repair nearby vehicles when out of combat and not moving.
Restores +5.5 health per second.
Mobile Repair Stations
Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.
25
30s
60s
Terror Battlegroup
Heavy Gunnery
!Allows the crushing of !medium obstacles.
siegebreakers ger
Grinding Advance
When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
siegebreakers buff siege leader ger
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1
60s
Grinding Advance
siegebreakers ger
When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
10s
72s
siegebreakers buff siege leader ger
45
220
30
5
240
7.5
XP: 900
XP: 2700
XP: 5400
1hmg - small arms
Damage
3.6
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
63%
66%
70%
Rounds per Minute
589.94
556.47
531.96
Penetration
1
1
1
Timing
Burst Duration
4.875s
4.063s
3.577s
Time Between Bursts
2s
2s
2s
Reload Cycle
2.5s
2.5s
2.5s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
110
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
×1.5
—
—
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a special smoke round at the target vehicle that will reduce its performance for a short period of time.
-100% vision and disables weapons. Lasts 5 seconds.
35
45
30s
1at gun - ballistic weapon
Damage
80
Range
45m
Near
0m
Mid
22.5m
Far
45m
Core Stats
Accuracy
500%
500%
500%
Rounds per Minute
12.97
12.97
12.97
Penetration
200
200
200
Special Mechanics
Scatter Area
0
2×6
4×6
Scatter Offset
—
+0.8m
+0.8m
Timing
Refire Time
4.625s
4.625s
4.625s
Aim Time
0.125s
Traverse Speed
90
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.5
×0.5
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1
60s
Grinding Advance
siegebreakers ger
1grenade - explosive weapon
Damage
35
Range
25 - 150m
Near
20m
Mid
40m
Far
80m
Core Stats
Scatter Area
3.6×5
7.2×10
14.5×20
Scatter Offset
+0.8m
+1.5m
+3m
Penetration
60
60
60
Timing
Time of Flight
2.12s
2.93s
4.09s
Aim Time
0.375–0.625s
Obstacle Avoidance
89°
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression
22
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×0.75
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5