vehicles
Sight Range
45
Detection
35
Max Range
35
Speed
8.4
Acceleration
6
Deceleration
7
Rotation
66
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light armoured car
frontal
20
side
15
rear
10
Upgrades the unit to periodically reveal enemy units in the fog of war when stationary.
Displays enemy positions in the fog of war and on the mini-map.
50
Replaces the machine gun with a fixed anti-vehicle cannon. Effective against light vehicles.
Unlocks White Phosphorous Round ability.
50
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
Fires a special smoke round at the target vehicle that will reduce its performance for a short period of time.
-100% vision and disables weapons. Lasts 5 seconds.
35
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
Coordinates a barrage between off-map artillery batteries, converging on the target area.
Offensive / Select target position
60
The veteran crew become better at observing their surroundings increasing their sight range.
+7 vision range.
Unit will not engage unless given a manual attack order when active.
Can repair nearby vehicles when out of combat and not moving.
Restores +5.5 health per second.
Temporarily grants all machine guns, including top gunners, hull and coaxial weapons, to cause suppression for the selected vehicle.
25
!Allows the crushing of !medium obstacles.
When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
45
220
30
5
240
8
XP: 900
XP: 2700
XP: 5400
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.63
0.66
0.7
Rounds per Minute
589.94
556.47
531.96
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3.6
Range
35
Traverse Speed
110
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
×1.5
—
—
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a special smoke round at the target vehicle that will reduce its performance for a short period of time.
-100% vision and disables weapons. Lasts 5 seconds.
35
1at gun - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
0
22.5
45
Accuracy
5
5
5
Rounds per Minute
12.97
12.97
12.97
Penetration
200
200
200
Scatter Area
0
12.2
24
Damage
80
Range
45
Traverse Speed
90
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.5
Damage
1
0.5
0.5
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
20
40
150
Accuracy
0
0
0
Rounds per Minute
7.74
7.74
7.74
Penetration
60
60
60
Scatter Area
18.1
72.4
643.4
Suppression Per Second
0
0
0
Damage
35
Range
25 - 150
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression Radius
0
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.75
2
3
7
Damage
35
35
35
35
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5