Image for /icons/races/german/vehicles/marder_iii_german.png}
Image for /icons/races/german/symbols/marder_iii_m.png}

Marder III M Tank Destroyer

Effective against all vehicles. Best used at long-range. • High weapon penetration. • Low health; slow. • Must face targets directly to fire. • Can Site Main Gun, increasing range and rate of fire. Disables movement but can rotate.

german faction icon

Stats

marder_iii_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

4.8

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.25

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

28

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

18

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

25

Frontal Armor

rear

10

Upgrades

Image for /icons/common/upgrades/camouflage_special_ops_ger.png}
Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
munition

30

Image for /icons/common/abilities/ability_german_hull_down_set.png}
Unlocks the Hulldown ability.

Hulldown

Upgrades the unit with entrenching equipment.

Defensive upgrade

Costs
munition

25

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

Image for /icons/.png}
Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/.png}
Gains increased damage when attacking from Camouflage.

Vehicle Camouflage

Vehicles will camouflage themselves when out of combat.

Passive

Image for /icons/races/common/abilities/self_repair.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/common/abilities/armor_piercing_sniper_ger.png}
Increases Damage against vehicles and improves Penetration.

Tungsten-core Rounds

Load special armor-piercing rounds when active.

Offensive / Timed

Costs
munition

45

Image for /icons/races/british/abilities/first_strike.png}
Passive

First Strike

Vehicles out of combat that are stationary gain First Strike bonuses. Bonuses occur after being stationary for 3 seconds.

+25% damage, +50% penetration, and +50% accuracy on the first shot.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/german/abilities/marder_lockdown_ger.png}
Offensive / Toggle

Site Main Gun

Disable movement of the vehicle, but increases weapon range and rate of fire. Unit can still rotate to fire. Combat bonuses trigger 3.5 seconds after the ability is activated.

+10 weapon range, +20% rate of fire. Unit cannot move while active.

Image for /icons/races/german/abilities/grinding_advance.png}

Grinding Advance

!Allows the crushing of !heavy obstacles.

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Stats

Costs
time_seconds

38

manpower

240

fuel

45

popcap

7

Hitpoints
Image for /icons/common/squad/squad.png}
360

360

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +15% weapon accuracy
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +25% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +80 health
  • +30% rotation rate
  • +15 vision range when Site Main Gun is active

Loadout

76mm_marder_iii_ger1
76mm marder iii ger

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

10

30

50

Accuracy

0.1

0.055

0.04

Rounds per Minute

10.91

10.91

10.91

Penetration

300

250

220

Scatter Area

12

33

53.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

50

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

2

3

4

0.5

Damage

16

12

8

16

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Near

Medium

Far

Distance

20

40

150

Accuracy

0

0

0

Rounds per Minute

7.74

7.74

7.74

Penetration

60

60

60

Scatter Area

18.1

72.4

643.4

Suppression Per Second

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

35

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 150

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.5s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.5s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

0

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

2

3

7

Damage

35

35

35

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5