german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Image for /icons/races/german/vehicles/marder_iii_german.png}
Anti-tank

Marder III M Tank Destroyer

Image for /icons/races/german/symbols/marder_iii_m.png}
Light vehicle effective against tanks and vehicles at long-range. Must face target directly to fire.

Stats

marder_iii_ger
vehicles
Image for /icons/unit_status/bw2/5_obervationmode.png}
Sight Range
35
Image for /icons/unit_status/bw2/2_offensivebonus.png}
Speed
4.6
Image for /icons/unit_status/bw2/12_speedbonus.png}
Acceleration
2.25
Image for /icons/races/common/abilities/handbrake_on.png}
Deceleration
4
Image for /icons/unit_status/bw2/artillery_radio_beacon.png}
Max Range
50
Image for /icons/unit_status/bw2/9_markedtarget.png}
Target Size
18
Image for /icons/unit_status/bw2/11_capturebonus.png}
Capture Multiplier
0
Image for /icons/unit_status/bw2/10_retreatpoint.png}
Decapture Multiplier
0
Vehicle Armor
light tank
Vehicle Type
Frontal Armor
frontal
50
Frontal Armor
side
25
Frontal Armor
rear
10

Upgrades

Image for /icons/common/upgrades/camouflage_special_ops_ger.png}
Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.
Click to Upgrade
Costs
munition
30
Image for /icons/common/abilities/ability_german_hull_down_set.png}
Unlocks the Hulldown ability.

Hulldown

Upgrades the unit with entrenching equipment.
Defensive upgrade
Costs
munition
25
Image for /icons/common/abilities/scan_kettenkrad_ger.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
Costs
munition
30

Abilities

Image for /icons/.png}
Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.
Support / Timed
Costs
munition
25
Image for /icons/.png}
Gains increased damage when attacking from Camouflage.

Vehicle Camouflage

Vehicles will camouflage themselves when out of combat.
Passive
Image for /icons/common/abilities/self_repair_4x4_truck_us.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.
Support / Timed
Costs
munition
25
Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
Image for /icons/common/abilities/armor_piercing_sniper_ger.png}
Increases Damage against vehicles and improves Penetration.

Tungsten-core Rounds

Load special armor-piercing rounds when active.
Offensive / Timed
Costs
munition
45
Image for /icons/races/british/abilities/first_strike.png}
Passive

First Strike

Vehicles out of combat that are stationary gain First Strike bonuses.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
Image for /icons/legacy/abilities/ability_german_focussed_sight_elephant_on.png}
Offensive / Toggle

Site Main Gun

Disable movement of the vehicle, but increases weapon range. Unit can still rotate to fire.
+10% range, +20% rate of fire.

Stats

Costs
time_seconds
38
manpower
240
fuel
40
popcap
7
Hitpoints
Image for /icons/common/squad/squad.png}
360
360
Upkeep per minute
manpower
11
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1500
Unlocks veteran ability. Increases rotation rate, accuracy, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 4500
Increases speed, rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 9000
Increases speed, acceleration, health, penetration, and rate of fire

Loadout

1
76mm_marder_iii_ger
76mm marder iii ger
cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.055
0.04
Rounds per minute (RPM)
10
10
10
Range of Fire
10
30
50
Penetration
300
250
220
Scatter Area
12
33
54
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.