vehicles
Sight Range
35
Detection
10
Max Range
50
Speed
4.8
Acceleration
2.25
Deceleration
4
Rotation
28
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
50
side
25
rear
10
Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.
Click to Upgrade
30
Upgrades the unit with entrenching equipment.
Defensive upgrade
25
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
Orders the crew to repair their own vehicle.
Support / Timed
25
Vehicles will camouflage themselves when out of combat.
Passive
Orders the crew to repair their own vehicle.
Support / Timed
25
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Load special armor-piercing rounds when active.
Offensive / Timed
45
Vehicles out of combat that are stationary gain First Strike bonuses. Bonuses occur after being stationary for 3 seconds.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Unit will not engage unless given a manual attack order when active.
Disable movement of the vehicle, but increases weapon range and rate of fire. Unit can still rotate to fire. Combat bonuses trigger 3.5 seconds after the ability is activated.
+10 weapon range, +20% rate of fire. Unit cannot move while active.
!Allows the crushing of !heavy obstacles.
When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
38
240
45
7
360
11
XP: 1300
XP: 3900
XP: 7800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
10
30
50
Accuracy
0.1
0.055
0.04
Rounds per Minute
10.91
10.91
10.91
Penetration
300
250
220
Scatter Area
12
33
53.9
Damage
160
Range
50
Traverse Speed
50
Arc
20°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
2
3
4
0.5
Damage
16
12
8
16
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
20
40
150
Accuracy
0
0
0
Rounds per Minute
7.74
7.74
7.74
Penetration
60
60
60
Scatter Area
18.1
72.4
643.4
Suppression Per Second
0
0
0
Damage
35
Range
25 - 150
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression Radius
0
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.75
2
3
7
Damage
35
35
35
35
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5