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Anti-tank
Marder III M Tank Destroyer
Light vehicle effective against tanks and vehicles at long-range. Must face target directly to fire.
Stats
marder_iii_ger
vehicles
Sight Range
35
Speed
4.6
Acceleration
2.25
Deceleration
4
Max Range
50
Target Size
18
Vehicle Armor
light tank
frontal
50
side
25
rear
10
Upgrades
Ambush Upgrade
Camouflage Netting
Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.
Click to Upgrade
Costs
30
Unlocks the Hulldown ability.
Hulldown
Upgrades the unit with entrenching equipment.
Defensive upgrade
Costs
25
Support upgrade
Spotting Scopes
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
Costs
30
Abilities
Disables movement and weapons while active. Removes Engine Damage.
Emergency Engine Repair
Orders the crew to repair their own vehicle.
Support / Timed
Costs
25
Gains increased damage when attacking from Camouflage.
Vehicle Camouflage
Vehicles will camouflage themselves when out of combat.
Passive
Disables Movement and Weapons while active.
Self-repair
Orders the crew to repair their own vehicle.
Support / Timed
Costs
25
Defensive
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Increases Damage against vehicles and improves Penetration.
Tungsten-core Rounds
Load special armor-piercing rounds when active.
Offensive / Timed
Costs
45
Passive
First Strike
Vehicles out of combat that are stationary gain First Strike bonuses.
+25% damage, +50% penetration, and +50% accuracy on the first shot.
Defensive
Hull Down
Order the vehicle crew to hull down their vehicle.
Reduces incoming damage by -25% and disables movement when active.
Defensive
Disable Hull Down
Order vehicle to leave hull down.
Restores movement.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
38
280
25
7
Hitpoints
360
360
Upkeep per minute
11
Veterancy
XP: 1500
Unlocks veteran ability. Increases rotation rate, accuracy, and acceleration.
XP: 4500
Increases speed, rotation rate, rate of fire, and accuracy.
XP: 9000
Increases speed, acceleration, health, penetration, and rate of fire
Loadout
1
76mm marder iii ger
cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.055
0.04
Rounds per minute (RPM)
10
10
10
Range of Fire
10
30
50
Penetration
300
250
220
Scatter Area
12
33
54
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.