A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Extremely effective against all infantry. Most effective at long range. •Takes 15% less damage from all sources •Can throw anti-infantry assault grenades •Can throw special smoke grenades that deal anti-infantry damage and block vision
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1.25
Capture Multiplier
1.25
Decapture Multiplier
1.25
Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.
Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.
30
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
30
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
40
Increases squad's offensive and defensive capabilities when active.
+20% accuracy, +50% rate of fire, and squad is 20% harder to hit. Lowers speed by -33%. Immune to suppression.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
30
380
9
40
6
480
14
XP: 1200
Unlocks veteran ability. Unit is harder to hit.
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 7200
Increases accuracy, rate of fire, and health.
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.77
0.74
0.704
Rounds per minute (RPM)
30
30
30
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
11
97
123
Min.
Max.
Damage
13
13
AoE Radius
-
0
lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.528
0.517
0.484
Rounds per minute (RPM)
533
533
373
Range of Fire
7
25
35
Penetration
2.5
2
1.75
Scatter Area
11
97
123
Min.
Max.
Damage
3.5
3.5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.