Image for /icons/races/german/infantry/stormtrooper_ger.png}
Image for /icons/races/german/symbols/stormtrooper_ger.png}

Stoßtruppen Squad

Extremely effective against all infantry. Most effective at long range. • Takes 15% less damage from all sources. • Can throw anti-infantry assault grenades. • Can throw special smoke grenades that deal anti-infantry damage and block vision.

german faction icon

Stats

stormtrooper_ger

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/german/abilities/stosstruppen_assault_package.png}
Weapon upgrade

Ambush Package

Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.

Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.

Costs
time

30

Requires
Image for /icons/races/german/abilities/stosstruppen_assault_package.png}

Stoßtruppen Assault Package

Abilities

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

25

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Stick Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

40

Range
Image for /icons/unit_status/bw2/range_boost.png}

26.5

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/legacy/abilities/ability_german_tactical_advance.png}
Offensive / Timed

Shock Assault

Determination and grit grants immunity to suppression and breaks any active suppression/pinning effect applied to the squad. While the ability is active, the squads moves slower, but has reduced penalties for firing on the move. Lasts for 20 seconds.

-33% movement speed, +30% accuracy when firing on the move. Immune to suppression.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

20s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Requires
Image for /icons/races/german/abilities/stosstruppen_assault_package.png}

Ambush Package

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/german/abilities/interrogate.png}
Support / Select enemy casualty

Interrogate

Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.

While interrogating the squad takes +50% increased damage and is +100% easier to hit.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

3s

Requires
Image for /icons/races/german/battlegroups/terror_ger_icon_mipped.png}

Terror Battlegroup

Image for /icons/races/german/abilities/interrogate.png}

Interrogate

Image for /icons/races/german/abilities/no_quarter.png}
Offensive / Passive

No Quarter

Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.

Costs
munition

70

Requires
Image for /icons/races/german/battlegroups/terror_ger_icon_mipped.png}

Terror Battlegroup

Image for /icons/races/german/abilities/no_quarter.png}

No Quarter

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

18

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/common/abilities/ability_german_panzerfaust.png}

Panzerfaust Rollout

Stats

Costs
time_seconds

30

manpower

380

popcap

9

Reinforce
cost

44.1

time

6.8

Hitpoints
Image for /icons/common/squad/squad.png}
120
120
120
120

480

Upkeep per minute
manpower

13.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +25% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% weapon accuracy
  • +20% harder to hit
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +25% weapon accuracy
  • free grenade ability every 2 minutes

Loadout

Image for /icons/common/weapons/weapon_gewehr43_noscope.png}3
g43 stormtrooper ger

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

13

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

77%

74%

70.4%

Rounds per Minute

36.36

36.36

36.36

Penetration

1.5

1

1

Timing

Refire Time

1.5s

1.5s

1.5s

Reload Cycle

3s

3s

3s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Image for /icons/common/weapons/weapon_mg42.png}1
mg42 stormtrooper ger

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

52.8%

51.7%

48.4%

Rounds per Minute

534.72

534.72

430.45

Penetration

2.5

2

1.75

Timing

Burst Duration

3.438s

3.438s

2.75s

Time Between Bursts

1.5s

1.5s

2.188s

Reload Cycle

4.875s

4.875s

5.313s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.5–0.75s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

7 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/german/abilities/stosstruppen_assault_package.png}
Weapon upgrade

Ambush Package

Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.

Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.

Costs
time

30

Requires
Image for /icons/races/german/abilities/stosstruppen_assault_package.png}

Stoßtruppen Assault Package

Image for /icons/common/weapons/weapon_mp44.png}4
mp44 stormtrooper ger

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

72%

55%

40%

Rounds per Minute

232.3

148.76

54.8

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

5.6×30

8.2×30

Timing

Burst Duration

0.938s

0.75s

0.333s

Time Between Bursts

1.125s

2.025s

3.563s

Reload Cycle

3.277s

3.677s

4.214s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125–0.5s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

Ability Weapons

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Range
Image for /icons/unit_status/bw2/range_boost.png}

25

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

grenade_white_phosphorus_stormtrooper_ger1
grenade white phosphorus stormtrooper ger

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 15m

Near

5m

Mid

10m

Far

15m

Core Stats

Scatter Area

0

0

0

Penetration

0

0

0

Timing

Time of Flight

0.89s

1.36s

1.58s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Mine

×2

×2

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Stick Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

40

Range
Image for /icons/unit_status/bw2/range_boost.png}

26.5

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

grenade_stormtrooper_ger1
grenade stormtrooper ger

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Scatter Area

0

3.8×10

7.3×10

Scatter Offset

+1m

+1m

Penetration

25

25

25

Timing

Time of Flight

1.36s

1.81s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

0.875s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

1.25s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

18

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/common/abilities/ability_german_panzerfaust.png}

Panzerfaust Rollout

panzerfaust_grenadier_ger1
panzerfaust grenadier ger

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

28m

Near

0m

Mid

14m

Far

28m

Core Stats

Accuracy

1100%

1100%

1100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

2.1×20

3.9×20

Scatter Offset

+2m

+2m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

panzerfaust_grenadier_veteran_3_ger1
panzerfaust grenadier veteran 3 ger

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

33m

Near

0m

Mid

16.5m

Far

33m

Core Stats

Accuracy

1100%

1100%

1100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

2.4×20

4.6×20

Scatter Offset

+2m

+2m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25