Image for /icons/races/german/infantry/stormtrooper_ger.png}
Image for /icons/races/german/symbols/stormtrooper_ger.png}

Stoßtruppen Squad

Extremely effective against all infantry. Most effective at long range. • Takes 15% less damage from all sources. • Can throw anti-infantry assault grenades. • Can throw special smoke grenades that deal anti-infantry damage and block vision.

german faction icon

Stats

stormtrooper_ger

infantry

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.25

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/german/abilities/stosstruppen_assault_package.png}
Weapon upgrade

Ambush Package

Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.

Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.

Costs

Abilities

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Stick Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

40

Image for /icons/legacy/abilities/ability_german_tactical_advance.png}
Offensive / Timed

Shock Assault

Determination and grit grants immunity to suppression and breaks any active suppression/pinning effect applied to the squad. While the ability is active, the squads moves slower, but has reduced penalties for firing on the move. Lasts for 20 seconds.

-33% movement speed, +30% accuracy when firing on the move. Immune to suppression.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/german/abilities/interrogate.png}
Support / Select enemy casualty

Interrogate

Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.

While interrogating the squad takes +50% increased damage and is +100% easier to hit.

Image for /icons/races/german/abilities/no_quarter.png}
Offensive / Passive

No Quarter

Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.

Costs
munition

70

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Stats

Costs
time_seconds

30

manpower

380

popcap

9

Reinforce
cost

44

time

6

Hitpoints
Image for /icons/common/squad/squad.png}
120
120
120
120

480

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +25% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% weapon accuracy
  • +20% harder to hit
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +25% weapon accuracy
  • free grenade ability every 2 minutes

Loadout

Image for /icons/common/weapons/weapon_gewehr43_noscope.png}3
g43 stormtrooper ger

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.77

0.74

0.704

Rounds per Minute

36.36

36.36

36.36

Penetration

1.5

1

1

Scatter Area

11.2

96.9

123

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

13

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

Image for /icons/common/weapons/weapon_mg42.png}1
mg42 stormtrooper ger

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

25

35

Accuracy

0.528

0.517

0.484

Rounds per Minute

534.72

534.72

430.45

Penetration

2.5

2

1.75

Scatter Area

11.2

96.9

123

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3.5

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/common/abilities/grenade_white_phosphorus_stormtrooper_ger.png}
Offensive / Select target position

Red Phosphorus Grenade

Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cast range: 25
Fires once
grenade_white_phosphorus_stormtrooper_ger1
grenade white phosphorus stormtrooper ger

grenade - explosive weapon

Near

Medium

Far

Distance

5

5

15

Accuracy

1

1

1

Rounds per Minute

25.26

25.26

25.26

Penetration

0

0

0

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

5 - 15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0

0

0

2

Damage

30

30

30

30

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Mine

×2

×2

Image for /icons/races/afrika_corps/abilities/grenade_assault.png}
Offensive / Select target position

Stick Grenade Assault

Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.

Costs
munition

40

Cast range: 26.5
Fires once
grenade_stormtrooper_ger1
grenade stormtrooper ger

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

1

1

1

Rounds per Minute

25.26

25.26

25.26

Penetration

25

25

25

Scatter Area

0

38.4

73.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2.5

4

4

Damage

80

60

20

20

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Cast range: 18
Fires once
panzerfaust_grenadier_ger1
panzerfaust grenadier ger

bazooka - ballistic weapon

Near

Medium

Far

Distance

0

14

28

Accuracy

11

11

11

Rounds per Minute

28.24

28.24

28.24

Penetration

1000

1000

1000

Scatter Area

0

41.9

78.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

28

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

panzerfaust_grenadier_veteran_3_ger1
panzerfaust grenadier veteran 3 ger

bazooka - ballistic weapon

Near

Medium

Far

Distance

0

16.5

33

Accuracy

11

11

11

Rounds per Minute

28.24

28.24

28.24

Penetration

1000

1000

1000

Scatter Area

0

48.4

91.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

33

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25