infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1.25
Target Size
1
Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.
Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.
30
Stoßtruppen Assault Package
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
25
25
1
60s
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
40
26.5
1
60s
Determination and grit grants immunity to suppression and breaks any active suppression/pinning effect applied to the squad. While the ability is active, the squads moves slower, but has reduced penalties for firing on the move. Lasts for 20 seconds.
-33% movement speed, +30% accuracy when firing on the move. Immune to suppression.
20s
180s
Vet 1
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Ambush Package
Unit will not engage unless given a manual attack order when active.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
1
3s
Terror Battlegroup
Interrogate
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Terror Battlegroup
No Quarter
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
18
1
30s
Panzerfaust Rollout
30
380
9
44.1
6.8
480
13.5
XP: 1200
XP: 3600
XP: 7200
rifle - small arms
Damage
13
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
77%
74%
70.4%
Rounds per Minute
36.36
36.36
36.36
Penetration
1.5
1
1
Timing
Refire Time
1.5s
1.5s
1.5s
Reload Cycle
3s
3s
3s
Aim Time
0.375–0.875s
Magazine
10 shots
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
52.8%
51.7%
48.4%
Rounds per Minute
534.72
534.72
430.45
Penetration
2.5
2
1.75
Timing
Burst Duration
3.438s
3.438s
2.75s
Time Between Bursts
1.5s
1.5s
2.188s
Reload Cycle
4.875s
4.875s
5.313s
Aim Time
0.5–0.75s
Magazine
7 bursts
Traverse Speed
120
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.
Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.
30
Stoßtruppen Assault Package
smg - small arms
Damage
5.5
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
72%
55%
40%
Rounds per Minute
232.3
148.76
54.8
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Timing
Burst Duration
0.938s
0.75s
0.333s
Time Between Bursts
1.125s
2.025s
3.563s
Reload Cycle
3.277s
3.677s
4.214s
Aim Time
0.125–0.5s
Magazine
5 - 6 bursts
Arc
180°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
25
25
1
60s
1grenade - explosive weapon
Damage
30
Range
5 - 15m
Near
5m
Mid
10m
Far
15m
Core Stats
Scatter Area
0
0
0
Penetration
0
0
0
Timing
Time of Flight
0.89s
1.36s
1.58s
Wind-Up
0.875s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Mine
—
—
×2
×2
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
40
26.5
1
60s
1grenade - explosive weapon
Damage
80
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
3.8×10
7.3×10
Scatter Offset
—
+1m
+1m
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.875s
Fuse
1.25s
Traverse Speed
90
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
18
1
30s
Panzerfaust Rollout
1bazooka - ballistic weapon
Damage
120
Range
28m
Near
0m
Mid
14m
Far
28m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.1×20
3.9×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1bazooka - ballistic weapon
Damage
120
Range
33m
Near
0m
Mid
16.5m
Far
33m
Core Stats
Accuracy
1100%
1100%
1100%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
2.4×20
4.6×20
Scatter Offset
—
+2m
+2m
Aim Time
1s
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25