infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1.25
Target Size
1
Upgrades the entire squad with assault rifles and camouflage. Greatly increases short and medium range firepower but less effective at long-range.
Allows the squad to camouflage in cover. Removes the squad's MG 42 LMG.
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
25
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
40
Determination and grit grants immunity to suppression and breaks any active suppression/pinning effect applied to the squad. While the ability is active, the squads moves slower, but has reduced penalties for firing on the move. Lasts for 20 seconds.
-33% movement speed, +30% accuracy when firing on the move. Immune to suppression.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Unit will not engage unless given a manual attack order when active.
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
30
380
9
44
6
480
14
XP: 1200
XP: 3600
XP: 7200
rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.77
0.74
0.704
Rounds per Minute
36.36
36.36
36.36
Penetration
1.5
1
1
Scatter Area
11.2
96.9
123
Damage
13
Range
35
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
25
35
Accuracy
0.528
0.517
0.484
Rounds per Minute
534.72
534.72
430.45
Penetration
2.5
2
1.75
Scatter Area
11.2
96.9
123
Damage
3.5
Range
35
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throws a special smoke grenade. Smoke cloud continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
25
1grenade - explosive weapon
Near
Medium
Far
Distance
5
5
15
Accuracy
1
1
1
Rounds per Minute
25.26
25.26
25.26
Penetration
0
0
0
Scatter Area
0
0
0
Damage
30
Range
5 - 15
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0
0
0
2
Damage
30
30
30
30
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Mine
—
—
×2
×2
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
40
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
1
1
1
Rounds per Minute
25.26
25.26
25.26
Penetration
25
25
25
Scatter Area
0
38.4
73.3
Damage
80
Range
20
Traverse Speed
90
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2.5
4
4
Damage
80
60
20
20
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
14
28
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
41.9
78.5
Damage
120
Range
28
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
16.5
33
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
48.4
91.6
Damage
120
Range
33
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25