Image for /icons/races/german/team_weapons/emplacement_howitzer_gun_ger.png}
Image for /icons/races/afrika_corps/symbols/cannone_105mm_howitzer.png}

Cannone da 105/28 Howitzer

Immobile heavy weapon very effective against stationary targets. • Automatically fires on nearby enemies within its arc. • Shorter barrage range than emplaced artillery. • Immobile. Must be towed to move

german faction icon

Stats

howitzer_cannone_da_105_ger

team_weapons

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

115

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
Support / Select target position

High-explosive Barrage

Fires rounds at the target location. Wide blast radius. Very effective against stationary targets.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

35 - 140

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Range
Image for /icons/unit_status/bw2/range_boost.png}

35 - 140

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Stats

Costs
time_seconds

31

manpower

300

popcap

12

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • +15% ability recharge speed.
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +20% ability recharge speed
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +20% damage reduction
  • +50% rotation rate
  • +15% auto-fire range

Loadout

105mm_howitzer_cannone_auto_ak1
105mm howitzer cannone auto ak

artillery medium - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

40 - 115m

Near

40m

Mid

77.5m

Far

115m

Core Stats

Scatter Area

6.2×10

11.9×19.4

17.6×24

Scatter Offset

+1.5m

+2.9m

+3.6m

Rounds per Minute

4.8

4.8

4.8

Penetration

1000

1000

1000

Timing

Time of Flight

1.67s

1.75s

2.66s

Refire Time

12.5s

12.5s

12.5s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.5–1.75s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

10°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.25s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Artillery Emplacement

×0.67

carcano_reserve_ger2
carcano reserve ger

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

75.5%

73%

69.5%

Rounds per Minute

19.22

17.74

16.18

Penetration

1.5

1

1

Timing

Refire Time

2.865s

3.144s

3.5s

Reload Cycle

4.406s

4.57s

4.75s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Accuracy

Cooldown

Moving

×0.25

×1.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.