Image for /icons/races/german/team_weapons/tw_howitzer_obice_210_ger.png}
Heavy Artillery / Emplacement
Image for /icons/common/units/symbols/vehicle_west_german_ig18_infantry_support_gun_symbol.png}

Obice da 210/22 Artillery Emplacement

Artillery emplacement extremely effective against stationary targets. Must barrage to attack.

german faction icon

Stats

howitzer_obice_da_210_no_sandbags_ger

team_weapons

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

400

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Speed

3.6

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Armor

1

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Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
munition

35

Abilities

Image for /icons/races/german/abilities/obice_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Massive blast area. Extremely effective against all stationary targets.

Image for /icons/races/german/abilities/obice_veterancy.png}
Passive

Steady Supply

The Obice crew fires extra shells when the unit is near bunkers.

Fires 2 additional shells.

Stats

Costs
time_seconds

55

manpower

400

fuel

40

popcap

14

Reinforce
cost

25

time

5

Hitpoints
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90
90
90
90
90
90

540

Image for /icons/races/common/symbols/hmg.png}
800

800

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Unlocks veteran ability. Unit is harder to hit; reduces barrage recharge times, and improves accuracy.
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
vet 3 starvet 3 starvet 3 star

XP: 7800

  • Increases weapon range, accuracy, and health

Loadout

obice_210_howitzer_dummy_ger1
obice 210 howitzer dummy ger

artillery medium - explosive weapon

Near

Medium

Far

Distance

0

200

400

Accuracy

1

1

1

Rounds per Minute

0.01

0.01

0.01

Penetration

1000

1000

1000

Scatter Area

0

942.5

1885

Suppression Per Second

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

240

Image for /icons/unit_status/bw2/range_boost.png}

Range

400

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

60°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

3s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

3s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

15

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

4

8

12

12

Damage

240

48

24

24

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

carcano_reserve_ger4
carcano reserve ger

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.25

1

1.5

Near

Medium

Far

Distance

7

25

35

Accuracy

0.755

0.73

0.695

Rounds per Minute

19.22

17.74

16.18

Penetration

1.5

1

1

Scatter Area

9.3

51.5

68.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.