vehicles
Sight Range
35
Detection
10
Max Range
0
Speed
7.2
Acceleration
3
Deceleration
4
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
16
light halftrack
frontal
12.5
side
9.5
rear
6
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
When stationary, heals nearby infantry that are out of combat.
Restores +3.2 health per second.
Automatically reinforces nearby infantry squads and team weapons when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Orders the crew to repair their own vehicle.
Support / Timed
25
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Deploys infantry to recrew an abandoned team weapon or emplacement.
50
Can repair nearby vehicles when out of combat and not moving.
Restores +5.5 health per second.
Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.
!Allows the crushing of !medium obstacles.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.
30
260
30
6
320
9
XP: 900
XP: 2700
XP: 5400
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
50
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
40
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.
30
1grenade - explosive weapon
Near
Medium
Far
Distance
20
40
150
Accuracy
0
0
0
Rounds per Minute
7.74
7.74
7.74
Penetration
60
60
60
Scatter Area
18.1
72.4
643.4
Suppression Per Second
0
0
0
Damage
35
Range
25 - 150
Traverse Speed
25
Arc
30°
Setup
2.5s
Teardown
2.5s
Suppression Radius
0
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.75
2
3
7
Damage
35
35
35
35
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Sniper
—
—
—
×0.8
Bunker
—
—
×5
×2.5