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Light transport vehicle that can tow heavy weapon, reinforce and heal nearby infantry squads. Can be damaged by small-arms.
vehicles
Sight Range
35
Speed
7.2
Acceleration
3
Deceleration
4
Max Range
35
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
12.5
side
9.5
rear
6
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
Automatically reinforces nearby infantry squads and team weapons when active.
Reduces reinforcement cost and time of nearby squads.
Speeds up reinforce time by 25% and reduces reinforce cost by 10%.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Orders the crew to repair their own vehicle.
Support / Timed
25
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Deploys infantry to recrew an abandoned team weapon.
50
Can repair nearby vehicles when out of combat and not moving.
Restores +5.5 health per second.
Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.
30
260
30
6
320
8
XP: 600
Unlocks veteran ability. Increases rotation rate and acceleration.
XP: 1800
Increases speed, sight, healing range, and rotation rate.
XP: 4200
Increases speed, acceleration, reinforce range, and health.
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.5
0.4
Rounds per minute (RPM)
477
336
238
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.