german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Image for /icons/races/german/vehicles/halftrack_medical_german.png}
Non-combatant / Support

Medical Half-track

Image for /icons/common/units/symbols/halftrack_sdkfz_251_ger.png}
Light transport vehicle that can tow heavy weapon, reinforce and heal nearby infantry squads. Can be damaged by small-arms.

Stats

halftrack_medical_ger
vehicles
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Sight Range
35
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Speed
7.2
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Acceleration
3
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Deceleration
4
Image for /icons/unit_status/bw2/artillery_radio_beacon.png}
Max Range
35
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Target Size
16
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
light halftrack
Vehicle Type
Frontal Armor
frontal
12.5
Frontal Armor
side
9.5
Frontal Armor
rear
6

Upgrades

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Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
Costs
munition
30

Abilities

Image for /icons/legacy/abilities/ability_common_heal.png}
Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
Image for /icons/races/common/abilities/recrew_weapon.png}
Support / Select target weapon

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon.
Costs
manpower
50
Image for /icons/common/orders/auto_reinforce_off.png}
Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.
Image for /icons/common/abilities/ability_reinforce.png}
Passive

Rapid Reinforcement

Reduces reinforcement cost and time of nearby squads.
Speeds up reinforce time by 25% and reduces reinforce cost by 10%.
Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
Costs
munition
25
Image for /icons/common/abilities/self_repair_4x4_truck_us.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.
Support / Timed
Costs
munition
25
Image for /icons/races/common/abilities/support_veterancy.png}
Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Image for /icons/common/abilities/ability_british_rapid_maneuvers.png}
Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Image for /icons/races/german/abilities/mechanized_mobile_repair_kits.png}
Passive

Repair Crews

Can repair nearby vehicles when out of combat and not moving.
Restores +5.5 health per second.
Image for /icons/legacy/abilities/ability_common_heal.png}
Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.

Stats

Costs
time_seconds
30
manpower
260
fuel
25
popcap
6
Hitpoints
Image for /icons/common/squad/squad.png}
320
320
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 600
Unlocks veteran ability. Increases rotation rate and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 1800
Increases speed, sight, healing range, and rotation rate.
vet 3 star
vet 3 star
vet 3 star
XP: 4200
Increases speed, acceleration, reinforce range, and health.

Loadout

1
mg42_halftrack_ger
mg42 halftrack ger
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.5
0.4
Rounds per minute (RPM)
477
336
238
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.