infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Target Size
1
Coastal Reserve Squads slowly replenish their squad for free when near bunkers.
Grants free reinforcement every 60 seconds. Recharge time only resets upon being granted reinforcement.
15s
Throws an OTO Mod. 42 grenade at the target vehicle. Deals less damage than other anti-tank grenades, but temporarily blinds vehicles.
Damages and temporarily disables vehicle weapons and sight for 5 seconds. Causes Engine Damage on vehicles that reach 50% health or below.
25
15
1
30s
Coastal Reserves are more effective when in cover or near bunkers.
+25% accuracy, +25% rate of fire.
Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
8
When fighting from garrisons, Coastal Reserves gain a Breda M30 Light Machine Gun which increases their firepower. Weapon is removed when the unit exits or garrison is destroyed.
Vet 1
19.5
240
6
23.2
3.3
480
9
XP: 800
XP: 2400
XP: 4800
Provides heavy cover.
6
Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.
3
Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.
20
50
Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.
35
175
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
10
30
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
4
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
9
Emplacement that act as a forward retreat point and reduces the damage taken by all units, Bunkers, emplacements, and defenses.
35
250
25
Long-range emplacement effective against all vehicles. Limited firing arc.
35
200
15
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
45
400
40
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
20
200
6rifle - small arms
Damage
12
Range
35m
Near
7m
Mid
25m
Far
35m
Core Stats
Accuracy
75.5%
73%
69.5%
Rounds per Minute
19.22
17.74
16.18
Penetration
1.5
1
1
Timing
Refire Time
2.865s
3.144s
3.5s
Reload Cycle
4.406s
4.57s
4.75s
Aim Time
0.375–0.875s
Magazine
6 shots
Arc
180°
Accuracy
Cooldown
Moving
×0.25
×1.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Throws an OTO Mod. 42 grenade at the target vehicle. Deals less damage than other anti-tank grenades, but temporarily blinds vehicles.
Damages and temporarily disables vehicle weapons and sight for 5 seconds. Causes Engine Damage on vehicles that reach 50% health or below.
25
15
1
30s
1grenade - explosive weapon
Damage
80
Range
21m
Near
0m
Mid
10.5m
Far
21m
Core Stats
Accuracy
1500%
1500%
1500%
Penetration
1000
1000
1000
Special Mechanics
Scatter Area
0
0
0
Deflection Damage
64
Wind-Up
0.75s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
When fighting from garrisons, Coastal Reserves gain a Breda M30 Light Machine Gun which increases their firepower. Weapon is removed when the unit exits or garrison is destroyed.
Vet 1
lmg - small arms
Damage
3.5
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
55%
45%
41%
Rounds per Minute
218.18
218.18
218.18
Penetration
2.5
2
1.75
Timing
Burst Duration
1.375s
1.375s
1.375s
Time Between Bursts
1.375s
1.375s
1.375s
Reload Cycle
1.375s
1.375s
1.375s
Aim Time
0.5–0.75s
Magazine
9 bursts
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6