german faction icon

Wehrmacht

A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.

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Anti-infantry / Standard

Coastal Reserves Squad

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Support infantry effective against infantry at long-range when in cover or fighting near bunkers. Can repair structures and build defenses. Can gain free reinforcements from Bunkers.

Stats

coastal_reserves_ger

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Passive

Reserve Pool

Coastal Reserve Squads slowly replenish their squad for free when near bunkers.

Grants free reinforcement every 40 seconds. Recharge time only resets upon being granted reinforcement.

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Offensive / Select target vehicle

OTO Mod. 42

Throws an OTO Mod. 42 grenade at the target vehicle. Deals less damage than other anti-tank grenades, but temporarily blinds vehicles.

Damages and temporarily disables vehicle weapons and sight for 5 seconds. Causes Engine Damage on vehicles that reach 50% health or below.

Costs
munition

25

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Passive

Defensive Infantry

Coastal Reserves are more effective when in cover or near bunkers.

+25% accuracy, +25% rate of fire.

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Support

Structure Repairs

Repairs the target building. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Stats

Costs
time_seconds

20

manpower

240

popcap

6

Reinforce
cost

20

time

3

Hitpoints
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80
80
80
80
80
80

480

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 2400

Increases accuracy and unit is harder to hit. Squad size increased by 1.

vet 3 starvet 3 starvet 3 star

XP: 4800

Increases accuracy, rate of fire, and health.

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.

Costs

Free

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Field support / Emplacement

Fighting Nest

Fighting position that can be garrisoned by infantry or heavy machine gun teams. Reverts to neutral control when ungarrisoned.

Costs
manpower

50

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Field support / Emplacement

Concrete Bunker

Emplacement that can be garrisoned by infantry and heavy machine guns for defensive bonuses.

Costs
manpower

175

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General purpose / Explosive

Schu-mine 42

Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.

Costs
munition

30

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Defensive structure

Reinforced Barbed Wire Fence

Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.

Costs

Free

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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Field support / Emplacement

Command Bunker

Emplacement that act as a forward retreat point and reduces the damage taken by all units, Bunkers, emplacements, and defenses.

Costs
manpower

250

fuel

25

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Anti-vehicle / Emplacement

Anti-tank Bunker

Long-range emplacement effective against all vehicles. Limited firing arc.

Costs
manpower

200

fuel

15

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Heavy Artillery / Emplacement

Obice da 210/22 Artillery Emplacement

Artillery emplacement extremely effective against stationary targets. Must barrage to attack.

Costs
manpower

400

fuel

40

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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Loadout

6
carcano_reserve_ger
carcano reserve ger

rifle - small arms

Moving Accuracy Multiplier

0.25

Moving Cooldown Multiplier

1.5

Near

Mid

Far

Accuracy

0.755

0.73

0.695

Rounds per minute (RPM)

20

18

17

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

9

51

69

Min.

Max.

Damage

12

12

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.