Image for /icons/races/german/vehicles/half-track_251_mortar_ger.png}
Image for /icons/common/units/symbols/halftrack_m3_75mm_us.png}

Mortar Half-track

Effective against stationary infantry, team weapons, and structures. • Long-range attack and barrage • Can fire smoke rounds to block vision.

german faction icon

Stats

halftrack_251_mortar_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

90

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

1

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

5.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

50

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

16

Vehicle Armor

light halftrack

Vehicle Type
Frontal Armor

frontal

12.5

Frontal Armor

side

9.5

Frontal Armor

rear

6

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.

Barrages have less accuracy at long-range.

Image for /icons/races/common/abilities/artillery_barrage_smoke.png}
Support / Select target position

Smoke Barrage

Fires smoke rounds at the target. Blocks vision in an area upon detonating.

Smoke blocks vision for a short period of time.

Image for /icons/common/abilities/focused_sight_on_marder_iii_ger.png}
Reduces incoming Damage and disables Movement when active.

Hull Down

Order the vehicle crew to hull down their vehicle.

Defensive

Image for /icons/races/german/abilities/raid_package.png}
Passive

Raid Package

Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Stats

Costs
time_seconds

45

manpower

280

fuel

40

popcap

5

Hitpoints
Image for /icons/common/squad/squad.png}
320

320

Upkeep per minute
manpower

8

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +25% acceleration and deceleration
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +25% weapon scatter accuracy
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +80 health
  • +25% rate of fire
  • +20% movement speed

Loadout

81mm_halftrack_mortar_ger1
81mm halftrack mortar ger

mortar - explosive weapon

Near

Medium

Far

Distance

20

40

90

Accuracy

0

0

0

Rounds per Minute

8.65

8.65

8.65

Penetration

20

20

20

Scatter Area

3.9

15.6

79.2

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

20

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 90

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

20°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.4s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0

0.5

4.5

4.5

Damage

30

25

20

20

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×2

×0.5

Emplacement

×2

×0.5

Ambient Building

×0.6

Vehicle

×0.5

Barbed Wire

×2.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Near

Medium

Far

Distance

20

40

150

Accuracy

0

0

0

Rounds per Minute

7.74

7.74

7.74

Penetration

60

60

60

Scatter Area

18.1

72.4

643.4

Suppression Per Second

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

35

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 150

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.5s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.5s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

0

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

2

3

7

Damage

35

35

35

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5