Image for /icons/races/german/vehicles/wirbelwind_german.png}
Image for /icons/races/german/symbols/wirblewind.png}

Wirbelwind Flakpanzer

Very effective against infantry. Can shootdown aircraft. • Decent health and armor. • Can Hulldown to increase defensive bonuses at the cost of mobility.

german faction icon

Stats

wirbelwind_recrewable_ger

vehicles

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Sight Range

35

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Detection

10

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Max Range

40

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Speed

5.75

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Acceleration

2.3

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Deceleration

3.5

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Rotation

45

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

100

Frontal Armor

side

75

Frontal Armor

rear

40

Upgrades

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Ambush Upgrade

Camouflage Netting

Equips camouflage netting. When stationary and not in combat, camouflaged vehicles cannot be seen by the enemy. Camouflaged units can be detected at close range.

Click to Upgrade

Costs
munition

30

Image for /icons/common/abilities/ability_german_hull_down_set.png}
Unlocks the Hulldown ability.

Hulldown

Upgrades the unit with entrenching equipment.

Defensive upgrade

Costs
munition

25

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

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Disables movement and weapons while active. Removes Engine Damage.

Emergency Engine Repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

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Gains increased damage when attacking from Camouflage.

Vehicle Camouflage

Vehicles will camouflage themselves when out of combat.

Passive

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Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/races/german/abilities/hull_down.png}
Defensive

Hull Down

Order the vehicle crew to hull down their vehicle.

Reduces incoming damage by -25%, +5 range and vision, +30% reload speed and disables movement when active. Vehicles with fixed main weapons gain +10 range and increases weapon arc radius by +15.

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Defensive

Disable Hull Down

Order vehicle to leave hull down.

Restores movement.

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Offensive / Timed

White Phosphorous Rounds

Load special white phosphorous rounds that suppresses infantry and reduces vehicle vision on hit.

Deals suppression damage. -75% vision range for 5 seconds on hit.

Costs
munition

30

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Grinding Advance

!Allows the crushing of !heavy obstacles.

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Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Stats

Costs
time_seconds

45

manpower

300

fuel

70

popcap

10

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Veteran ability
  • +20% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +20% burst length
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +80 health
  • +30% weapon accuracy
  • +5 range

Loadout

20mm_flakvierling_wirbelwind_ger1
20mm flakvierling wirbelwind ger

cannon burst - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

0.5

1

Near

Medium

Far

Distance

10

20

40

Accuracy

0.55

0.5

0.4255

Rounds per Minute

469.57

445.71

401.86

Penetration

16

14

12

Scatter Area

2.6

10.5

41.9

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Damage

5

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Range

40

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Traverse Speed

100

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

1

1.5

2

Damage

4.5

2.25

1.13

1.13

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.5

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.5

×0.5

Aircraft

×4

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

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Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Near

Medium

Far

Distance

20

40

150

Accuracy

0

0

0

Rounds per Minute

7.74

7.74

7.74

Penetration

60

60

60

Scatter Area

18.1

72.4

643.4

Suppression Per Second

0

0

0

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Damage

35

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Range

25 - 150

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Traverse Speed

25

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Arc

30°

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Setup

2.5s

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Teardown

2.5s

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Suppression Radius

0

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

2

3

7

Damage

35

35

35

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5