Image for /icons/races/german/vehicles/panzer_iv_cmd_german.png}
Image for /icons/races/afrika_corps/symbols/panzer_iv_command_ak.png}

Command Panzer IV Medium Tank

Effective against infantry or vehicles. • Increases armor and rate of fire of nearby vehicles. • Must switch ammo types to be effective against different targets.

german faction icon

Stats

panzer_iv_cmd_ger

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.5

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.5

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

44

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

20

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

170

Frontal Armor

side

105

Frontal Armor

rear

70

Upgrades

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
time

30

munition

30

Requires
Image for /icons/races/german/abilities/spotting_scopes.png}

Spotting Scopes

Abilities

Image for /icons/races/common/abilities/he_shells.png}
Offensive / Toggle

Armor-piercing Rounds Loaded

Load anti-infantry with a moderate blast radius or anti-vehicle rounds that can damage vehicles.

Toggle
Image for /icons/common/resources/resource_buildtime_extra.png}

6s

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/german/abilities/raid_package.png}

Raid Package

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/common/abilities/ability_german_combat_blitz.png}
Support / Timed

Supervised Advance

Nearby infantry and vehicles move faster and are harder to hit when active.

+20% speed and units are 20% harder to hit.

Costs
munition

30

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

20s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/units/icons/vehicle_german_panzer_iv_command_tank.png}
Passive

Armored Leadership

Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.

+20% rate of fire and +20% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.

Image for /icons/common/units/icons/vehicle_german_panzer_iv_command_tank.png}
Passive

Armored Leadership

Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.

+30% rate of fire and +30% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 3

Stats

Costs
time_seconds

45

manpower

380

fuel

80

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
720

720

Upkeep per minute
manpower

18

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +25% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +15% rate of fire
  • +20% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 10800

  • Aura bonus now impacts the Command Tank
  • +10% rate of fire and armor from aura bonuses

Loadout

75mm_panzer_iv_ap_ger1
75mm panzer iv ap ger

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

0m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

10.91

10.91

10.91

Penetration

90

85

75

Special Mechanics

Scatter Area

0

1.8×8

3.6×8

Scatter Offset

+1m

+1m

Timing

Refire Time

5.5s

5.5s

5.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.5

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

mg34_coaxial_panzer_iv_ger1
mg34 coaxial panzer iv ger

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

35%

30%

17.5%

Rounds per Minute

522.25

449.45

394.47

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

5.6×30

8.2×30

Timing

Burst Duration

2.75s

2.75s

2.75s

Time Between Bursts

1.25s

2.063s

2.875s

Reload Cycle

3.875s

4.125s

4.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

mg34_hull_panzer_iv_ger1
mg34 hull panzer iv ger

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

3

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

35%

30%

17.5%

Rounds per Minute

522.25

449.45

394.47

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

2×11.2

5.6×30

8.2×30

Timing

Burst Duration

2.75s

2.75s

2.75s

Time Between Bursts

1.25s

2.063s

2.875s

Reload Cycle

3.875s

4.125s

4.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/he_shells.png}
Offensive / Toggle

Armor-piercing Rounds Loaded

Load anti-infantry with a moderate blast radius or anti-vehicle rounds that can damage vehicles.

Toggle
Image for /icons/common/resources/resource_buildtime_extra.png}

6s

75mm_panzer_iv_stubby_ger1
75mm panzer iv stubby ger

cannon - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/range_boost.png}

Range

40m

Near

0m

Mid

20m

Far

40m

Core Stats

Accuracy

7.5%

4.75%

3.5%

Rounds per Minute

10.91

10.91

10.91

Penetration

65

55

50

Special Mechanics

Scatter Area

0

2.4×8

4.9×8

Timing

Refire Time

5.5s

5.5s

5.5s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

15

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

35

Accuracy

Scatter Angle

Scatter Distance

Moving

×0.5

×1.5

×1.5

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.3