vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5.5
Acceleration
2.5
Deceleration
4
Rotation
44
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
170
side
105
rear
70
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
30
Spotting Scopes
Load anti-infantry with a moderate blast radius or anti-vehicle rounds that can damage vehicles.
6s
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
120s
Raid Package
Unit will not engage unless given a manual attack order when active.
Nearby infantry and vehicles move faster and are harder to hit when active.
+20% speed and units are 20% harder to hit.
30
20s
60s
Vet 1
Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.
+20% rate of fire and +20% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.
Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.
+30% rate of fire and +30% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.
Vet 3
45
380
80
12
720
18
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Damage
100
Range
40m
Near
0m
Mid
20m
Far
40m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
10.91
10.91
10.91
Penetration
90
85
75
Special Mechanics
Scatter Area
0
1.8×8
3.6×8
Scatter Offset
—
+1m
+1m
Timing
Refire Time
5.5s
5.5s
5.5s
Aim Time
0.125s
Traverse Speed
35
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.5
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
30%
17.5%
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
1.25s
2.063s
2.875s
Reload Cycle
3.875s
4.125s
4.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
6°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1lmg - small arms
Damage
3
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
30%
17.5%
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Special Mechanics
Damage Distribution Area
2×11.2
5.6×30
8.2×30
Timing
Burst Duration
2.75s
2.75s
2.75s
Time Between Bursts
1.25s
2.063s
2.875s
Reload Cycle
3.875s
4.125s
4.375s
Aim Time
0.25s
Magazine
6 bursts
Traverse Speed
120
Arc
70°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Load anti-infantry with a moderate blast radius or anti-vehicle rounds that can damage vehicles.
6s
1cannon - ballistic weapon
Damage
100
Range
40m
Near
0m
Mid
20m
Far
40m
Core Stats
Accuracy
7.5%
4.75%
3.5%
Rounds per Minute
10.91
10.91
10.91
Penetration
65
55
50
Special Mechanics
Scatter Area
0
2.4×8
4.9×8
Timing
Refire Time
5.5s
5.5s
5.5s
Deflection Damage
15
Aim Time
0.125s
Traverse Speed
35
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.5
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.3