vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
5.5
Acceleration
2.5
Deceleration
4
Rotation
44
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
medium tank
frontal
170
side
105
rear
70
Upgrades the unit with a spotting scope.
Increases vision by +10 when stationary.
30
Load anti-infantry with a moderate blast radius or anti-vehicle rounds that can damage vehicles.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Unit will not engage unless given a manual attack order when active.
Nearby infantry and vehicles move faster and are harder to hit when active.
+20% speed and units are 20% harder to hit.
30
Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.
+20% rate of fire and +20% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.
Increases the rate of fire and armor of nearby vehicles. Rate of fire bonus increases when a friendly vehicle is destroyed in the aura.
+30% rate of fire and +30% armor. +15% additional rate fire bonus when friendly vehicle is destroyed for 10 seconds.
45
380
80
12
720
18
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
0
20
40
Accuracy
0.075
0.0475
0.035
Rounds per Minute
10.91
10.91
10.91
Penetration
90
85
75
Scatter Area
0
14.7
28.6
Damage
100
Range
40
Traverse Speed
35
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.1
0.2
0.25
0.5
Damage
100
15
5
5
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.3
0.175
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
6°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.3
0.175
Rounds per Minute
522.25
449.45
394.47
Penetration
1
1
1
Scatter Area
22.4
167.6
246.1
Damage
3
Range
35
Traverse Speed
120
Arc
70°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.