Image for /icons/races/german/infantry/sniper_ger.png}
Image for /icons/races/common/symbols/sniper.png}

Sniper

Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member. • Fires faster at units outside of cover.

german faction icon

Stats

sniper_ger

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

42.5

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Abilities

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

Image for /icons/common/abilities/ability_german_aimed_shot.png}
Offensive / Select target infantry

Pinning Shot

Fires a single shot at the target squad that can instantly pin the target, but causes no damage.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

2 - 50

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 2

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.

+50% rate of fire when firing from camouflage for 5 second.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 3

Image for /icons/races/german/abilities/no_quarter.png}
Offensive / Passive

No Quarter

Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.

Costs
munition

70

Requires
Image for /icons/races/german/battlegroups/terror_ger_icon_mipped.png}

Terror Battlegroup

Image for /icons/races/german/abilities/no_quarter.png}

No Quarter

Image for /icons/races/german/abilities/interrogate.png}
Support / Select enemy casualty

Interrogate

Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.

While interrogating the squad takes +50% increased damage and is +100% easier to hit.

Range
Image for /icons/unit_status/bw2/range_boost.png}

1

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

3s

Requires
Image for /icons/races/german/battlegroups/terror_ger_icon_mipped.png}

Terror Battlegroup

Image for /icons/races/german/abilities/interrogate.png}

Interrogate

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

18

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/common/abilities/ability_german_panzerfaust.png}

Panzerfaust Rollout

Stats

Costs
time_seconds

30

manpower

320

popcap

8

Reinforce
cost

160

time

30

Hitpoints
Image for /icons/common/squad/squad.png}
100

100

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +50% camouflage duration when leaving cover
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +10 vision range
  • +50% rate of fire when attacking from camouflage

Loadout

g43_sniper_ger1
g43 sniper ger

sniper - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

110

Image for /icons/unit_status/bw2/range_boost.png}

Range

50m

Near

0m

Mid

25m

Far

50m

Core Stats

Accuracy

200%

200%

200%

Rounds per Minute

7.05

7.05

7.05

Penetration

1

1

1

Timing

Refire Time

8.75s

8.75s

8.75s

Reload Cycle

6.375s

6.375s

6.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.625s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

10 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Aim Time

Light Cover

Light Cover

×1

×1

×1.5

Heavy Cover

Heavy Cover

×1

×1

×2

Garrison

Garrison

×1

×1

×2

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Vehicle

×0

Building

×0

Emplacement

×0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/common/abilities/ability_german_aimed_shot.png}
Offensive / Select target infantry

Pinning Shot

Fires a single shot at the target squad that can instantly pin the target, but causes no damage.

Costs
munition

35

Range
Image for /icons/unit_status/bw2/range_boost.png}

2 - 50

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

g43_sniper_pinning_shot_ger1
g43 sniper pinning shot ger

sniper - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

Image for /icons/unit_status/bw2/range_boost.png}

Range

50m

Near

0m

Mid

25m

Far

50m

Core Stats

Accuracy

200%

200%

200%

Penetration

1.5

1

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.75s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

Image for /icons/unit_status/bw2/suppression.png}

Suppression

1500

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

3

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Vehicle

×0

Building

×0

Emplacement

×0

Image for /icons/races/german/abilities/panzerfaust.png}
Offensive / Select target vehicle

Panzerfaust

Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

18

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Requires
Image for /icons/common/abilities/ability_german_panzerfaust.png}

Panzerfaust Rollout

panzerfaust_grenadier_ger1
panzerfaust grenadier ger

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

28m

Near

0m

Mid

14m

Far

28m

Core Stats

Accuracy

1100%

1100%

1100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

2.1×20

3.9×20

Scatter Offset

+2m

+2m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25

panzerfaust_grenadier_veteran_3_ger1
panzerfaust grenadier veteran 3 ger

bazooka - ballistic weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

33m

Near

0m

Mid

16.5m

Far

33m

Core Stats

Accuracy

1100%

1100%

1100%

Penetration

1000

1000

1000

Special Mechanics

Scatter Area

0

2.4×20

4.6×20

Scatter Offset

+2m

+2m

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.4

×0.25