infantry
Sight Range
42.5
Detection
10
Max Range
50
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1.33
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
Fires a single shot at the target squad that can instantly pin the target, but causes no damage.
35
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.
+50% rate of fire when firing from camouflage for 5 second.
Infantry within range 25 of suppressed or pinned enemy units gain +25% accuracy.
70
Interrogate enemy casualties, revealing the location of enemy forces within range 90 of the casualty for 15 seconds. The casualty is killed when the interrogation is finished and the squad receives 175 experience.
While interrogating the squad takes +50% increased damage and is +100% easier to hit.
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
30
320
8
160
30
100
14
XP: 1200
XP: 3600
XP: 7200
1sniper - small arms
Near
Medium
Far
Distance
0
25
50
Accuracy
2
2
2
Rounds per Minute
7.05
7.05
7.05
Penetration
1
1
1
Scatter Area
0
193.7
324.6
Damage
110
Range
50
Traverse Speed
15
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Vehicle
—
—
—
×0
Building
—
—
—
×0
Emplacement
—
—
—
×0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires an anti-vehicle Panzerfaust at the target that can damage vehicles and cause critical damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
30
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
14
28
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
41.9
78.5
Damage
120
Range
28
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1bazooka - ballistic weapon
Near
Medium
Far
Distance
0
16.5
33
Accuracy
11
11
11
Rounds per Minute
28.24
28.24
28.24
Penetration
1000
1000
1000
Scatter Area
0
48.4
91.6
Damage
120
Range
33
Traverse Speed
90
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25