Image for /icons/races/german/team_weapons/nebelwerfer_150mm_ger.png}
Image for /icons/common/units/symbols/rocket_nebelwerfer_41_150mm_ger.png}

Nebelwerfer 42 Rocket Launcher Team

Effective against structures, team weapons, and stationary infantry. • Must use barrage ability to attack. • Barrages deal burn damage in a wide area. • Can be towed.

german faction icon

Stats

nebelwerfer_150mm_ger

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

160

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/common/abilities/tow_item.png}
Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/races/german/abilities/nebelwerfer_flame_barrage.png}
Offensive / Select target position

Incendiary Rocket Barrage

Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

60 - 160

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

70s

Image for /icons/common/abilities/anti_mine_sherman_us.png}

Cover Training

Unit has improved survivability in Open and Light cover.

Passive

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/upgrades/field_commander_defensive_ger.png}

Fortifications Field Marshal

Image for /icons/races/german/abilities/nebelwerfer_he_barrage.png}
Offensive / Select target position

High-explosive Rocket Barrage

Fires high-explosive rockets into the target area that are effective against stationary targets. Wide blast radius.

Barrages have less accuracy at long-range.

Costs
munition

40

Range
Image for /icons/unit_status/bw2/range_boost.png}

60 - 160

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

50s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/german/abilities/siege_specialists_ger.png}
Passive

Siege Specialists

Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/races/german/abilities/siege_specialists_ger.png}

Siege Specialists

Image for /icons/races/german/battlegroups/siege_breaker_ger_icon_mipped.png}

siegebreakers ger

Stats

Costs
time_seconds

45

manpower

360

popcap

9

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
440

440

Upkeep per minute
manpower

9

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1300

  • Veteran ability
  • +15 ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 3900

  • +20% rate of fire
  • +20% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 7800

  • +20% damage reduction
  • +20% ability range
  • +20% weapon scatter accuracy

Loadout

150mm_dummy_nebelwerfer_ger1
150mm dummy nebelwerfer ger

nebelwerfer - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

0

Image for /icons/unit_status/bw2/range_boost.png}

Range

60 - 160m

Near

60m

Mid

50m

Far

160m

Core Stats

Accuracy

75%

50%

25%

Rounds per Minute

0.01

0.01

0.01

Penetration

35

35

35

Timing

Refire Time

10001.188s

10001.188s

10001.188s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

9999.375s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.4s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

1.9s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

mp40_crew_ger2
mp40 crew ger

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

15m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

225.14

71.06

27.94

Penetration

1

0.9

0.85

Special Mechanics

Damage Distribution Area

2×11.2

4.3×24

8.2×30

Timing

Burst Duration

1.5s

0.594s

0.375s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/nebelwerfer_flame_barrage.png}
Offensive / Select target position

Incendiary Rocket Barrage

Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

60 - 160

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

70s

150mm_nebelwerfer_ger1
150mm nebelwerfer ger

nebelwerfer - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

80

Image for /icons/unit_status/bw2/range_boost.png}

Range

60 - 160m

Near

60m

Mid

50m

Far

160m

Core Stats

Scatter Area

12.6×20

10.5×20

33.5×20

Rounds per Minute

26.67

26.67

26.67

Penetration

35

35

35

Timing

Refire Time

2.25s

2.25s

2.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5–0.625s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.4s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

1.9s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Artillery Emplacement

×0.67

Vehicle

×4

×1.5

Image for /icons/races/german/abilities/nebelwerfer_he_barrage.png}
Offensive / Select target position

High-explosive Rocket Barrage

Fires high-explosive rockets into the target area that are effective against stationary targets. Wide blast radius.

Barrages have less accuracy at long-range.

Costs
munition

40

Range
Image for /icons/unit_status/bw2/range_boost.png}

60 - 160

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

50s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

150mm_nebelwerfer_he_ger1
150mm nebelwerfer he ger

nebelwerfer - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

100

Image for /icons/unit_status/bw2/range_boost.png}

Range

60 - 160m

Near

60m

Mid

50m

Far

160m

Core Stats

Scatter Area

10.5×20

8.7×20

27.9×20

Rounds per Minute

28.24

28.24

28.24

Penetration

125

125

125

Timing

Refire Time

2.125s

2.125s

2.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5–0.625s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

90

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.4s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

1.9s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Artillery Emplacement

×0.67

Vehicle

×4

×1.5