team_weapons
Sight Range
35
Detection
10
Max Range
160
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Barrages have less accuracy at long-range.
60 - 160
6
70s
Unit has improved survivability in Open and Light cover.
Passive
Vet 1
Fortifications Field Marshal
Fires high-explosive rockets into the target area that are effective against stationary targets. Wide blast radius.
Barrages have less accuracy at long-range.
40
60 - 160
6
50s
Vet 1
Unit gains +15% weapon and ability barrage range after remaining stationary for 10 seconds. Increases experience rate gain by +25%.
10s
60s
Siege Specialists
siegebreakers ger
45
360
9
28
5
320
440
9
XP: 1300
XP: 3900
XP: 7800
1nebelwerfer - explosive weapon
Damage
0
Range
60 - 160m
Near
60m
Mid
50m
Far
160m
Core Stats
Accuracy
75%
50%
25%
Rounds per Minute
0.01
0.01
0.01
Penetration
35
35
35
Timing
Refire Time
10001.188s
10001.188s
10001.188s
Pre-Fire Time
9999.375s
Traverse Speed
90
Setup
2.4s
Teardown
1.9s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
2smg - small arms
Damage
2
Range
35m
Near
7m
Mid
15m
Far
35m
Core Stats
Accuracy
42%
25%
10%
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Special Mechanics
Damage Distribution Area
2×11.2
4.3×24
8.2×30
Timing
Burst Duration
1.5s
0.594s
0.375s
Time Between Bursts
1.347s
2.633s
3.938s
Reload Cycle
3.277s
3.752s
3.839s
Aim Time
0.25–0.375s
Magazine
5 - 6 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Barrages have less accuracy at long-range.
60 - 160
6
70s
1nebelwerfer - explosive weapon
Damage
80
Range
60 - 160m
Near
60m
Mid
50m
Far
160m
Core Stats
Scatter Area
12.6×20
10.5×20
33.5×20
Rounds per Minute
26.67
26.67
26.67
Penetration
35
35
35
Timing
Refire Time
2.25s
2.25s
2.25s
Pre-Fire Time
0.5–0.625s
Traverse Speed
90
Setup
2.4s
Teardown
1.9s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Artillery Emplacement
—
—
—
×0.67
Vehicle
—
—
×4
×1.5
Fires high-explosive rockets into the target area that are effective against stationary targets. Wide blast radius.
Barrages have less accuracy at long-range.
40
60 - 160
6
50s
Vet 1
1nebelwerfer - explosive weapon
Damage
100
Range
60 - 160m
Near
60m
Mid
50m
Far
160m
Core Stats
Scatter Area
10.5×20
8.7×20
27.9×20
Rounds per Minute
28.24
28.24
28.24
Penetration
125
125
125
Timing
Refire Time
2.125s
2.125s
2.125s
Pre-Fire Time
0.5–0.625s
Traverse Speed
90
Setup
2.4s
Teardown
1.9s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Artillery Emplacement
—
—
—
×0.67
Vehicle
—
—
×4
×1.5