Image for /icons/races/german/vehicles/wespe_german.png}
Image for /icons/races/german/symbols/wespe_spg.png}

Wespe Self-propelled Artillery

Mobile artillery unit effective against stationary targets. • Must use barrage ability to attack. • Low health and armor.

german faction icon

Stats

wespe_ger

vehicles

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Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

180

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.4

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

3.5

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

40

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

23

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

50

Frontal Armor

side

37.5

Frontal Armor

rear

25

Upgrades

Image for /icons/races/german/abilities/spotting_scopes.png}
Support upgrade

Spotting Scopes

Upgrades the unit with a spotting scope.

Increases vision by +10 when stationary.

Costs
munition

30

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Wide blast radius. Very effective against stationary targets.

Barrages have less accuracy at long-range.

Image for /icons/common/abilities/ability_concentrated_barrage.png}
Causes Area of Effect damage. Has low scatter.

Focused High-explosive Barrage

Fires an indirect barrage of shells at the target.

Offensive / Select target position

Image for /icons/common/abilities/ability_american_supercharged_rounds.png}
Causes Area of Effect damage. Scatter increases at long-range.

High-explosive Barrage

Fires an indirect barrage of shells at the target.

Offensive / Select target position

Image for /icons/common/abilities/barrage_m1_81mm_mortar_us.png}
Causes Area of Effect damage. Scatter increases at long-range.

Scattered High-explosive Barrage

Fires rounds at the target location. Wide blast radius. Very effective against stationary targets.

Offensive / Select target position

Image for /icons/races/german/abilities/tracking_barrage.png}
Offensive / Select target

Tracking Barrage

Fires 3 shells at the target unit's position. Unit will track the target even if it moves until it loses vision or the barrage is complete. Effective versus ground targets. Moderate blast radius.

Costs
munition

50

Image for /icons/races/german/abilities/tracking_barrage.png}
Offensive / Select target

Tracking Barrage

Fires 5 shells at the target unit's position. Unit will track the target even if it moves until it loses vision or the barrage is complete. Effective versus ground targets. Moderate blast radius.

Costs
munition

50

Image for /icons/races/common/abilities/self_repair.png}
Disables Movement and Weapons while active.

Self-repair

Orders the crew to repair their own vehicle.

Support / Timed

Costs
munition

25

Image for /icons/common/abilities/ability_m2_smoke_pot.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When this unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

Image for /icons/races/german/abilities/siegebreaker.png}
Defensive / Passive

Siege Breaker

When the unit enters combat and takes damage, damage taken from the front is reduced by 33% for 10 seconds.

Stats

Costs
time_seconds

50

manpower

320

fuel

75

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
160

160

Upkeep per minute
manpower

18

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Veteran ability
  • +15% ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +20% ability recharge speed
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +20 ability range
  • +20% weapon scatter accuracy
  • +2 additional shell during Tracking Barrage

Loadout

105mm_wespe_dummy_ger1
105mm wespe dummy ger

cannon - explosive weapon

Near

Medium

Far

Distance

40

80

180

Accuracy

1

1

1

Rounds per Minute

0.01

0.01

0.01

Penetration

1000

1000

1000

Scatter Area

81

323.9

1108.4

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

35 - 180

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

3

6

6

Damage

160

80

24

24

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/german/abilities/tracking_barrage.png}
Offensive / Select target

Tracking Barrage

Fires 3 shells at the target unit's position. Unit will track the target even if it moves until it loses vision or the barrage is complete. Effective versus ground targets. Moderate blast radius.

Costs
munition

50

Cast range: 35 - 120
105mm_wespe_tracking_barrage_ger1
105mm wespe tracking barrage ger

artillery medium - explosive weapon

Near

Medium

Far

Distance

30

80

180

Accuracy

1

1

1

Rounds per Minute

12

12

12

Penetration

300

300

300

Scatter Area

24.2

136.7

304.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/range_boost.png}

Range

30 - 180

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

1.5

6

8

Damage

160

80

32

32

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Image for /icons/races/german/abilities/tracking_barrage.png}
Offensive / Select target

Tracking Barrage

Fires 5 shells at the target unit's position. Unit will track the target even if it moves until it loses vision or the barrage is complete. Effective versus ground targets. Moderate blast radius.

Costs
munition

50

Cast range: 35 - 120
105mm_wespe_tracking_barrage_ger1
105mm wespe tracking barrage ger

artillery medium - explosive weapon

Near

Medium

Far

Distance

30

80

180

Accuracy

1

1

1

Rounds per Minute

12

12

12

Penetration

300

300

300

Scatter Area

24.2

136.7

304.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/range_boost.png}

Range

30 - 180

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

1.5

6

8

Damage

160

80

32

32

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Image for /icons/races/german/abilities/s_mine_launcher_grinding_advance.png}
Offensive

S-mine Launchers

Immediately launches and detonates explosives in an area around the vehicle. Deals suppresses and damages nearby infantry.

Costs
munition

30

s_mine_launcher_elite_forces_ak1
s mine launcher elite forces ak

grenade - explosive weapon

Near

Medium

Far

Distance

20

40

150

Accuracy

0

0

0

Rounds per Minute

7.74

7.74

7.74

Penetration

60

60

60

Scatter Area

18.1

72.4

643.4

Suppression Per Second

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

35

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 150

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

30°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

2.5s

Image for /icons/unit_status/bw2/retreat.png}

Teardown

2.5s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

0

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.75

2

3

7

Damage

35

35

35

35

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Sniper

×0.8

Bunker

×5

×2.5