team_weapons
Sight Range
35
Detection
10
Max Range
45
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the crew to load white phosphorous rounds, improving weapon performance and slows down vehicles on hit by 25% that lasts for 2 seconds. Effects refresh on hit.
+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.
30
45s
60s
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
6.5s
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Machine Gun Camouflage
Unit will not engage unless given a manual attack order when active.
20
240
7
28
5
320
180
7
XP: 700
XP: 2100
XP: 4200
1hmg - small arms
Damage
4
Range
45m
Near
10m
Mid
25m
Far
45m
Core Stats
Accuracy
70.2%
50.6%
28.3%
Rounds per Minute
890.43
740.57
630.12
Penetration
1.3
1.2
1.1
Special Mechanics
Suppression Per Second
17.07
14.19
12.08
Damage Distribution Area
2.3×16
5.7×40
8.5×40
Incremental Target Radius
6
8
10
Timing
Burst Duration
6.375s
5.375s
4.25s
Time Between Bursts
1.25s
2.75s
3.375s
Reload Cycle
5.25s
5.25s
5.25s
Aim Time
0.125s
Magazine
4 bursts
Traverse Speed
50
Arc
110°
Setup
3.5s
Teardown
3.16s
Suppression Radius
17.5
Inc. Accuracy
×1.17
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
3smg - small arms
Damage
2
Range
35m
Near
7m
Mid
15m
Far
35m
Core Stats
Accuracy
42%
25%
10%
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Special Mechanics
Damage Distribution Area
2×11.2
4.3×24
8.2×30
Timing
Burst Duration
1.5s
0.594s
0.375s
Time Between Bursts
1.347s
2.633s
3.938s
Reload Cycle
3.277s
3.752s
3.839s
Aim Time
0.25–0.375s
Magazine
5 - 6 bursts
Arc
120°
Moving Accuracy
×0.85
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Orders the crew to load white phosphorous rounds, improving weapon performance and slows down vehicles on hit by 25% that lasts for 2 seconds. Effects refresh on hit.
+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.
30
45s
60s
1hmg - small arms
Damage
4
Range
45m
Near
10m
Mid
25m
Far
45m
Core Stats
Accuracy
70.2%
50.6%
28.3%
Rounds per Minute
926.23
758.63
642.52
Penetration
5
5
5
Special Mechanics
Suppression Per Second
17.75
14.54
12.31
Damage Distribution Area
2.3×16
5.7×40
8.5×40
Incremental Target Radius
6
8
10
Timing
Burst Duration
6.375s
5.375s
4.25s
Time Between Bursts
1.25s
2.75s
3.375s
Reload Cycle
5.25s
5.25s
5.25s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
50
Arc
110°
Setup
3.5s
Teardown
3.16s
Suppression Radius
17.5
Inc. Accuracy
×1.17
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.75
×1
Heavy Cover
×0.75
×0.75
Garrison
×0.8
×0.75