team_weapons
Sight Range
35
Detection
10
Max Range
45
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
35
Orders the crew to load white phosphorous rounds, improving weapon performance and slows down vehicles on hit by 25% that lasts for 2 seconds. Effects refresh on hit.
+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.
30
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Unit will not engage unless given a manual attack order when active.
20
240
7
28
5
320
180
7
XP: 700
XP: 2100
XP: 4200
1hmg - small arms
Near
Medium
Far
Distance
10
25
45
Accuracy
0.702
0.506
0.283
Rounds per Minute
890.43
740.57
630.12
Penetration
1.3
1.2
1.1
Scatter Area
36.6
229
340.7
Suppression Per Second
17.07
14.19
12.08
Incremental Target Radius
6
8
10
Damage
4
Range
45
Traverse Speed
50
Arc
110°
Setup
3.5s
Teardown
3.16s
Suppression Radius
17.5
Inc. Accuracy
x1.17
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
3smg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.85
1
1
Near
Medium
Far
Distance
7
15
35
Accuracy
0.42
0.25
0.1
Rounds per Minute
225.14
71.06
27.94
Penetration
1
0.9
0.85
Scatter Area
22.4
103
246.1
Damage
2
Range
35
Arc
120°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.