Image for /icons/races/german/team_weapons/hmg_mg42_ger.png}
Image for /icons/races/common/symbols/hmg.png}

MG 42 Machine Gun Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack • Deals high suppression damage

german faction icon

Stats

hmg_mg42_ger

team_weapons

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Upgrades

Image for /icons/races/afrika_corps/abilities/medical_supplements.png}
Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
time

30

munition

35

Requires
Image for /icons/races/afrika_corps/abilities/medical_supplements.png}

Medical Supplements

Image for /icons/races/afrika_corps/battlegroups/elite_forces_ak_icon_mipped.png}

Elite Forces Battlegroup

Abilities

Image for /icons/races/common/abilities/ap_rounds.png}
Offensive / Timed

White Phosphorus Rounds

Orders the crew to load white phosphorous rounds, improving weapon performance and slows down vehicles on hit by 25% that lasts for 2 seconds. Effects refresh on hit.

+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.

Costs
munition

30

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

45s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Image for /icons/legacy/abilities/global_force_reload.png}
Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

6.5s

Image for /icons/races/german/abilities/ambush_camouflage.png}
Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Requires
Image for /icons/races/german/abilities/ambush_camouflage.png}

Machine Gun Camouflage

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

20

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Veteran ability
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +15 health
  • +40% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +20% damage reduction
  • +20% additional rounds per burst
  • +20% rate of fire

Loadout

mg42_hmg_ger1
mg42 hmg ger

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

25m

Far

45m

Core Stats

Accuracy

70.2%

50.6%

28.3%

Rounds per Minute

890.43

740.57

630.12

Penetration

1.3

1.2

1.1

Special Mechanics

Suppression Per Second

17.07

14.19

12.08

Damage Distribution Area

2.3×16

5.7×40

8.5×40

Incremental Target Radius

6

8

10

Timing

Burst Duration

6.375s

5.375s

4.25s

Time Between Bursts

1.25s

2.75s

3.375s

Reload Cycle

5.25s

5.25s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

4 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

110°

Image for /icons/unit_status/bw2/deploying.png}

Setup

3.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

3.16s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

17.5

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.17

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

mp40_crew_ger3
mp40 crew ger

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

15m

Far

35m

Core Stats

Accuracy

42%

25%

10%

Rounds per Minute

225.14

71.06

27.94

Penetration

1

0.9

0.85

Special Mechanics

Damage Distribution Area

2×11.2

4.3×24

8.2×30

Timing

Burst Duration

1.5s

0.594s

0.375s

Time Between Bursts

1.347s

2.633s

3.938s

Reload Cycle

3.277s

3.752s

3.839s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 - 6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/ap_rounds.png}
Offensive / Timed

White Phosphorus Rounds

Orders the crew to load white phosphorous rounds, improving weapon performance and slows down vehicles on hit by 25% that lasts for 2 seconds. Effects refresh on hit.

+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.

Costs
munition

30

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

45s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

mg42_wp_hmg_ger1
mg42 wp hmg ger

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

45m

Near

10m

Mid

25m

Far

45m

Core Stats

Accuracy

70.2%

50.6%

28.3%

Rounds per Minute

926.23

758.63

642.52

Penetration

5

5

5

Special Mechanics

Suppression Per Second

17.75

14.54

12.31

Damage Distribution Area

2.3×16

5.7×40

8.5×40

Incremental Target Radius

6

8

10

Timing

Burst Duration

6.375s

5.375s

4.25s

Time Between Bursts

1.25s

2.75s

3.375s

Reload Cycle

5.25s

5.25s

5.25s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

110°

Image for /icons/unit_status/bw2/deploying.png}

Setup

3.5s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

3.16s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

17.5

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.17

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.75

×1

Heavy Cover

Heavy Cover

×0.75

×0.75

Garrison

Garrison

×0.8

×0.75