Image for /icons/races/german/team_weapons/hmg_mg42_ger.png}
Image for /icons/races/common/symbols/hmg.png}

MG 42 Machine Gun Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack • Deals high suppression damage

german faction icon

Stats

hmg_mg42_ger

team_weapons

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Sight Range

35

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

45

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Speed

3.6

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Armor

1

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Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

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Target Size

1.33

Upgrades

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Passive upgrade

Medical Supplements

Enables the squad to slowly heal when out of combat.

Restores +3.2 health per second.

Costs
munition

35

Abilities

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Offensive / Timed

White Phosphorus Rounds

Orders the crew to load white phosphorous rounds, improving weapon performance and slows down vehicles on hit by 25% that lasts for 2 seconds. Effects refresh on hit.

+425% weapon penetration. +25% accuracy and +25% damage against units in garrisons, or light and heavy cover.

Costs
munition

30

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

Image for /icons/races/german/abilities/ambush_camouflage.png}
Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

20

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 700

  • Veteran ability
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 2100

  • +15 health
  • +40% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 4200

  • +20% damage reduction
  • +20% additional rounds per burst
  • +20% rate of fire

Loadout

mg42_hmg_ger1
mg42 hmg ger

hmg - small arms

Near

Medium

Far

Distance

10

25

45

Accuracy

0.702

0.506

0.283

Rounds per Minute

890.43

740.57

630.12

Penetration

1.3

1.2

1.1

Scatter Area

36.6

229

340.7

Suppression Per Second

17.07

14.19

12.08

Incremental Target Radius

6

8

10

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

45

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

50

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

110°

Image for /icons/unit_status/bw2/lockdown.png}

Setup

3.5s

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Teardown

3.16s

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

17.5

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Inc. Accuracy

x1.17

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

mp40_crew_ger3
mp40 crew ger

smg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.85

1

1

Near

Medium

Far

Distance

7

15

35

Accuracy

0.42

0.25

0.1

Rounds per Minute

225.14

71.06

27.94

Penetration

1

0.9

0.85

Scatter Area

22.4

103

246.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.