vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.9
Acceleration
5
Deceleration
6
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
50
side
37.5
rear
25
Unlocks the Recon Mode toggle ability, allowing the unit to disable its weapon for greatly increased vision range when activated.
50
Temporarily boosts speed, acceleration, and makes the vehicle harder to hit when moving.
Enables the vehicle to reveal enemy vehicles in the fog of war.
Reveals enemy vehicles up to range 75 for 45 seconds.
Temporarily boosts speed, acceleration, and makes the vehicle harder to hit when moving.
+35% speed, +50% acceleration. Unit is 25% harder to hit when moving.
35
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
Fires at smoke shell at the target position that blocks vision for 20 seconds.
Ability remains active even if the unit moves as as long as the target remains in range.
Disables the main weapons of the unit in exchange for increasing the unit's vision range.
+25 vision range.
45
270
60
9
480
14
XP: 1100
XP: 3300
XP: 6600
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
25
40
Accuracy
0.1
0.05
0.04
Rounds per Minute
12.63
12.63
12.63
Penetration
140
110
80
Scatter Area
14.2
39.6
61.5
Damage
120
Range
40
Traverse Speed
45
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
2
3
4
1.5
Damage
12
9
6
12
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.15
0.1
Rounds per Minute
264.42
224.81
190.29
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.35
0.15
0.1
Rounds per Minute
278.22
257.39
226.72
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Arc
70°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires at smoke shell at the target position that blocks vision for 20 seconds.
Ability remains active even if the unit moves as as long as the target remains in range.
1smoke - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
10
20
45
Accuracy
0.075
0.045
0.025
Rounds per Minute
15.48
15.48
15.48
Penetration
0
0
0
Scatter Area
0
0
0
Damage
0
Range
45
Traverse Speed
80
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1
2
3
3
Damage
0
0
0
0
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25