vehicles
Sight Range
35
Detection
10
Max Range
40
Speed
6.9
Acceleration
5
Deceleration
6
Rotation
60
Capture Multiplier
0
Decapture Multiplier
0
Target Size
18
light tank
frontal
50
side
37.5
rear
25
Unlocks the Recon Mode toggle ability, allowing the unit to disable its weapon for greatly increased vision range when activated.
30
50
Temporarily boosts speed, acceleration, and makes the vehicle harder to hit when moving.
Vet 1
Enables the vehicle to reveal enemy vehicles in the fog of war.
Reveals enemy vehicles up to range 75 for 45 seconds.
45s
180s
Veterancy 1 B
Vet 1
Temporarily boosts speed, acceleration, and makes the vehicle harder to hit when moving.
+35% speed, +50% acceleration. Unit is 25% harder to hit when moving.
35
10s
30s
Vet 1
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Armored Coordination
Crew will repair vehicle criticals when out of combat and stationary.
180s
c armoured rudimentary repairs passive us
Unit will not engage unless given a manual attack order when active.
Fires at smoke shell at the target position that blocks vision for 20 seconds.
Ability remains active even if the unit moves as as long as the target remains in range.
40
1
120s
Disables the main weapons of the unit in exchange for increasing the unit's vision range.
+25 vision range.
15s
Recon Mode
45
270
60
9
480
13.5
XP: 1100
XP: 3300
XP: 6600
1cannon - ballistic weapon
Damage
120
Range
40m
Near
10m
Mid
25m
Far
40m
Core Stats
Accuracy
10%
5%
4%
Rounds per Minute
12.63
12.63
12.63
Penetration
140
110
80
Special Mechanics
Scatter Area
1.4×10
3.3×12
5.1×12
Scatter Offset
+1.7m
+2m
+2m
Timing
Refire Time
4.75s
4.75s
4.75s
Aim Time
0.125s
Traverse Speed
45
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.25
×1.25
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
1hmg - small arms
Damage
4
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
15%
10%
Rounds per Minute
264.42
224.81
190.29
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
5.25s
5.25s
5.25s
Time Between Bursts
2.5s
4.25s
6.375s
Reload Cycle
6.375s
6.5s
6.625s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
120
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
1lmg - small arms
Damage
4
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
35%
15%
10%
Rounds per Minute
278.22
257.39
226.72
Penetration
1
1
1
Special Mechanics
Incremental Target Radius
6
10
15
Timing
Burst Duration
5.25s
5.25s
5.25s
Time Between Bursts
2s
2.75s
4.125s
Reload Cycle
6.375s
6.5s
6.625s
Aim Time
0.125s
Magazine
6 bursts
Traverse Speed
120
Arc
70°
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.