american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Non-combatant / Support

M31 Recovery Vehicle

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Support vehicle that can repair, restore and salvage vehicles. Has increased repair speed.

Stats

recovery_vehicle_us
vehicles
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Sight Range
35
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Speed
6
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Acceleration
3
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Deceleration
5
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Max Range
0
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Target Size
14
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
medium tank
Vehicle Type
Frontal Armor
frontal
60
Frontal Armor
side
45
Frontal Armor
rear
30

Abilities

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +16 health per second.
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Support / Select target vehicle

Salvage Wrecked Vehicle

Salvages the vehicle wreck, returning resources upon completion.
Can provide Fuel.
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Support / Select target vehicle

Restore Wrecked Vehicle

Restores a wrecked vehicle into a functional but damaged state.
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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.
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Passive

Self-repair

The crew will repair their own vehicle when out of combat.
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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
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Passive

Battlefield Repairs

The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.

Stats

Costs
time_seconds
50
manpower
300
fuel
30
popcap
6
Hitpoints
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360
360
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 500
Increases rotation rate, repair rate, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 1000
Increases speed, rotation rate, repair rate, and health.
vet 3 star
vet 3 star
vet 3 star
XP: 1500
Increases speed, acceleration, and health.

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.