infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1.25
Target Size
1
Upgrades the squad with 3 M9 Bazookas that are effective against vehicles.
Adds anti-tank capability.
100
Upgrades the squad with two M1919A6 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
90
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
25
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
Paratroopers are able to capture territory faster and gain combat bonuses when they are near territory or victory points.
+33% capture speed. Gains +15% damage reduction when within 10 range of a territory or victory points.
Increases the explosive radius and damage of grenades and satchel charges thrown by the unit.
+25% explosion damage and radius.
Paratroopers are able to capture territory faster and gain combat bonuses when they are near territory or victory points.
+33% capture speed. Gains +15% damage reduction when within 10 range of a territory or victory points.
Increases the explosive radius and damage of grenades and satchel charges thrown by the unit.
+25% explosion damage and radius.
This unit can reinforce in the field via paradrop when it is out of combat.
33
380
9
33
5
660
14
XP: 1000
XP: 3000
XP: 6000
6rifle - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.75
1
1
Near
Medium
Far
Distance
7
22.5
35
Accuracy
0.825
0.55
0.475
Rounds per Minute
33.33
26.37
23.3
Penetration
1.5
1
1
Scatter Area
16.8
135.5
184.6
Damage
10
Range
35
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with 3 M9 Bazookas that are effective against vehicles.
Adds anti-tank capability.
100
bazooka - ballistic weapon
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.067
0.05
0.0363
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Scatter Area
20.4
38.9
57.5
Damage
60
Range
35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.5
0.5
0.125
Damage
30
30
30
30
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
bazooka - ballistic weapon
Near
Medium
Far
Distance
10
22.5
35
Accuracy
0.067
0.05
0.0363
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Scatter Area
20.4
38.9
57.5
Damage
60
Range
35
Traverse Speed
120
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
0.5
0.5
0.125
Damage
30
30
30
30
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
Upgrades the squad with two M1919A6 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
90
lmg - small arms
Near
Medium
Far
Distance
7
22.5
35
Accuracy
0.49
0.38
0.34
Rounds per Minute
121.6
149.55
160.4
Penetration
2.5
2
1.75
Scatter Area
9
35.9
53.3
Damage
6
Range
35
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.6
0.6
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
25
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
120
Range
20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.35
1.5
3
4.5
Damage
120
102
24
24
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1grenade - explosive weapon
Near
Medium
Far
Distance
0
10
20
Accuracy
11
11
11
Rounds per Minute
11.43
11.43
11.43
Penetration
25
25
25
Scatter Area
0
0
0
Damage
150
Range
20
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.35
1.5
3
5.625
Damage
150
127.5
30
30
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
1grenade - explosive weapon
Near
Medium
Far
Distance
0
5
10
Accuracy
0
0
0
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
600
Range
10
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
5
Damage
600
450
150
150
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334
1grenade - explosive weapon
Near
Medium
Far
Distance
0
5
10
Accuracy
0
0
0
Rounds per Minute
24
24
24
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
750
Range
10
Arc
120°
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
6.25
Damage
750
562.5
187.5
187.5
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334