Image for /icons/races/american/infantry/paratrooper_us.png}
Image for /icons/races/american/symbols/paratrooper_us.png}

Paratrooper Squad

Effective against infantry at medium range. • High squad health, large squad size (6). • Can be paradropped reinforce when out of combat • Can throw grenades and anti-structure satchel charges.

american faction icon

Stats

paratrooper_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1.25

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/american/upgrades/m9_bazooka.png}
Weapon upgrade

M9 Bazooka Package

Upgrades the squad with 3 M9 Bazookas that are effective against vehicles.

Adds anti-tank capability.

Costs
munition

100

Image for /icons/races/american/upgrades/lmg_m1919a6.png}
Weapon upgrade

M1919A6 Light Machine Gun Package

Upgrades the squad with two M1919A6 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

90

Abilities

Image for /icons/races/american/abilities/mk2_grenade.png}
Offensive / Select target position

'Cooked' Mk 2 Frag Grenade

Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.

Detonates faster than other grenades.

Costs
munition

25

Image for /icons/races/common/abilities/satchel_charge.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Passive

Seize and Hold

Paratroopers are able to capture territory faster and gain combat bonuses when they are near territory or victory points.

+33% capture speed. Gains +15% damage reduction when within 10 range of a territory or victory points.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Packed Explosives

Increases the explosive radius and damage of grenades and satchel charges thrown by the unit.

+25% explosion damage and radius.

Image for /icons/races/american/abilities/sieze_and_hold.png}
Passive

Seize and Hold

Paratroopers are able to capture territory faster and gain combat bonuses when they are near territory or victory points.

+33% capture speed. Gains +15% damage reduction when within 10 range of a territory or victory points.

Image for /icons/races/common/abilities/democharge_icon.png}
Passive

Packed Explosives

Increases the explosive radius and damage of grenades and satchel charges thrown by the unit.

+25% explosion damage and radius.

Image for /icons/races/common/abilities/paradrop_reinforcement.png}
Passive

Paradropped Replacements

This unit can reinforce in the field via paradrop when it is out of combat.

Stats

Costs
time_seconds

33

manpower

380

popcap

9

Reinforce
cost

33

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
110
110
110
110
110
110

660

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +20% damage reduction
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20 health
  • +30% weapon accuracy
  • +20% rate of fire

Loadout

carbine_paratrooper_us6
carbine paratrooper us

rifle - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.75

1

1

Near

Medium

Far

Distance

7

22.5

35

Accuracy

0.825

0.55

0.475

Rounds per Minute

33.33

26.37

23.3

Penetration

1.5

1

1

Scatter Area

16.8

135.5

184.6

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

10

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/m9_bazooka.png}
Weapon upgrade

M9 Bazooka Package

Upgrades the squad with 3 M9 Bazookas that are effective against vehicles.

Adds anti-tank capability.

Costs
munition

100

Image for /icons/common/weapons/weapon_m9_bazooka.png}2
bazooka paratroopers us

bazooka - ballistic weapon

Near

Medium

Far

Distance

10

22.5

35

Accuracy

0.067

0.05

0.0363

Rounds per Minute

12.65

12.31

11.76

Penetration

200

125

110

Scatter Area

20.4

38.9

57.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.5

0.5

0.125

Damage

30

30

30

30

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.01

×0.5

Image for /icons/common/weapons/weapon_m9_bazooka.png}1
bazooka paratroopers us

bazooka - ballistic weapon

Near

Medium

Far

Distance

10

22.5

35

Accuracy

0.067

0.05

0.0363

Rounds per Minute

12.65

12.31

11.76

Penetration

200

125

110

Scatter Area

20.4

38.9

57.5

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

60

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

0.5

0.5

0.125

Damage

30

30

30

30

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×10

Bunker

×10

×10

Infantry

×0.01

×0.5

Image for /icons/races/american/upgrades/lmg_m1919a6.png}
Weapon upgrade

M1919A6 Light Machine Gun Package

Upgrades the squad with two M1919A6 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

90

Image for /icons/common/weapons/weapon_m1919a6.png}2
m1919a6 paratrooper us

lmg - small arms

Near

Medium

Far

Distance

7

22.5

35

Accuracy

0.49

0.38

0.34

Rounds per Minute

121.6

149.55

160.4

Penetration

2.5

2

1.75

Scatter Area

9

35.9

53.3

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

6

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.6

0.6

Ability Weapons

Image for /icons/races/american/abilities/mk2_grenade.png}
Offensive / Select target position

'Cooked' Mk 2 Frag Grenade

Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.

Detonates faster than other grenades.

Costs
munition

25

Cast range: 20
Fires once
grenade_ranger_us1
grenade ranger us

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

11

11

11

Rounds per Minute

11.43

11.43

11.43

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.35

1.5

3

4.5

Damage

120

102

24

24

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

grenade_paratrooper_upgraded_us1
grenade paratrooper upgraded us

grenade - explosive weapon

Near

Medium

Far

Distance

0

10

20

Accuracy

11

11

11

Rounds per Minute

11.43

11.43

11.43

Penetration

25

25

25

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

150

Image for /icons/unit_status/bw2/range_boost.png}

Range

20

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.35

1.5

3

5.625

Damage

150

127.5

30

30

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×0.75

Emplacement

×0.75

Sandbag

×3.75

Barbed Wire

×2.5

Mine

×2

×2

Image for /icons/races/common/abilities/satchel_charge.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Cast range: 10
Fires once
satchel_charge_paratrooper_us1
satchel charge paratrooper us

grenade - explosive weapon

Near

Medium

Far

Distance

0

5

10

Accuracy

0

0

0

Rounds per Minute

24

24

24

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

600

Image for /icons/unit_status/bw2/range_boost.png}

Range

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1.25

2.5

3.75

5

Damage

600

450

150

150

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.3334

satchel_charge_paratrooper_upgraded_us1
satchel charge paratrooper upgraded us

grenade - explosive weapon

Near

Medium

Far

Distance

0

5

10

Accuracy

0

0

0

Rounds per Minute

24

24

24

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

750

Image for /icons/unit_status/bw2/range_boost.png}

Range

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1.25

2.5

3.75

6.25

Damage

750

562.5

187.5

187.5

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.3334