infantry
Sight Range
35
Detection
10
Max Range
35
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1.25
Target Size
1
Upgrades the squad with 3 M9 Bazookas that are effective against vehicles.
Adds anti-tank capability.
25
100
Upgrades the squad with two M1919A6 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
30
90
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
25
20
1
30s
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
25
20
1
30s
Veterancy 1 B
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
10
1
30s
Paratroopers are able to capture territory faster and gain combat bonuses when they are near territory or victory points.
+33% capture speed. Gains +15% damage reduction when within 10 range of a territory or victory points.
Vet 1
Increases the explosive radius and damage of grenades and satchel charges thrown by the unit.
+25% explosion damage and radius.
Vet 1
Paratroopers are able to capture territory faster and gain combat bonuses when they are near territory or victory points.
+33% capture speed. Gains +15% damage reduction when within 10 range of a territory or victory points.
Veterancy Officer Unlock 1
Increases the explosive radius and damage of grenades and satchel charges thrown by the unit.
+25% explosion damage and radius.
15s
Veterancy 1 B
This unit can reinforce in the field via paradrop when it is out of combat.
33
380
9
33
5.5
660
13.5
XP: 1000
XP: 3000
XP: 6000
6rifle - small arms
Damage
10
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
82.5%
55%
47.5%
Rounds per Minute
33.33
26.37
23.3
Penetration
1.5
1
1
Timing
Refire Time
1.625s
2.125s
2.438s
Reload Cycle
4.25s
4.375s
4.5s
Aim Time
0.375–0.875s
Magazine
15 shots
Arc
90°
Moving Accuracy
×0.75
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the squad with 3 M9 Bazookas that are effective against vehicles.
Adds anti-tank capability.
25
100
bazooka - ballistic weapon
Damage
60
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
6.7%
5%
3.63%
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Special Mechanics
Scatter Area
2×10
3.9×10
5.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
4.743s
4.875s
5.1s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
bazooka - ballistic weapon
Damage
60
Range
35m
Near
10m
Mid
22.5m
Far
35m
Core Stats
Accuracy
6.7%
5%
3.63%
Rounds per Minute
12.65
12.31
11.76
Penetration
200
125
110
Special Mechanics
Scatter Area
2×10
3.9×10
5.7×10
Scatter Offset
+3.8m
+3.8m
+3.8m
Timing
Refire Time
4.743s
4.875s
5.1s
Aim Time
1–1.25s
Traverse Speed
120
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
×10
—
—
Bunker
—
×10
×10
—
Infantry
—
×0.01
—
×0.5
Upgrades the squad with two M1919A6 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
30
90
lmg - small arms
Damage
6
Range
35m
Near
7m
Mid
22.5m
Far
35m
Core Stats
Accuracy
49%
38%
34%
Rounds per Minute
121.6
149.55
160.4
Penetration
2.5
2
1.75
Timing
Burst Duration
0.924s
1.278s
1.409s
Time Between Bursts
2.458s
3.108s
3.75s
Reload Cycle
4.833s
4.958s
5.063s
Aim Time
0.25–0.75s
Magazine
9 bursts
Traverse Speed
120
Arc
180°
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.6
Garrison
×0.55
×0.6
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
25
20
1
30s
1grenade - explosive weapon
Damage
120
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.75s
Fuse
0.9s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1grenade - explosive weapon
Damage
150
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.75s
Fuse
0.9s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.
Detonates faster than other grenades.
25
20
1
30s
Veterancy 1 B
1grenade - explosive weapon
Damage
120
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.75s
Fuse
0.9s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
1grenade - explosive weapon
Damage
150
Range
20m
Near
0m
Mid
10m
Far
20m
Core Stats
Scatter Area
0
0
0
Penetration
25
25
25
Timing
Time of Flight
—
1.36s
1.81s
Wind-Up
0.75s
Fuse
0.9s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Building
—
—
—
×0.75
Emplacement
—
—
—
×0.75
Sandbag
—
—
—
×3.75
Barbed Wire
—
—
—
×2.5
Mine
—
—
×2
×2
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
10
1
30s
1grenade - explosive weapon
Damage
600
Range
10m
Near
0m
Mid
5m
Far
10m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
0.89s
1.36s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33
1grenade - explosive weapon
Damage
750
Range
10m
Near
0m
Mid
5m
Far
10m
Core Stats
Scatter Area
0
0
0
Penetration
1000
1000
1000
Timing
Time of Flight
—
0.89s
1.36s
Wind-Up
1s
Fuse
3s
Arc
120°
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×0.5
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.33