american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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Anti-infantry / Elite

Paratrooper Squad

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Elite infantry effective at medium range. Can throw grenades and anti-structure satchel charges.

Stats

paratrooper_us

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.33

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Decapture Multiplier

1.25

Upgrades

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M9 Bazooka Package

Upgrades the squad with two M9 Bazookas. Very effective against vehicles.

Adds anti-tank capability.

Costs
munition

75

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M1919A6 Light Machine Gun Package

Upgrades the squad with two M1919A6 Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

90

Abilities

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Offensive / Select target position

'Cooked' Mk 2 Frag Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Detonates faster than other grenades.

Costs
munition

25

Image for /icons/common/abilities/satchel_charge_paratrooper_us.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

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Passive

Unlock Quick Capture

Increases the squad's capture and decapture speed.

+40% capture and decapture rate.

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Passive

Unlock Concealment

Squad can camouflage when in cover and not in combat. Unit is invisible to enemies unless they get too close.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

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Passive

Quick Capture

Increases the squad's capture and decapture speed.

+40% capture and decapture rate.

Image for /icons/common/abilities/camouflage_bazooka_team_us.png}
Passive

Concealment

Squad can camouflage when in cover and not in combat. Unit is invisible to enemies unless they get too close.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds

33

manpower

380

popcap

9

Reinforce
cost

30

time

5

Hitpoints
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110
110
110
110
110
110

660

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

Unlocks veteran ability choice. Unit is harder to hit.

vet 2 starvet 2 starvet 2 empty star

XP: 3600

Increases accuracy, rate of fire, and unit is harder to hit.

vet 3 starvet 3 starvet 3 star

XP: 7200

Increases accuracy, rate of fire, and health.

Loadout

6
carbine_paratrooper_us
carbine paratrooper us

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.825

0.55

0.475

Rounds per minute (RPM)

33

25

21

Range of Fire

7

22.5

35

Penetration

1.5

1

1

Scatter Area

17

135

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.