american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-infantry / Elite

Paratrooper Squad

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Elite infantry effective at medium range. Can throw grenades and anti-structure satchel charges.

Stats

paratrooper_us
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.33
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Decapture Multiplier
1.25

Upgrades

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M9 Bazooka Package

Upgrades the squad with two M9 Bazookas. Very effective against vehicles.
Adds anti-tank capability.
Costs
munition
75
Image for /icons/common/upgrades/m1919a6_paratrooper_us.png}

M1919A6 Light Machine Gun Package

Upgrades the squad with two M1919A6 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.
Costs
munition
90

Abilities

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Offensive / Select target position

'Cooked' Mk 2 Frag Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Detonates faster than other grenades.
Costs
munition
25
Image for /icons/common/abilities/satchel_charge_paratrooper_us.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
Costs
munition
45
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Passive

Unlock Quick Capture

Increases the squad's capture and decapture speed.
+40% capture and decapture rate.
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Passive

Unlock Concealment

Squad can camouflage when in cover and not in combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Image for /icons/legacy/commander/cmdr_west_german_breakthrough_tactics.png}
Passive

Quick Capture

Increases the squad's capture and decapture speed.
+40% capture and decapture rate.
Image for /icons/common/abilities/camouflage_bazooka_team_us.png}
Passive

Concealment

Squad can camouflage when in cover and not in combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds
33
manpower
380
popcap
9
Reinforce
cost
30
time
5
Hitpoints
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110
110
110
110
110
110
660
Upkeep per minute
manpower
14
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1200
Unlocks veteran ability choice. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 3600
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 7200
Increases accuracy, rate of fire, and health.

Loadout

6
carbine_paratrooper_us
carbine paratrooper us
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.66
0.44
0.38
Rounds per minute (RPM)
33
25
21
Range of Fire
7
22.5
35
Penetration
1
1
1
Scatter Area
17
135
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.