Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Anti-infantry / Anti-vehicle
M4A1 Sherman Medium Tank
Medium tank effective against vehicles, infantry, and structures.
Stats
sherman_us
vehicles
Sight Range
35
Speed
5.5
Acceleration
2.3
Deceleration
4
Max Range
40
Target Size
20
Vehicle Armor
medium tank
frontal
195
side
110
rear
80
Upgrades
Weapon upgrade
M2HB .50cal Heavy Machine Gun
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
Costs
50
Abilities
Offensive / Timed
Unlock High-explosive Rounds
Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.
Offensive / Select target vehicle
Unlock White Phosphorus Round
Fires a white phosphorous shell. Reduces the performance of the target vehicle. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 7 seconds.
Offensive / Timed
High-explosive Rounds
Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.
Costs
45
Offensive / Select target position
Canister Shot
Fires an anti-infantry canister round that deals extreme damage to infantry.
Costs
25
Offensive / Select target vehicle
White Phosphorus Shell
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 7 seconds.
Costs
35
Support / Select target position
Smoke Launchers
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Recon
Radio Net
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Passive
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stats
Costs
45
360
90
12
Hitpoints
720
720
Upkeep per minute
21
Veterancy
XP: 1800
Unlocks veteran ability choice. Increases turret traverse speed, and acceleration.
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
XP: 10800
Increases rotation rate, rate of fire, and acceleration.
Loadout
1
75mm sherman us
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
9
9
9
Range of Fire
10
25
40
Penetration
180
125
110
Scatter Area
24
56
87
Min.
Max.
Damage
120
120
AoE Radius
-
4.5
1
30cal coaxial sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
263
208
166
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
1
30cal hull sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.