american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-infantry / Anti-vehicle

M4A1 Sherman Medium Tank

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Medium tank effective against vehicles, infantry, and structures.

Stats

sherman_us
vehicles
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Sight Range
35
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Speed
5.5
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Acceleration
2.3
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Deceleration
4
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Max Range
40
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Target Size
20
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Capture Multiplier
0
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Decapture Multiplier
0
Vehicle Armor
medium tank
Vehicle Type
Frontal Armor
frontal
195
Frontal Armor
side
110
Frontal Armor
rear
80

Upgrades

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Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
Costs
munition
50

Abilities

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Offensive / Timed

Keep them Firing!

The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.
+50% burst length, -33% speed. Lasts for 30 seconds.
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Offensive / Select target vehicle

Unlock White Phosphorus Round

Fires a white phosphorous shell. Reduces the performance of the target vehicle. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 7 seconds.
Image for /icons/races/american/abilities/sherman_suppression.png}
Offensive / Timed

Keep them Firing!

The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.
+50% burst length, -33% speed. Lasts for 30 seconds.
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Offensive / Toggle

Canister Shot

Switch to short-ranged canister rounds that deal high damage to infantry in a large area, but deal significantly less damage against units in cover.
-50 range. Damage reduced against units in light cover by -50%. Heavy cover reduces damage by -75%.
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Offensive / Select target vehicle

White Phosphorus Shell

Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts 7 seconds.
Costs
munition
35
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Support / Select target position

Smoke Launchers

Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
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Recon

Radio Net

Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds
45
manpower
340
fuel
90
popcap
12
Hitpoints
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720
720
Upkeep per minute
manpower
21
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 1800
Unlocks veteran ability choice. Increases turret traverse speed, and acceleration.
vet 2 star
vet 2 star
vet 2 empty star
XP: 5400
Increases rotation rate, rate of fire, and accuracy.
vet 3 star
vet 3 star
vet 3 star
XP: 10800
Increases rotation rate, rate of fire, and acceleration.

Loadout

1
75mm_sherman_us
75mm sherman us
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
9
9
9
Range of Fire
10
25
40
Penetration
180
125
110
Scatter Area
24
56
87
Min.
Max.
Damage
120
120
AoE Radius
-
4.5
1
30cal_coaxial_sherman_us
30cal coaxial sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
263
208
166
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
1
30cal_hull_sherman_us
30cal hull sherman us
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.