team_weapons
Sight Range
35
Detection
10
Max Range
60
Speed
3.6
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Target Size
1.33
Enables the squad to slowly heal when out of combat.
Restores +3.2 health per second.
30
35
Medical Supplements
Elite Forces Battlegroup
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Unit will not engage unless given a manual attack order when active.
Orders the crew to focus forward and scan the area.
Increases vision range by 30. Unit cannot see to the sides and rear when active.
Vet 1
Orders the crew to disable movement and weapons. Unit takes less damage while active.
+33% rotation rate, +30% teardown speed. Lasts for 10 seconds.
Vet 1
Crews gain a temporary boost of speed, allowing them to rotate and teardown the weapon faster, even if the unit is in combat.
+50% rotation rate, +30% teardown speed. Lasts for 10 seconds.
10s
120s
Veterancy 1 B
Orders the crew to focus forward, increasing the unit's vision range when the team weapon is set-up.
Increases vision range by 20. Unit cannot see to the sides and rear when active. Must be set-up for bonuses to take effect.
15s
120s
Vet 1
45
270
8
29
5
450
350
8
XP: 1000
XP: 3000
XP: 6000
1at gun - ballistic weapon
Damage
160
Range
60m
Near
15m
Mid
35m
Far
60m
Core Stats
Accuracy
6.7%
5%
4.63%
Rounds per Minute
12
12
11.71
Penetration
300
150
120
Special Mechanics
Scatter Area
2.7×3
6.3×6
10.7×6
Scatter Offset
+0.6m
+1.2m
+1.2m
Timing
Refire Time
5s
5s
5.125s
Aim Time
0.125s
Traverse Speed
24
Arc
80°
Setup
2.5s
Teardown
1.75s
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×1
×1
Heavy Cover
×1
×1
Garrison
×1
×1
VS Target - Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
—
—
×0.25
3rifle - small arms
Damage
10
Range
35m
Near
7m
Mid
15m
Far
35m
Core Stats
Accuracy
40%
25%
20%
Rounds per Minute
51.35
26.16
18.22
Penetration
1.5
1
1
Timing
Refire Time
1s
2.188s
3.25s
Reload Cycle
3.526s
3.776s
3.901s
Aim Time
0.375–0.875s
Magazine
15 shots
Arc
180°
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.