american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.

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Anti-tank / Heavy weapon
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M1 Anti-tank Gun Team

Heavy weapon team effective against all vehicles. Must be set-up to attack.

Stats

at_gun_57mm_paradrop_us

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

60

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Recon / Toggle

Unlock Focused Sight

Orders the crew to focus forward and scan the area.

Increases vision range by 35. Unit cannot see to the sides and rear when active.

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Defensive / Timed

Unlock Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 25%.

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Defensive / Timed

Brace

Orders the crew to disable movement and weapons. Unit takes less damage while active.

Reduce damage taken when attacked by 75%.

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Recon / Toggle

Focused Sight

Orders the crew to focus forward, increasing the unit's vision range when the team weapon is set-up.

Increases vision range by 15. Unit cannot see to the sides and rear when active.

Stats

Costs
time_seconds

40

manpower

250

popcap

7

Reinforce
cost

25

time

5

Hitpoints
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100
100
100
100

400

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350

350

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

Unlocks veteran ability. Increases health.

vet 2 starvet 2 starvet 2 empty star

XP: 3000

Increases health, accuracy, and weapon traverse speed.

vet 3 starvet 3 starvet 3 star

XP: 6000

Increases weapon penetration, rate of fire, and reduces incoming damage.

Loadout

1
57mm_at_gun_us
57mm at gun us

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.067

0.05

0.04625

Rounds per minute (RPM)

11

10

10

Range of Fire

15

35

60

Penetration

300

150

120

Scatter Area

8

38

64

Min.

Max.

Damage

160

160

AoE Radius

-

0.5

2
carbine_crew_us
carbine crew us

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

58

25

17

Range of Fire

7

15

35

Penetration

1.5

1

1

Scatter Area

17

77

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.