Image for /icons/races/american/infantry/captain_us.png}
Support Infantry
Image for /icons/races/american/symbols/captain_us.png}

Captain Retinue

Support unit with limited combat power. • Improves the veterancy gain of nearby infantry squads. • Flanking Maneuver ability makes infantry harder to hit and increases speed. • Small squad size (3).

american faction icon

Stats

captain_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/american/weapons/johnson_lmg_us.png}
Weapon upgrade

M1941 Light Machine Gun Package

Upgrades the squad with two M1941 Light Machine Guns.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
time

50

munition

75

Requires
Image for /icons/hud/decorators/vet_star.png}

c special operations special arms passive us

Image for /icons/races/american/upgrades/lmg_m1919a6.png}
Weapon upgrade

M1919A6 Light Machine Gun

Upgrades the squad with one M1919A6 Light Machine Gun.

Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move

Costs
time

30

munition

50

Abilities

Image for /icons/common/upgrades/recon_training_greyhound_us.png}

Follow

Orders the squad to follow the target allied squad.

Support / Select target squad

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Unlock Off-map Mortar Barrage

Barrages the target area with off-map mortars. Effective against stationary infantry and structures.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target vehicle

Unlock Mark Vehicle

Orders unit to mark a hostile vehicle.

Marked enemies are +50% easier to hit and take +25% incoming weapon penetration. Unit is revealed while active.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/legacy/abilities/ability_aef_mortar_barrage.png}
Offensive / Select target position

Forward Observer Mortar Barrage

Barrages the target area with off-map mortars. Effective against stationary infantry and structures.

Range
Image for /icons/unit_status/bw2/range_boost.png}

15 - 50

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy Officer Unlock 1

Image for /icons/races/common/abilities/mark_axis_vehicle.png}
Offensive / Select target vehicle

Mark Vehicle

Orders unit to mark a hostile vehicle.

Marked enemies are +50% easier to hit and take +25% incoming weapon penetration. Unit is revealed while active.

Range
Image for /icons/unit_status/bw2/range_boost.png}

35

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/american/abilities/captain_promotion.png}
Passive

Leadership

Increases the experience gain of nearby allied infantry.

+25% experience earned.

Image for /icons/legacy/abilities/ability_aef_sprint_hmg.png}
Support / Select target squad

Flanking Maneuver

Increases a friendly squad's speed and removes current suppression. Squad is harder to hit and take less suppression when moving.

+80% speed. Unit is 20% harder to hit and takes 50% less suppression when moving.

Range
Image for /icons/unit_status/bw2/range_boost.png}

30

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

90s

Image for /icons/races/common/abilities/support_veterancy.png}
Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Image for /icons/races/american/abilities/captain_promotion.png}
Passive

Leadership

Increases the experience gain of nearby allied infantry.

+75% experience earned.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 3

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Requires
Image for /icons/races/american/abilities/oss_coordination.png}

OSS Coordination

Image for /icons/common/abilities/ability_german_retreat_point_unlock.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

5s

Requires
Image for /icons/races/american/abilities/old_guard.png}

Old Guard

Stats

Costs
time_seconds

30

manpower

150

popcap

5

Reinforce
cost

29

time

3

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95

285

Upkeep per minute
manpower

5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 750

  • Veteran ability choice
  • +20% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2250

  • +10 ability range
  • +35% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 4500

  • +20 health
  • +30% ability recharge speed
  • +50% leadership experience sharing bonus

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs
time

6

Image for /icons/races/american/buildings/belgian_gate_us.png}
Defensive structure

Belgian Gate

Blocks infantry and vehicle movement and provides limited light cover. \n• Can be crushed by heavy vehicles.

Costs
time

8

Image for /icons/races/american/buildings/concrete_bastion_us.png}
Defensive structure

Concrete Bastion

Defensive object that can provide heavy cover for infantry. \n• Higher health and armor than sandbag walls. \n• Can be vaulted by infantry.

Costs
time

10

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs
time

3

Image for /icons/races/american/buildings/fighting_position_us.png}
Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.

Costs
time

15

manpower

100

Image for /icons/races/american/buildings/tourelle_emplacement_us.png}
Field support / Emplacement

Tourelle

Emplacement that is effective against light targets.

Costs
time

35

manpower

240

fuel

20

Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
time

20

manpower

200

Image for /icons/common/buildings/icons/tank_trap_us.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs
time

9

Loadout

garand_rifleman_us2
garand rifleman us

rifle - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

12

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

25m

Far

35m

Core Stats

Accuracy

68%

61.5%

35%

Rounds per Minute

28.24

20.62

16.51

Penetration

1.5

1

1

Timing

Refire Time

1.813s

2.654s

3.422s

Reload Cycle

4.313s

4.708s

5.125s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.375–0.875s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

8 shots

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

thompson_captain_us1
thompson captain us

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

15m

Far

35m

Core Stats

Accuracy

56.3%

35%

31.25%

Rounds per Minute

208.5

142.92

38.01

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

0.8×10

1.5×10

3.2×10

Timing

Burst Duration

1.25s

0.938s

0.313s

Time Between Bursts

2.125s

2.41s

2.659s

Reload Cycle

3.674s

3.736s

3.77s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/weapons/johnson_lmg_us.png}
Weapon upgrade

M1941 Light Machine Gun Package

Upgrades the squad with two M1941 Light Machine Guns.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
time

50

munition

75

Requires
Image for /icons/hud/decorators/vet_star.png}

c special operations special arms passive us

Image for /icons/common/weapons/weapon_johnson_lmg.png}2
m1941 lmg devils brigade us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.25

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

57%

50%

41%

Rounds per Minute

190.66

160.4

95.38

Penetration

2.5

2

1.75

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

1.964s

1.576s

1.059s

Time Between Bursts

1.611s

1.875s

2.96s

Reload Cycle

3.25s

3.375s

3.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

11 - 10 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.02

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Image for /icons/races/american/upgrades/lmg_m1919a6.png}
Weapon upgrade

M1919A6 Light Machine Gun

Upgrades the squad with one M1919A6 Light Machine Gun.

Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move

Costs
time

30

munition

50

Image for /icons/common/weapons/weapon_m1919a6.png}1
m1919a6 paratrooper us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

6

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

49%

38%

34%

Rounds per Minute

121.6

149.55

160.4

Penetration

2.5

2

1.75

Timing

Burst Duration

0.924s

1.278s

1.409s

Time Between Bursts

2.458s

3.108s

3.75s

Reload Cycle

4.833s

4.958s

5.063s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.75s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

9 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6