BETA
american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-infantry / Support

Captain Retinue

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Support infantry effective against infantry. Best used at long-range. Improves the veterancy gain of nearby infantry.

Stats

captain_us
infantry
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Sight Range
35
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Speed
3.6
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Max Range
35
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Target Size
1
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Armor
1

Upgrades

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Weapon upgrade

M1941 Light Machine Gun Package

Upgrades the squad with two M1941 Light Machine Guns.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
Costs
munition
75

Abilities

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Follow

Orders the squad to follow the target allied squad.
Support / Select target squad
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Offensive / Select target position

Unlock Off-map Mortar Barrage

Barrages the target area with off-map mortars. Effective against stationary infantry and structures.
Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target vehicle

Unlock Mark Vehicle

Orders unit to mark a hostile vehicle.
Marked units are easier to hit, take more damage, and have reduced armor.
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Offensive / Select target position

Forward Observer Mortar Barrage

Barrages the target area with off-map mortars. Effective against stationary infantry and structures.
Image for /icons/common/abilities/ability_german_aimed_shot.png}
Offensive / Select target vehicle

Mark Vehicle

Orders unit to mark a hostile vehicle.
Marked enemies take +25% additional damage, +50% easier to hit, +25% incoming weapon penetration. Unit is revealed while active.
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Passive

Leadership

Increases the experience gain of nearby allied infantry.
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Support / Select target squad

Flanking Maneuver

Increases a friendly squad's speed and removes current suppression. Squad is harder to hit and take less suppression when moving.
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Support

Rally To Me!

Designates the Captain Retinue to act as a retreat point. Units will choose the closest retreat point available.
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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

Stats

Costs
time_seconds
20
manpower
200
popcap
6
Reinforce
cost
26
time
5
Hitpoints
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95
95
95
95
380
Upkeep per minute
manpower
8
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 750
Unlocks veteran ability choice. Unit is harder to hit and fires faster.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2250
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 5250
Increases accuracy, rate of fire, and health.

Loadout

3
garand_rifleman_us
garand rifleman us
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.5
0.29
Rounds per minute (RPM)
37
21
15
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
1
thompson_captain_us
thompson captain us
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.45
0.28
0.25
Rounds per minute (RPM)
176
112
29
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
8
15
32
Min.
Max.
Damage
4
4
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.