Image for /icons/races/american/infantry/assault_engineer_us.png}
Image for /icons/races/american/symbols/assault_engineer_us.png}

Assault Engineer Squad

Effective against infantry at short-range. • Can repair at increased speeds and build defenses. • Can throw Satchel Charges to deal high damage to stationary targets.

american faction icon

Stats

assault_engineer_us

infantry

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/sprint.png}

Speed

3.6

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Upgrades

Image for /icons/races/american/upgrades/flamethrower_m2.png}
Weapon upgrade

M2 Flamethrower

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
time

20

munition

50

Image for /icons/races/common/upgrade/hazard_removal_package.png}
Support upgrade

Hazard Removal Package

Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.

Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +4 per second. Increases detection range to 35.

Costs
time

10

munition

30

Image for /icons/races/american/weapons/johnson_lmg_us.png}
Weapon upgrade

M1941 Light Machine Gun Package

Upgrades the squad with two M1941 Light Machine Guns.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
time

50

munition

75

Requires
Image for /icons/hud/decorators/vet_star.png}

c special operations special arms passive us

Image for /icons/races/american/upgrades/thompson.png}
Weapon upgrade

Thompson Submachine Gun Package

Upgrades the entire squad with Thompson Submachine Guns.

Greatly increases anti-infantry firepower at short-range.

Costs
time

25

munition

75

Requires
Image for /icons/hud/decorators/vet_star.png}

c armoured improved assault package passive us

Abilities

Image for /icons/races/common/abilities/wirecutters.png}
Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

Range
Image for /icons/unit_status/bw2/range_boost.png}

2

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Unlock Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Unlock Superior Fieldcraft

Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.

Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/light_it_up_engineer_us.png}
Offensive / Select target position

Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.

Ability does not cost munitions when equipped with a flamethrower.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/american/upgrades/flamethrower_m2.png}

M2 Flamethrower

Image for /icons/hud/decorators/vet_star.png}

Veterancy Officer Unlock 1

Image for /icons/common/abilities/field_craft_engineer_us.png}
Passive

Superior Fieldcraft

Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.

Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/common/abilities/mine_sweeper_off.png}
Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

Image for /icons/common/abilities/ability_german_activate_minesweeper_off.png}

Defuse Mine

Defuses the selected mine.

Support / Select enemy mine

Range
Image for /icons/unit_status/bw2/range_boost.png}

2

Requires
Image for /icons/common/upgrades/utility_engineer_us.png}

mine detection active

Image for /icons/races/common/abilities/satchel_charge.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

Image for /icons/common/abilities/light_it_up_engineer_us.png}
Offensive / Select target position

Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.

Ability does not cost munitions when equipped with a flamethrower.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy Officer Unlock 1

Image for /icons/races/afrika_corps/abilities/salvage_kits.png}
Support / Select target wreck

Salvage

Orders the unit to salvage the target wreck. Grants 25% manpower and 20% fuel of the wreck's original cost upon completion and destroys the wreck.

Range
Image for /icons/unit_status/bw2/range_boost.png}

6

Requires
Image for /icons/races/afrika_corps/abilities/salvage_kits.png}

Salvage Crew

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Requires
Image for /icons/races/american/abilities/oss_coordination.png}

OSS Coordination

Image for /icons/common/abilities/ability_german_retreat_point_unlock.png}
Support / Timed

Scarper

The vehicle drops smoke and retreats to the HQ or the nearest forward retreat point. The vehicle has increased movement and rotation speed while active. Passengers may continue to fire while the vehicle is moving.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

5s

Requires
Image for /icons/races/american/abilities/old_guard.png}

Old Guard

Image for /icons/races/common/abilities/advanced_repair.png}
Support

Advanced Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +10 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Range
Image for /icons/unit_status/bw2/range_boost.png}

8

Stats

Costs
time_seconds

25

manpower

200

popcap

7

Reinforce
cost

28

time

3.8

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100
100

500

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 750

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2250

  • +3 repair speed
  • Constructing objects no longer causes unit to take bonus damage
vet 3 starvet 3 starvet 3 star

XP: 4500

  • +20 health
  • +10 satchel charge cost reduction
  • +10 satchel charge range

Can Construct

Image for /icons/common/buildings/icons/sandbag_wall_us.png}
Defensive structure

Sandbag Wall

Provides heavy cover.

Costs
time

6

Image for /icons/common/buildings/icons/barbed_wire_ger.png}
Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs
time

3

Image for /icons/races/american/buildings/fighting_position_us.png}
Field support / Emplacement

Fighting Position

Fighting position that can be garrisoned by infantry and Heavy Machine Guns.

Costs
time

15

manpower

100

Image for /icons/common/buildings/icons/tank_trap_us.png}
Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs
time

9

Image for /icons/races/american/team_weapons/howitzer_105mm_us.png}
Medium Artillery / Emplacement

M2A1 Howitzer Emplacement

Emplacement very effective against stationary targets at long-range. Must barrage to attack.

Costs
time

40

manpower

400

fuel

40

Image for /icons/races/american/team_weapons/mine_engineer_us.png}
General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
time

10

munition

30

Image for /icons/common/buildings/icons/m5_mine_us.png}
Anti-tank / Explosive

M6 Heavy Anti-tank Mine

Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.

Anti-tank / Explosive

Costs
time

10

munition

50

Image for /icons/races/common/abilities/democharge_icon.png}
General purpose / Explosive

High-explosive Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.

Must be manually detonated.

Costs
time

10

munition

50

Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
time

20

manpower

200

Image for /icons/races/american/buildings/ammunition_storage_us.png}
Field support / Emplacement

Ammunition Storage

Increases the combat performance of all friendly units and emplacements. Explodes on death.

Costs
time

20

manpower

125

fuel

25

Image for /icons/races/american/buildings/tunnel_hideout_us.png}
Transport Building

Tunnel Hideout

Costs
time

7

manpower

50

Image for /icons/races/american/buildings/tourelle_emplacement_us.png}
Field support / Emplacement

Tourelle

Emplacement that is effective against light targets.

Costs
time

35

manpower

240

fuel

20

Image for /icons/races/american/buildings/belgian_gate_us.png}
Defensive structure

Belgian Gate

Blocks infantry and vehicle movement and provides limited light cover. \n• Can be crushed by heavy vehicles.

Costs
time

8

Image for /icons/races/american/buildings/concrete_bastion_us.png}
Defensive structure

Concrete Bastion

Defensive object that can provide heavy cover for infantry. \n• Higher health and armor than sandbag walls. \n• Can be vaulted by infantry.

Costs
time

10

Loadout

grease_gun_assault_engineer_us5
grease gun assault engineer us

smg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

15m

Far

35m

Core Stats

Accuracy

45.6%

26.5%

17%

Rounds per Minute

219.79

113.57

29.81

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

3.1×10

5.9×10

12.9×10

Timing

Burst Duration

1.35s

0.85s

0.338s

Time Between Bursts

1.313s

2s

3.688s

Reload Cycle

3.313s

3.5s

3.688s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.625s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 - 8 bursts

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Moving Accuracy

×0.85

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Weapons Available Via Upgrade

Image for /icons/races/american/upgrades/flamethrower_m2.png}
Weapon upgrade

M2 Flamethrower

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.

Costs
time

20

munition

50

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower engineer us

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

2

Image for /icons/unit_status/bw2/range_boost.png}

Range

20m

Near

0m

Mid

10m

Far

20m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

142.22

142.22

142.22

Penetration

2.5

2.5

2.5

Special Mechanics

Scatter Area

0

1.2×12.4

2.3×12.4

Scatter Offset

+1.9m

+1.9m

Timing

Burst Duration

1s

1s

1s

Time Between Bursts

2.375s

2.375s

2.375s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/flame.png}

AoE Size

4×5

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

45

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.5

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×3.5

Folliage

×1000

Bunker

×20

×2.5

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2.5

Image for /icons/races/american/weapons/johnson_lmg_us.png}
Weapon upgrade

M1941 Light Machine Gun Package

Upgrades the squad with two M1941 Light Machine Guns.

Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.

Costs
time

50

munition

75

Requires
Image for /icons/hud/decorators/vet_star.png}

c special operations special arms passive us

Image for /icons/common/weapons/weapon_johnson_lmg.png}2
m1941 lmg devils brigade us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

5.25

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

22.5m

Far

35m

Core Stats

Accuracy

57%

50%

41%

Rounds per Minute

190.66

160.4

95.38

Penetration

2.5

2

1.75

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

1.964s

1.576s

1.059s

Time Between Bursts

1.611s

1.875s

2.96s

Reload Cycle

3.25s

3.375s

3.5s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

11 - 10 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

180°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.02

Moving Accuracy

×0.75

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.6

Garrison

Garrison

×0.55

×0.6

Ability Weapons

Image for /icons/common/abilities/light_it_up_engineer_us.png}
Offensive / Select target position

Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.

Ability does not cost munitions when equipped with a flamethrower.

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/american/upgrades/flamethrower_m2.png}

M2 Flamethrower

Image for /icons/hud/decorators/vet_star.png}

Veterancy Officer Unlock 1

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower aoe engineer us

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

8

Image for /icons/unit_status/bw2/range_boost.png}

Range

25m

Near

0m

Mid

12.5m

Far

25m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

53.48

53.48

53.48

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

0

1.5×12.4

2.8×12.4

Timing

Burst Duration

20s

20s

20s

Time Between Bursts

2.438s

2.438s

2.438s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/flame.png}

AoE Size

6×6

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

45

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×1.25

Folliage

×1000

Bunker

×4

×3

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2.5

Image for /icons/races/common/abilities/satchel_charge.png}
Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Range
Image for /icons/unit_status/bw2/range_boost.png}

10

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

1

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

30s

satchel_charge_paratrooper_us1
satchel charge paratrooper us

grenade - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

600

Image for /icons/unit_status/bw2/range_boost.png}

Range

10m

Near

0m

Mid

5m

Far

10m

Core Stats

Scatter Area

0

0

0

Penetration

1000

1000

1000

Timing

Time of Flight

0.89s

1.36s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Wind-Up

1s

Image for /icons/common/resources/resource_buildtime_extra.png}

Fuse

3s

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

120°

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×1

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.33

Image for /icons/common/abilities/light_it_up_engineer_us.png}
Offensive / Select target position

Light It Up!

Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.

Ability does not cost munitions when equipped with a flamethrower.

Costs
munition

30

Range
Image for /icons/unit_status/bw2/range_boost.png}

20

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

15s

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy Officer Unlock 1

Image for /icons/common/weapons/weapon_flamethrower.png}1
flamethrower aoe engineer us

flame - flame throwers

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

8

Image for /icons/unit_status/bw2/range_boost.png}

Range

25m

Near

0m

Mid

12.5m

Far

25m

Core Stats

Accuracy

100%

100%

100%

Rounds per Minute

53.48

53.48

53.48

Penetration

1

1

1

Special Mechanics

Damage Distribution Area

0

1.5×12.4

2.8×12.4

Timing

Burst Duration

20s

20s

20s

Time Between Bursts

2.438s

2.438s

2.438s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

0.5s

Image for /icons/unit_status/bw2/flame.png}

AoE Size

6×6

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

45

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×1.25

Garrison

Garrison

×1

×1.25

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Building

×25

×1.25

Folliage

×1000

Bunker

×4

×3

Destructible Object

×1000

Mine

×20

×2

Emplacement

×20

×2.5