Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Support infantry effective against infantry at short-range. Can repair at an increased speed and build defenses. Can throw Satchel Charges to deal high damage to stationary targets.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Upgrades the entire squad with Thompson Submachine Guns.
Greatly increases anti-infantry firepower at short-range.
75
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
30
Upgrades the squad with two M1941 Light Machine Guns.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
75
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +10 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Destroys a section of barbed wire, enabling access to infantry.
Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.
Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.
Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.
Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.
Ability does not cost munitions when equipped with a flamethrower.
Increases the squad's repair and construction speed. Mine detection radius is increased when equipped with minesweepers.
Increases repair rate by +2 health per second, +25% construction rate, and +10 mine detection range.
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Defuses the selected mine.
Support / Select enemy mine
Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.
45
Fires sustained bursts with the flamethrower, continuously burning enemies in the area. Very effective against infantry in cover.
Ability does not cost munitions when equipped with a flamethrower.
30
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +10 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
25
200
7
24
3
450
7
XP: 750
Unlocks veteran ability choice. Unit is harder to hit and fires faster.
XP: 2250
Increases accuracy, rate of fire, and unit is harder to hit. Improves repair and construction speed.
XP: 4500
Increases accuracy, rate of fire, and health. Unit no longer takes extra damage when repairing.
Provides heavy cover.
Free
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Free
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
100
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Emplacement very effective against stationary targets at long-range. Must barrage to attack.
400
40
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
30
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
50
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Increases the combat performance of all friendly units and emplacements. Explodes on death.
125
25
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.81
0.375
0.225
Rounds per minute (RPM)
174
102
26
Range of Fire
7
15
35
Penetration
1
1
1
Scatter Area
31
59
129
Min.
Max.
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.