vehicles
Sight Range
35
Detection
10
Max Range
45
Speed
6.6
Acceleration
3.5
Deceleration
4.5
Rotation
48
Capture Multiplier
0
Decapture Multiplier
0
Target Size
20
heavy tank
frontal
100
side
75
rear
50
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
30
50
Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.
Vet 1
Every time the Hellcat fires when stationary, it gains a temporary speed boost. Effects refresh with each shot.
+25% speed, +50% acceleration. Lasts for 8 seconds.
Vet 1
Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.
+25% damage. +50% penetration.
45
15s
60s
Vet 1
Chaffees, Hellcats and Shermans are more effective when near each other.
Nearby tanks increase accuracy and vision of each other.
Armored Coordination
Crew will repair vehicle criticals when out of combat and stationary.
180s
c armoured rudimentary repairs passive us
Unit will not engage unless given a manual attack order when active.
Every time the Hellcat fires at enemy units when stationary and the Open-topped bonus is active, it gains a temporary speed boost. Effects refresh with each shot.
+25% speed, +25% rotation rate, +50% acceleration and deceleration. Lasts for 8 seconds.
Veterancy 1 B
When the Hellcat has been stationary for 3 seconds, it gains +5 weapon range.
45
300
80
10
600
15
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Damage
160
Range
45m
Near
10m
Mid
30m
Far
45m
Core Stats
Accuracy
10%
5.5%
4.5%
Rounds per Minute
9.23
9.23
9.23
Penetration
310
250
220
Special Mechanics
Scatter Area
1.6×16
4.2×16
6.2×16
Scatter Offset
+2m
+2m
+2m
Timing
Refire Time
6.5s
6.5s
6.5s
Aim Time
0.125s
Traverse Speed
60
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
30
50
hmg - small arms
Damage
11.5
Range
35m
Near
7m
Mid
20m
Far
35m
Core Stats
Accuracy
40%
35%
25%
Rounds per Minute
247.59
175.63
175.63
Penetration
4
3
2
Special Mechanics
Incremental Target Radius
6
8
10
Timing
Burst Duration
2.5s
2.5s
2.5s
Time Between Bursts
1.326s
3.25s
3.25s
Reload Cycle
5.625s
5.75s
5.75s
Aim Time
0.25s
Magazine
9 - 11 bursts
Traverse Speed
35
Inc. Accuracy
×1.05
Moving Accuracy
×0.5
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.55
×0.5
Load HVAP rounds that increase damage and weapon penetration. Can penetrate heavy tanks frontally.
+25% damage. +50% penetration.
45
15s
60s
Vet 1
1cannon - ballistic weapon
Damage
200
Range
45m
Near
10m
Mid
30m
Far
45m
Core Stats
Accuracy
10%
5.5%
4.5%
Rounds per Minute
9.06
9.06
9.06
Penetration
1000
375
330
Special Mechanics
Scatter Area
1.6×16
4.2×16
6.2×16
Scatter Offset
+2m
+2m
+2m
Timing
Refire Time
6.625s
6.625s
6.625s
Aim Time
0.125s
Traverse Speed
60
Accuracy
Scatter Angle
Scatter Distance
Moving
×0.75
×1.5
×1.5
AoE Falloff
VS Cover - Modifiers
Accuracy
Damage
Light Cover
×0.5
×1
Heavy Cover
×0.5
×0.5
Garrison
×0.4
×0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.05
—
×0.4