Image for /icons/races/american/vehicles/sherman_whizbang_us.png}
Image for /icons/common/units/symbols/vehicle_aef_calliope_symbol.png}

M4A1 Sherman Whizbang

Mobile artillery unit effective against structures, team weapons, and infantry. • Must use barrage ability to attack. • Short-ranged compared to other artillery. • Good health and armor.

american faction icon

Stats

sherman_whizbang_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

4.25

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

45

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

22

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

195

Frontal Armor

side

110

Frontal Armor

rear

80

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Unlock Long-range Rocket Barrage

Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Conversion

Unlock Jettison Launcher

Jettison the Whizbang launcher, enabling the use of the main gun.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/long_range_rocket_barrage.png}
Offensive / Select target position

Long-range Rocket Barrage

Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.

Costs
munition

50

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 160

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

15

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

35s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/vehicles/sherman_us.png}
Conversion

Jettison Launcher

Jettison the Whizbang launcher, enabling the use of the main gun.

Permanent. Cannot be undone.

Duration
Image for /icons/unit_status/bw2/ammo_swap.png}

10s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/american/abilities/whizbang_barrage.png}
Offensive / Select target position

Rocket Barrage

Rapidly fire a volley of rockets at the target location. Moderate blast radius. Effective against infantry and structures.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 85

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

15

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

90s

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

180s

Requires
Image for /icons/hud/decorators/vet_star.png}

c armoured rudimentary repairs passive us

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

380

fuel

80

popcap

13

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

19.5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Veteran ability choice
  • +15% ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +15% ability recharge speed
  • +20% range
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +5 additional rockets per barrage +50% rate of fire.

Loadout

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

70%

50%

45%

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2.25s

3.75s

5.625s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35m

Near

7m

Mid

20m

Far

35m

Core Stats

Accuracy

70%

50%

45%

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Special Mechanics

Incremental Target Radius

6

10

15

Timing

Burst Duration

5.25s

5.25s

5.25s

Time Between Bursts

2s

2.75s

4.125s

Reload Cycle

6.375s

6.5s

6.625s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.125s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

6 bursts

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

×1.05

Moving Accuracy

×0.5

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×0.5

×1

Heavy Cover

Heavy Cover

×0.5

×0.5

Garrison

Garrison

×0.55

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/american/abilities/long_range_rocket_barrage.png}
Offensive / Select target position

Long-range Rocket Barrage

Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.

Costs
munition

50

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 160

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

15

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

35s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

180mm_precision_sweep_whizbang_us1
180mm precision sweep whizbang us

artillery small - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

10 - 160m

Near

10m

Mid

30m

Far

160m

Core Stats

Scatter Area

1.2×12

3.7×12

19.5×12

Rounds per Minute

48

48

48

Penetration

100

100

100

Timing

Time of Flight

1.07s

1.62s

3.51s

Refire Time

1.25s

1.25s

1.25s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

35

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/designated_artillery_overwatch_active.png}

Obstacle Avoidance

45°

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Artillery Emplacement

×0.67

Image for /icons/races/american/abilities/whizbang_barrage.png}
Offensive / Select target position

Rocket Barrage

Rapidly fire a volley of rockets at the target location. Moderate blast radius. Effective against infantry and structures.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

25 - 85

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

15

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

90s

180mm_rocket_barrage_whizbang_us1
180mm rocket barrage whizbang us

artillery small - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

25 - 85m

Near

25m

Mid

55m

Far

85m

Core Stats

Scatter Area

4.8×18

10.6×18

16.3×18

Rounds per Minute

80

80

80

Penetration

100

100

100

Timing

Time of Flight

0.42s

0.92s

1.42s

Refire Time

0.75s

0.75s

0.75s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

35

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

0.25–0.375s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×0.75

Emplacement

×0.75

Artillery Emplacement

×0.67