Image for /icons/races/american/vehicles/sherman_whizbang_us.png}
Image for /icons/common/units/symbols/vehicle_aef_calliope_symbol.png}

M4A1 Sherman Whizbang

Mobile artillery unit effective against structures, team weapons, and infantry. • Must use barrage ability to attack. • Short-ranged compared to other artillery. • Good health and armor.

american faction icon

Stats

sherman_whizbang_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

70

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

4.25

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.2

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

45

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

22

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

195

Frontal Armor

side

110

Frontal Armor

rear

80

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Unlock Long-range Rocket Barrage

Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Conversion

Unlock Jettison Launcher

Jettison the Whizbang launcher, enabling the use of the main gun.

Image for /icons/races/american/abilities/long_range_rocket_barrage.png}
Offensive / Select target position

Long-range Rocket Barrage

Slowly fire a barrage of rockets at considerably longer range. Moderate blast radius. Effective against infantry and structures.

Costs
munition

50

Image for /icons/races/american/vehicles/sherman_us.png}
Conversion

Jettison Launcher

Jettison the Whizbang launcher, enabling the use of the main gun.

Permanent. Cannot be undone.

Image for /icons/races/american/abilities/whizbang_barrage.png}
Offensive / Select target position

Rocket Barrage

Rapidly fire a volley of rockets at the target location. Moderate blast radius. Effective against infantry and structures.

Barrages have less accuracy at long-range.

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

380

fuel

80

popcap

13

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

20

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Veteran ability choice
  • +15% ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +15% ability recharge speed
  • +20% range
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +5 additional rockets per barrage +50% rate of fire.

Loadout

75mm_dummy_whizbang_us1
75mm dummy whizbang us

artillery small - ballistic weapon

Near

Medium

Far

Distance

10

30

70

Accuracy

0.05

0.0375

0.025

Rounds per Minute

0.01

0.01

0.01

Penetration

100

100

100

Scatter Area

44

150.8

351.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

70

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

3

7

16

Damage

70

26.25

7

7

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

180mm_dummy_whizbang_us1
180mm dummy whizbang us

artillery small - explosive weapon

Near

Medium

Far

Distance

10

30

70

Accuracy

0.05

0.0375

0.025

Rounds per Minute

0.01

0.01

0.01

Penetration

100

100

100

Scatter Area

44

150.8

351.9

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

70

Image for /icons/unit_status/bw2/range_boost.png}

Range

70

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

3

7

16

Damage

70

26.25

7

7

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.