Image for /icons/races/american/team_weapons/howitzer_105mm_us.png}
Image for /icons/races/american/symbols/usf_105mm_howitzer.png}

M2A1 Howitzer Team

Artillery emplacement very effective against stationary targets. Must barrage to attack.

american faction icon

Stats

howitzer_105mm_us

emplacements

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

110

Image for /icons/unit_status/bw2/sprint.png}

Speed

0

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

5

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

26

Abilities

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Wide blast radius. Very effective against stationary targets.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

35 - 300

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

Image for /icons/common/abilities/barrage_hellcat_us.png}
Area of Effect

Zeroed-In High-explosive Barrage

Indirectly fires a long barrage of 105mm high-explosive rounds onto the targeted location. Effective against static targets, such as suppressed infantry or buildings.

Select Target Location

Range
Image for /icons/unit_status/bw2/range_boost.png}

35 - 250

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

60s

Requires
Image for /icons/hud/decorators/vet_star.png}

c infantry 105mm howitzer zero in us

Image for /icons/races/american/abilities/105mm_howitzer_auto_fire.png}
Passive

Free Fire Drills

Enables the M2A1 105mm Howitzer to automatically attack nearby units that are within range 110.

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

120s

Requires
Image for /icons/races/american/abilities/105mm_howitzer_auto_fire.png}

Free Fire Drills

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Charged Shells

Barrages fired by the howitzer have increased area of effect. Temporarily shocks enemy vehicles upon dealing damage.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Artillery Support

Nearby infantry units around the howitzer gain a combat boost when it fires.

+15% speed, and are 15% harder to hit. Lasts for 45 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/105mm_charged_shells.png}
Offensive / Select target position

Charged Shells

Barrages fired by the howitzer have increased area of effect. Temporarily shocks enemy vehicles upon dealing damage.

Increased area of effect radius by 2. Shocked vehicles receive -60% speed and rotation, -80% acceleration and disables weapons for 3 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/american/abilities/105mm_artillery_morale.png}
Offensive / Select target position

Artillery Support

Nearby infantry units around the howitzer gain a combat boost when it fires.

+15% speed, and are 15% harder to hit. Lasts for 45 seconds.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/races/common/abilities/brace_emplacements.png}
Passive

Counterbattery Resistance

Prepared for counterbattery fire, this unit takes less damage from medium, heavy, and rocket artillery units by 50%.

Stats

Costs
time_seconds

40

manpower

400

fuel

40

popcap

12

Reinforce
cost

400

time

40

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Veteran ability choice
  • +15% ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +20% ability recharge speed
  • +20% ability range
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +33% damage reduction
  • +30% rate of fire
  • +50% weapon traverse speed

Loadout

105mm_howitzer_normal_us1
105mm howitzer normal us

artillery medium - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

36 - 110m

Near

36m

Mid

73m

Far

110m

Core Stats

Scatter Area

5.5×9

11.2×18.3

16.9×24

Scatter Offset

+1.3m

+2.7m

+3.6m

Rounds per Minute

4.03

4.03

4.03

Penetration

1000

1000

1000

Timing

Time of Flight

1.48s

3.62s

4.21s

Refire Time

14.875s

14.875s

14.875s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

1.375s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

26°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.4s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.65s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Artillery Emplacement

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/races/common/abilities/artillery_barrage.png}
Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Wide blast radius. Very effective against stationary targets.

Barrages have less accuracy at long-range.

Range
Image for /icons/unit_status/bw2/range_boost.png}

35 - 300

Shots
Image for /icons/common/abilities/ability_british_counter_barrage.png}

6

Cooldown
Image for /icons/common/resources/resource_buildtime_extra.png}

45s

105mm_howitzer_us1
105mm howitzer us

artillery medium - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

400m

Near

0m

Mid

200m

Far

400m

Core Stats

Scatter Area

0

22.7×24

45.4×24

Rounds per Minute

10.91

10.91

10.91

Penetration

1000

1000

1000

Timing

Time of Flight

5.78s

8.79s

Refire Time

5.5s

5.5s

5.5s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

2.375s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

26°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.4s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.65s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Artillery Emplacement

×0.5

105mm_howitzer_charged_us1
105mm howitzer charged us

artillery medium - explosive weapon

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

160

Image for /icons/unit_status/bw2/range_boost.png}

Range

400m

Near

0m

Mid

200m

Far

400m

Core Stats

Scatter Area

0

22.7×24

45.4×24

Rounds per Minute

10.91

10.91

10.91

Penetration

1000

1000

1000

Timing

Time of Flight

5.78s

8.79s

Refire Time

5.5s

5.5s

5.5s

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

24

Image for /icons/unit_status/bw2/9_markedtarget.png}

Pre-Fire Time

2.375s

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

26°

Image for /icons/unit_status/bw2/deploying.png}

Setup

2.4s

Image for /icons/races/common/symbols/building_support_center.png}

Teardown

2.65s

AoE Falloff

VS Cover - Modifiers

Accuracy

Damage

Light Cover

Light Cover

×1

×1

Heavy Cover

Heavy Cover

×1

×0.5

Garrison

Garrison

×1

×0.75

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Artillery Emplacement

×0.5