Image for /icons/races/american/team_weapons/howitzer_105mm_us.png}
Image for /icons/races/american/symbols/usf_105mm_howitzer.png}

M2A1 Howitzer Team

Artillery emplacement very effective against stationary targets. Must barrage to attack.

american faction icon

Stats

howitzer_105mm_us

emplacements

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Sight Range

35

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Detection

10

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Max Range

110

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Speed

0

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Armor

5

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Capture Multiplier

0

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Decapture Multiplier

0

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Target Size

26

Abilities

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Offensive / Select target position

High-explosive Barrage

Fires rounds at the target location. Wide blast radius. Very effective against stationary targets.

Barrages have less accuracy at long-range.

Image for /icons/common/abilities/barrage_hellcat_us.png}
Area of Effect

Zeroed-In High-explosive Barrage

Indirectly fires a long barrage of 105mm high-explosive rounds onto the targeted location. Effective against static targets, such as suppressed infantry or buildings.

Select Target Location

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Passive

Free Fire Drills

Enables the M2A1 105mm Howitzer to automatically attack nearby units that are within range 110.

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Offensive / Select target position

Charged Shells

Barrages fired by the howitzer have increased area of effect. Temporarily shocks enemy vehicles upon dealing damage.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Artillery Support

Nearby infantry units around the howitzer gain a combat boost when it fires.

+15% speed, and are 15% harder to hit. Lasts for 45 seconds.

Image for /icons/races/american/abilities/105mm_charged_shells.png}
Offensive / Select target position

Charged Shells

Barrages fired by the howitzer have increased area of effect. Temporarily shocks enemy vehicles upon dealing damage.

Increased area of effect radius by 2. Shocked vehicles receive -60% speed and rotation, -80% acceleration and disables weapons for 3 seconds.

Image for /icons/races/american/abilities/105mm_artillery_morale.png}
Offensive / Select target position

Artillery Support

Nearby infantry units around the howitzer gain a combat boost when it fires.

+15% speed, and are 15% harder to hit. Lasts for 45 seconds.

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Passive

Counterbattery Resistance

Prepared for counterbattery fire, this unit takes less damage from medium, heavy, and rocket artillery units by 50%.

Stats

Costs
time_seconds

40

manpower

400

fuel

40

popcap

12

Reinforce
cost

400

time

40

Hitpoints
Image for /icons/common/squad/squad.png}
600

600

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1500

  • Veteran ability choice
  • +15% ability recharge speed
vet 2 starvet 2 starvet 2 empty star

XP: 4500

  • +20% ability recharge speed
  • +20% ability range
vet 3 starvet 3 starvet 3 star

XP: 9000

  • +33% damage reduction
  • +30% rate of fire
  • +50% weapon traverse speed

Loadout

105mm_howitzer_normal_us1
105mm howitzer normal us

artillery medium - explosive weapon

Near

Medium

Far

Distance

36

37

110

Accuracy

0

0

0

Rounds per Minute

4.03

4.03

4.03

Penetration

1000

1000

1000

Scatter Area

49.9

52.7

404.5

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Damage

160

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Deflection Damage

24

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Range

36 - 110

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Traverse Speed

25

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

26°

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Setup

2.4s

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Teardown

2.65s

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1

2

7

9

Damage

160

80

32

32

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Artillery Emplacement

×0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.