vehicles
Sight Range
35
Detection
10
Max Range
35
Speed
5.2
Acceleration
2.3
Deceleration
4
Rotation
45
Capture Multiplier
0
Decapture Multiplier
0
Target Size
22
medium tank
frontal
270
side
110
rear
80
Upgrades the unit with a pintle-mounted heavy machine gun.
Increases anti-infantry firepower.
50
Fires a round that detonates shortly after landing. Moderate blast radius. Very effective against defensive structures.
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Fires a round that detonates shortly after landing. Moderate blast radius. Very effective against defensive structures.
30
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
30
Lower the dozer blade, allowing the crushing of heavy obstacles such as tank traps and hedges while reducing the impact of mines at the cost of speed.
Allows the crushing of heavy obstacles. Reduces mine damage by 75% and cannot receive engine criticals from mines. Reduces speed by -25%.
Crew will repair vehicle criticals when out of combat and stationary.
Unit will not engage unless given a manual attack order when active.
45
380
100
12
840
18
XP: 1800
XP: 5400
XP: 10800
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
0
17.5
35
Accuracy
0.05
0.0375
0.025
Rounds per Minute
8.89
8.89
8.89
Penetration
35
35
35
Scatter Area
0
4.7
13.1
Damage
120
Deflection Damage
30
Range
35
Traverse Speed
30
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.5
1.25
6
6
Damage
120
36
36
36
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
1
Damage
1
0.5
0.75
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bunker
—
—
×2
×2
Emplacement
—
—
×2
×2
1hmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.7
0.5
0.45
Rounds per Minute
271.15
234.71
201.06
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
1lmg - small arms
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
0.5
1
1
Near
Medium
Far
Distance
7
20
35
Accuracy
0.7
0.5
0.45
Rounds per Minute
278.22
257.39
226.72
Penetration
1
1
1
Scatter Area
0
0
0
Incremental Target Radius
6
10
15
Damage
4
Range
35
Traverse Speed
120
Arc
70°
Inc. Accuracy
x1.05
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.55
Damage
1
0.5
0.5
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.
Fires a round that detonates shortly after landing. Moderate blast radius. Very effective against defensive structures.
30
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
1
1
1
Near
Medium
Far
Distance
15
12.5
40
Accuracy
1
1
1
Rounds per Minute
15.48
15.48
15.48
Penetration
1000
1000
1000
Scatter Area
0
0
0
Suppression Per Second
25.81
25.81
25.81
Damage
600
Range
15 - 40
Traverse Speed
30
Suppression Radius
10
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
1.25
2.5
3.75
5
Damage
600
450
150
150
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
0.5
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Bridge
—
—
—
×1.3334
Vehicle
—
—
—
×0.25
1cannon - ballistic weapon
Accuracy
Burst Duration
Cooldown
On the Move Multipliers
1
1
1
Near
Medium
Far
Distance
10
30
45
Accuracy
5
5
5
Rounds per Minute
9.06
9.06
9.06
Penetration
1000
1000
1000
Scatter Area
0
0
0
Damage
200
Range
45
Traverse Speed
60
AoE Falloff
Near
Medium
Far
Limit
AoE Radius
0.15
0.2
0.5
0.5
Damage
40
30
10
10
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
0.5
0.5
0.4
Damage
1
0.5
0.25
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Infantry
—
×0.05
—
×0.4