Image for /icons/races/american/vehicles/sherman_bulldozer_us.png}
Image for /icons/races/american/symbols/sherman_m4a3_bulldozer_us.png}

M4(105) Sherman Bulldozer

Extremely effective against infantry and structures. • Strong frontal armor, good health. • Short weapon range. • Can deploy dozer blade to crush heavy obstacles and reduce the damage taken from mines at the cost of speed.

american faction icon

Stats

sherman_bulldozer_us

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/stealth.png}

Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

5.2

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

2.3

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

4

Image for /icons/unit_status/bw2/skorpion.png}

Rotation

45

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

22

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

270

Frontal Armor

side

110

Frontal Armor

rear

80

Upgrades

Image for /icons/races/american/upgrades/50cal_pintle.png}
Weapon upgrade

M2HB .50cal Heavy Machine Gun

Upgrades the unit with a pintle-mounted heavy machine gun.

Increases anti-infantry firepower.

Costs
munition

50

Abilities

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Offensive / Select target position

Unlock Bunker Buster

Fires a round that detonates shortly after landing. Moderate blast radius. Very effective against defensive structures.

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Offensive / Select target position

Unlock Incendiary Barrage

Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.

Image for /icons/common/abilities/ability_british_timed_counter_barrage.png}
Offensive / Select target position

Bunker Buster

Fires a round that detonates shortly after landing. Moderate blast radius. Very effective against defensive structures.

Costs
munition

30

Image for /icons/common/abilities/ability_incendiary_artillery.png}
Offensive / Select target position

Incendiary Barrage

Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.

Costs
munition

30

Image for /icons/common/abilities/heavy_crush_sherman_bulldozer_off_us.png}
Support / Toggle

Dozer Blade Active

Lower the dozer blade, allowing the crushing of heavy obstacles such as tank traps and hedges while reducing the impact of mines at the cost of speed.

Allows the crushing of heavy obstacles. Reduces mine damage by 75% and cannot receive engine criticals from mines. Reduces speed by -25%.

Image for /icons/common/abilities/ability_british_engine_critical_self_repair.png}
Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

45

manpower

380

fuel

100

popcap

12

Hitpoints
Image for /icons/common/squad/squad.png}
840

840

Upkeep per minute
manpower

18

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability choice
  • +35% weapon traverse speed
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +80 health
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +25% damage reduction on frontal hits
  • +25% rate of fire

Loadout

105mm_sherman_bulldozer_us1
105mm sherman bulldozer us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

0

17.5

35

Accuracy

0.05

0.0375

0.025

Rounds per Minute

8.89

8.89

8.89

Penetration

35

35

35

Scatter Area

0

4.7

13.1

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

120

Image for /icons/unit_status/bw2/anti_tank.png}

Deflection Damage

30

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

30

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.5

1.25

6

6

Damage

120

36

36

36

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

1

Damage

1

0.5

0.75

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bunker

×2

×2

Emplacement

×2

×2

30cal_coaxial_sherman_us1
30cal coaxial sherman us

hmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

271.15

234.71

201.06

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

30cal_hull_sherman_us1
30cal hull sherman us

lmg - small arms

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

0.5

1

1

Near

Medium

Far

Distance

7

20

35

Accuracy

0.7

0.5

0.45

Rounds per Minute

278.22

257.39

226.72

Penetration

1

1

1

Scatter Area

0

0

0

Incremental Target Radius

6

10

15

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

4

Image for /icons/unit_status/bw2/range_boost.png}

Range

35

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

120

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

70°

Image for /icons/unit_status/bw2/accuracy_buff.png}

Inc. Accuracy

x1.05

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.55

Damage

1

0.5

0.5

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.

Ability Weapons

Image for /icons/common/abilities/ability_british_timed_counter_barrage.png}
Offensive / Select target position

Bunker Buster

Fires a round that detonates shortly after landing. Moderate blast radius. Very effective against defensive structures.

Costs
munition

30

Cast range: 15 - 40
Fires once
105mm_sherman_bulldozer_bunker_buster_us1
105mm sherman bulldozer bunker buster us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

1

1

Near

Medium

Far

Distance

15

12.5

40

Accuracy

1

1

1

Rounds per Minute

15.48

15.48

15.48

Penetration

1000

1000

1000

Scatter Area

0

0

0

Suppression Per Second

25.81

25.81

25.81

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

600

Image for /icons/unit_status/bw2/range_boost.png}

Range

15 - 40

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

30

Image for /icons/unit_status/bw2/suppressive_fire.png}

Suppression Radius

10

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

1.25

2.5

3.75

5

Damage

600

450

150

150

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

0.5

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Bridge

×1.3334

Vehicle

×0.25

90mm_pershing_hvap_us1
90mm pershing hvap us

cannon - ballistic weapon

Accuracy

Burst Duration

Cooldown

On the Move Multipliers

1

1

1

Near

Medium

Far

Distance

10

30

45

Accuracy

5

5

5

Rounds per Minute

9.06

9.06

9.06

Penetration

1000

1000

1000

Scatter Area

0

0

0

Image for /icons/unit_status/bw2/8_damagebonus.png}

Damage

200

Image for /icons/unit_status/bw2/range_boost.png}

Range

45

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

60

AoE Falloff

Near

Medium

Far

Limit

AoE Radius

0.15

0.2

0.5

0.5

Damage

40

30

10

10

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

0.5

0.5

0.4

Damage

1

0.5

0.25

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Infantry

×0.05

×0.4