Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Anti-infantry / Support
Sniper
Support infantry that kills infantry with one shot. Low survivability. Low rate of fire.
Stats
sniper_us
infantry
Sight Range
40
Speed
3.6
Max Range
50
Target Size
1.5
Armor
1
Abilities
Recon / Toggle
Unlock Stealth Reconnaissance
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Support / Timed
Unlock Medikit
Orders the squad to heal themselves when out of combat.
Support / Timed
Medkit
Orders the squad to heal themselves when out of combat.
Recon / Toggle
Stealth Reconnaissance Disabled
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Toggle off auto-attack
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Passive
Concealment
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Stats
Costs
40
340
8
Reinforce
170
40
Hitpoints
80
80
Upkeep per minute
14
Veterancy
XP: 900
Unlocks veteran ability choice. Unit is harder to hit.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 5400
Increases accuracy, rate of fire, and health.
Loadout
1
springfield sniper us
sniper - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
2
2
2
Rounds per minute (RPM)
10
10
10
Range of Fire
10
-1
50
Penetration
1
1
1
Scatter Area
46
0
325
Min.
Max.
Damage
110
110
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.