Image for /icons/races/american/infantry/sniper_us.png}
Image for /icons/races/common/symbols/sniper.png}

Sniper

Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member. • Fires faster at units outside of cover.

american faction icon

Stats

sniper_us

infantry

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Sight Range

42.5

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Detection

10

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Max Range

50

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Speed

3.6

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Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

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Decapture Multiplier

1

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Target Size

1.33

Abilities

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Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

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Support / Timed

Unlock Medikit

Orders the squad to heal themselves when out of combat.

Restores +6 health per second.

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Support / Timed

Medkit

Orders the squad to heal themselves when out of combat.

Restores +6 health per second.

Image for /icons/races/common/abilities/camouflage.png}
Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Stats

Costs
time_seconds

30

manpower

320

popcap

8

Reinforce
cost

160

time

30

Hitpoints
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100

100

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +50% camouflage duration when leaving cover
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +10 vision range

Loadout

springfield_sniper_us1
springfield sniper us

sniper - small arms

Near

Medium

Far

Distance

0

25

50

Accuracy

2

2

2

Rounds per Minute

7.25

7.25

7.25

Penetration

1

1

1

Scatter Area

0

193.7

324.6

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Damage

110

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Range

50

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Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Light Cover

Light

Heavy Cover

Heavy

Garrison

Garrison

Accuracy

1

1

1

Damage

1

1

1

Target Modifiers

Base DMG

Accuracy

Penetration

Damage

Vehicle

×0

Building

×0

Emplacement

×0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.