american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
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Anti-infantry / Support

Sniper

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Support infantry that kills infantry with one shot. Low survivability. Low rate of fire.

Stats

sniper_us
infantry
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Sight Range
40
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Speed
3.6
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Max Range
50
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Target Size
1.5
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Armor
1
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Capture Multiplier
1
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Decapture Multiplier
1

Abilities

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Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
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Support / Timed

Unlock Medikit

Orders the squad to heal themselves when out of combat.
Restores +6 health per second.
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Support / Timed

Medkit

Orders the squad to heal themselves when out of combat.
Restores +6 health per second.
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Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.
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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.

Stats

Costs
time_seconds
40
manpower
300
popcap
8
Reinforce
cost
150
time
40
Hitpoints
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100
100
Upkeep per minute
manpower
14
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 900
Unlocks veteran ability choice. Unit is harder to hit.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 5400
Increases accuracy, rate of fire, and health.

Loadout

1
springfield_sniper_us
springfield sniper us
sniper - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
2
2
2
Rounds per minute (RPM)
10
10
10
Range of Fire
10
-1
50
Penetration
1
1
1
Scatter Area
46
0
325
Min.
Max.
Damage
110
110
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.