infantry
Sight Range
42.5
Detection
10
Max Range
50
Speed
3.6
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Target Size
1.33
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Orders the squad to heal themselves when out of combat.
Restores +6 health per second.
Orders the squad to heal themselves when out of combat.
Restores +6 health per second.
Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.
Unit will not engage unless given a manual attack order when active.
Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.
30
320
8
160
30
100
14
XP: 900
XP: 2700
XP: 5400
1sniper - small arms
Near
Medium
Far
Distance
0
25
50
Accuracy
2
2
2
Rounds per Minute
7.25
7.25
7.25
Penetration
1
1
1
Scatter Area
0
193.7
324.6
Damage
110
Range
50
Traverse Speed
15
Arc
90°
VS Cover - Modifiers
Light
Heavy
Garrison
Accuracy
1
1
1
Damage
1
1
1
Target Modifiers
Base DMG
Accuracy
Penetration
Damage
Vehicle
—
—
—
×0
Building
—
—
—
×0
Emplacement
—
—
—
×0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.