Image for /icons/races/american/infantry/sniper_us.png}
Image for /icons/races/common/symbols/sniper.png}

Sniper

Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member. • Fires faster at units outside of cover.

american faction icon

Stats

sniper_us

infantry

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Sight Range

42.5

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Detection

10

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

50

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Speed

3.6

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Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1.33

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Abilities

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Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Support / Timed

Unlock Medikit

Orders the squad to heal themselves when out of combat.

Restores +6 health per second.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

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Support / Timed

Medkit

Orders the squad to heal themselves when out of combat.

Restores +6 health per second.

Duration
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20s

Cooldown
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180s

Requires
Image for /icons/hud/decorators/vet_star.png}

Veterancy 1 B

Image for /icons/races/common/abilities/camouflage.png}
Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.

Does not require cover to camouflage.

Toggle
Image for /icons/common/resources/resource_buildtime_extra.png}

10s

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 1

Image for /icons/hud/decorators/vet_star.png}

Veterancy Officer Unlock 1

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

Image for /icons/races/common/abilities/camouflage.png}
Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 6 seconds after leaving cover.

Requires
Image for /icons/hud/decorators/vet_star.png}

Vet 2

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/american/abilities/partisan_go_to_ground.png}
Passive

Go To Ground

Provides the following effects: • Partisans will be instantly transported to the Tunnel Network when given a retreat order in garrisons, even if they are in combat. Triggering this effect forces the Tunnel Network's cooldown and this effect cannot occur until the cooldown is complete. • Partisans can use tunnels to be transported to neutral ambient buildings within range of a Tunnel. Tunnel Network must not be on cooldown for this to trigger.

Requires
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OSS Coordination

Stats

Costs
time_seconds

30

manpower

320

popcap

8

Reinforce
cost

160

time

30

Hitpoints
Image for /icons/common/squad/squad.png}
100

100

Upkeep per minute
manpower

14

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability choice
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +50% camouflage duration when leaving cover
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +80 health
  • +10 vision range

Loadout

springfield_sniper_us1
springfield sniper us

sniper - small arms

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Damage

110

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Range

50m

Near

0m

Mid

25m

Far

50m

Core Stats

Accuracy

200%

200%

200%

Rounds per Minute

7.25

7.25

7.25

Penetration

1

1

1

Timing

Refire Time

8.375s

8.375s

8.375s

Reload Cycle

7.875s

7.875s

7.875s

Image for /icons/unit_status/bw2/9_markedtarget.png}

Aim Time

1.625s

Image for /icons/unit_status/bw2/ammo_swap.png}

Magazine

5 shots

Image for /icons/unit_status/bw2/skorpion.png}

Traverse Speed

15

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Arc

90°

VS Cover - Modifiers

Accuracy

Damage

Aim Time

Light Cover

Light Cover

×1

×1

×1.5

Heavy Cover

Heavy Cover

×1

×1

×2

Garrison

Garrison

×1

×1

×2

VS Target - Modifiers

Base DMG

Accuracy

Penetration

Damage

Vehicle

×0

Building

×0

Emplacement

×0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.