american faction icon

US Forces

Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Image for /icons/races/american/infantry/artillery_observers_us.png}
Anti-infantry / Recon

Artillery Observer Squad

Image for /icons/races/american/symbols/artilleryobserversunitshield_us_dec.png}
Support infantry effective against infantry at long-range. Increased vision range. Captures territory faster than other infantry. Can build camouflaged beacons that call-in artillery on nearby enemy units.

Stats

artillery_observers_us
infantry
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Sight Range
45
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Speed
3.6
Image for /icons/unit_status/bw2/artillery_radio_beacon.png}
Max Range
35
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Target Size
1
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Armor
1
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Capture Multiplier
1.5
Image for /icons/unit_status/bw2/10_retreatpoint.png}
Decapture Multiplier
1

Upgrades

Image for /icons/legacy/abilities/ability_west_german_m23_rifle_smoke_grenade.png}
Support upgrade

Utility Package

Upgrades the squad with smoke grenades and recon flares.
Unlocks Recon Flare and Rifle Smoke grenade abilities.
Costs
munition
25

Abilities

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Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.
Provides vision for 15 seconds in a radius of 45.
Image for /icons/common/abilities/ability_german_m23_rifle_smoke_grenade.png}
Support / Select target position

Smoke Rifle Grenade

Fires a smoke grenade at the target location that can obscure vision.
Smoke blocks vision for up to 20 seconds.
Image for /icons/common/abilities/veterancy/veterancy_1_unlock_a.png}
Recon / Toggle

Unlock Stealth Reconnaissance

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Image for /icons/common/abilities/veterancy/veterancy_1_unlock_b.png}
Passive

Unlock Passive Healing

Enables the squad to heal themselves when out of combat.
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Passive

Passive Healing

Enables the squad to heal themselves when out of combat.
Restores +1.6 health per second.
Image for /icons/legacy/abilities/ability_common_camouflage_on.png}
Recon / Toggle

Stealth Reconnaissance Disabled

Unit will become camouflaged, but will be unable to fire weapons, capture territory, and will move slower. Unit is invisible to enemies unless they get too close.
Does not require cover to camouflage.
Image for /icons/common/abilities/ability_105mm_barrage.png}
Causes Area of Effect damage.

Forward Observer Artillery Barrage

Coordinates a barrage between off-map artillery batteries, converging on the target area.
Offensive / Select target position
Costs
munition
55
Image for /icons/common/abilities/rifle_grenade_jaeger_ger.png}
Offensive / Select target position

Rifle Grenade

Fires a long-range grenade that deals high damage to infantry in a small area. Effective against infantry in cover or structures.
Has higher minimum range than other grenades.
Costs
munition
35
Image for /icons/races/american/abilities/operate_radio_beacon_ability.png}
Support / Select target beacon

Monitor Beacon

Speeds up the recharge time of artillery strikes from beacon from 45 seconds to 20 seconds and increases range by +15.

Stats

Costs
time_seconds
34
manpower
180
popcap
5
Reinforce
cost
27
time
5
Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90
360
Upkeep per minute
manpower
5
Veterancy
vet 1 star
vet 1 empty star
vet 1 empty star
XP: 750
Unlocks veteran ability choice. Unit is harder to hit and fires faster.
vet 2 star
vet 2 star
vet 2 empty star
XP: 2250
Increases accuracy, rate of fire, and unit is harder to hit.
vet 3 star
vet 3 star
vet 3 star
XP: 4500
Increases accuracy, rate of fire, and health.

Can construct

Image for /icons/races/american/buildings/artillery_radio_beacon_us_icon.png}
Field support / Emplacement

Artillery Radio Beacon

Costs
manpower
50

Loadout

1
garand_scout_us
garand scout us
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.65
0.62
0.52
Rounds per minute (RPM)
20
16
15
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
3
garand_pathfinder_us
garand pathfinder us
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.65
0.62
0.57
Rounds per minute (RPM)
20
16
15
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.