Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Standard infantry effective against infantry at medium range.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with one M1918 Browning Automatic Rifle.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
Upgrades the squad with one M1941 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
75
Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.
Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move
90
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
Increases the squad's rate of fire and allows the squad to deal suppression damage.
Increases squad's speed when active.
Increases the squads rate of fire and allows it to deal suppression damage. Reduces speed while active.
+50% rate of fire, +33% burst length. -33% speed.
Increases the unit's speed for a period of time. Infantry units are unable to fire on the move while the ability is active.
+80% speed.
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
25
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
25
22
260
8
26
6
600
10
XP: 950
Unlocks veteran ability choice. Unit is harder to hit.
XP: 2850
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 5700
Increases accuracy, rate of fire, and health.
Provides heavy cover.
Free
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
30
Fighting position that can be garrisoned by infantry and Heavy Machine Guns.
100
Explosive device only triggered by vehicles. Deals high damage and causes heavy engine damage.
Anti-tank / Explosive
50
Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can be detected by nearby enemy units. Minesweepers can detect demo charges at further distances.
Must be manually detonated.
50
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.53
0.46
0.29
Rounds per minute (RPM)
132
79
40
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
2
7
10
Min.
Max.
Damage
3
3
AoE Radius
-
0
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.68
0.615
0.33
Rounds per minute (RPM)
38
23
16
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.