Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Anti-infantry / Standard
Riflemen Squad
Standard infantry effective against infantry at medium range.
Stats
riflemen_us
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Upgrades
Weapon upgrade
M1918 Browning Automatic Rifle
Upgrades the squad with one M1918 Browning Automatic Rifle.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
Costs
60
Weapon upgrade
M1941 Light Machine Gun Package
Upgrades the squad with one M1941 Light Machine Gun.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
Costs
75
Weapon upgrade
M1941 Light Machine Gun Package
Adds one M1919A6 Light Machine Gun, increasing anti-infantry firepower.
Increases firepower at all ranges. Most effective at long-range. Cannot fire on the move
Costs
90
Abilities
Offensive / Select target position
Frag Grenade
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Costs
25
Offensive / Timed
Unlock Pour it On 'em
Increases the squad's rate of fire and allows the squad to deal suppression damage.
Offensive / Timed
Unlock Sprint
Increases squad's speed when active.
Offensive / Timed
Pour it On 'em
Increases the squads rate of fire and allows it to deal suppression damage. Reduces speed while active.
+50% rate of fire, +33% burst length. -33% speed.
Offensive / Timed
Sprint
Increases squad's speed when active.
+80% speed.
Offensive / Select target vehicle
Sticky Bomb
Throws a sticky explosive at the target enemy vehicle.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Costs
25
Offensive / Select enemy-occupied building
Breach
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
Costs
25
Stats
Costs
22
260
7
Reinforce
26
6
Hitpoints
100
100
100
100
100
100
600
Upkeep per minute
9
Veterancy
XP: 900
Unlocks veteran ability choice. Unit is harder to hit.
XP: 2700
Increases accuracy, rate of fire, and unit is harder to hit.
XP: 5400
Increases accuracy, rate of fire, and health.
Loadout
1
thompson riflemen leader us
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.42
0.375
0.22
Rounds per minute (RPM)
132
79
40
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
2
7
10
Min.
Max.
Damage
3
3
AoE Radius
-
0
5
garand rifleman us
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.5
0.29
Rounds per minute (RPM)
37
21
15
Range of Fire
7
25
35
Penetration
1
1
1
Scatter Area
13
116
148
Min.
Max.
Damage
12
12
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.